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- better description for quaternion class
- revert conversion functions to constructor
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+21
-59
@@ -3,8 +3,13 @@
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*
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* All rotations and axis systems follow the right-hand rule.
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*
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* A quaternion instance of this class describes a rotation from
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* coordinate frame 1 to coordinate frame 2. The first element of the quaternion
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* In order to rotate a vector v by a righthand rotation defined by the quaternion q
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* one can use the following operation:
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* v_rotated = q^(-1) * [0;v] * q
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* where q^(-1) represents the inverse of the quaternion q.
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* The product z of two quaternions z = q1 * q2 represents an intrinsic rotation
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* in the order of first q1 followed by q2.
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* The first element of the quaternion
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* represents the real part, thus, a quaternion representing a zero-rotation
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* is defined as (1,0,0,0).
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*
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@@ -84,7 +89,15 @@ public:
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Quaternion(const Dcm<Type> & dcm) :
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Vector<Type, 4>()
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{
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set_from_dcm(dcm);
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Quaternion &q = *this;
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q(0) = Type(0.5 * sqrt(1 + dcm(0, 0) +
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dcm(1, 1) + dcm(2, 2)));
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q(1) = Type((dcm(2, 1) - dcm(1, 2)) /
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(4 * q(0)));
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q(2) = Type((dcm(0, 2) - dcm(2, 0)) /
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(4 * q(0)));
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q(3) = Type((dcm(1, 0) - dcm(0, 1)) /
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(4 * q(0)));
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}
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/**
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@@ -98,59 +111,6 @@ public:
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*/
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Quaternion(const Euler<Type> & euler) :
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Vector<Type, 4>()
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{
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set_from_euler(euler);
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}
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/**
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* Constructor from quaternion values
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*
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* Instance is initialized from quaternion values representing coordinate
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* transformation from frame 2 to frame 1.
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* A zero-rotation quaternion is represented by (1,0,0,0).
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*
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* @param a set quaternion value 0
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* @param b set quaternion value 1
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* @param c set quaternion value 2
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* @param d set quaternion value 3
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*/
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Quaternion(Type a, Type b, Type c, Type d) :
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Vector<Type, 4>()
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{
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set_from_quaternion(a, b, c, d);
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}
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/**
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* Set from dcm
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*
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* Instance is set from a dcm representing coordinate transformation
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* from frame 2 to frame 1.
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*
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* @param dcm dcm to set quaternion to
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*/
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void set_from_dcm(const Dcm<Type> & dcm)
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{
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Quaternion &q = *this;
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q(0) = Type(0.5 * sqrt(1 + dcm(0, 0) +
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dcm(1, 1) + dcm(2, 2)));
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q(1) = Type((dcm(2, 1) - dcm(1, 2)) /
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(4 * q(0)));
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q(2) = Type((dcm(0, 2) - dcm(2, 0)) /
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(4 * q(0)));
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q(3) = Type((dcm(1, 0) - dcm(0, 1)) /
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(4 * q(0)));
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}
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/**
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* Set from euler angles
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*
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* This sets the instance to a quaternion representing coordinate transformation from
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* frame 2 to frame 1 where the rotation from frame 1 to frame 2 is described
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* by a 3-2-1 intrinsic Tait-Bryan rotation sequence.
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*
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* @param euler euler angles to set quaternion to
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*/
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void set_from_euler(const Euler<Type> & euler)
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{
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Quaternion &q = *this;
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Type cosPhi_2 = Type(cos(euler.phi() / (Type)2.0));
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@@ -170,17 +130,19 @@ public:
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}
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/**
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* Set from quaternion values
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* Constructor from quaternion values
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*
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* Instance is set from quaternion values representing coordinate
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* Instance is initialized from quaternion values representing coordinate
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* transformation from frame 2 to frame 1.
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* A zero-rotation quaternion is represented by (1,0,0,0).
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*
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* @param a set quaternion value 0
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* @param b set quaternion value 1
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* @param c set quaternion value 2
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* @param d set quaternion value 3
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*/
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void set_from_quaternion(Type a, Type b, Type c, Type d)
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Quaternion(Type a, Type b, Type c, Type d) :
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Vector<Type, 4>()
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{
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Quaternion &q = *this;
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q(0) = a;
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