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removing body and intertial frame expressions and establishing consistency
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@ -4,7 +4,7 @@
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* All rotations and axis systems follow the right-hand rule
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*
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* An instance of this class defines a rotation from coordinate frame 1 to coordinate frame 2.
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* It follows the convention of an intrinsic tait-bryan 3-2-1 sequence.
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* It follows the convention of a 3-2-1 intrinsic Tait-Bryan rotation sequence.
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* In order to go from frame 1 to frame 2 we apply the following rotations consecutively.
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* 1) We rotate about our initial Z axis by an angle of _psi.
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* 2) We rotate about the newly created Y' axis by an angle of _theta.
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@ -33,8 +33,8 @@ class Quaternion;
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/**
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* Euler angles class
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*
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* This class describes the transformation from the body fixed frame
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* to the inertial frame via 3-2-1 tait brian euler angles.
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* This class describes the rotation from frame 1
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* to frame 2 via 3-2-1 intrinsic Tait-Bryan rotation sequence.
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*/
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template<typename Type>
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class Euler : public Vector<Type, 3>
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@ -72,8 +72,9 @@ public:
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/**
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* Constructor from euler angles
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*
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* Instance is initialized from angle tripplet (3,2,1)
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* representing transformation from body frame to inertial frame.
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* Instance is initialized from an 3-2-1 intrinsic Tait-Bryan
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* rotation sequence representing transformation from frame 1
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* to frame 2.
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*
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* @param phi_ rotation angle about X axis
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* @param theta_ rotation angle about Y axis
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@ -87,10 +88,10 @@ public:
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/**
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* Constructor from DCM matrix
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*
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* Instance is set from Dcm representing
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* transformation from frame 2 to frame 1.
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* This instance will hold the angles defining the rotation
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* from frame 1 to frame 2.
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* Instance is set from Dcm representing transformation from
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* frame 2 to frame 1.
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* This instance will hold the angles defining the 3-2-1 intrinsic
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* Tait-Bryan rotation sequence from frame 1 to frame 2.
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*
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* @param dcm Direction cosine matrix
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*/
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@ -102,10 +103,10 @@ public:
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/**
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* Constructor from quaternion instance.
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*
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* Instance is set from a quaternion representing
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* transformation from frame 2 to frame 1.
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* This instance will hold the angles defining the rotation
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* from frame 1 to frame 2.
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* Instance is set from a quaternion representing transformation
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* from frame 2 to frame 1.
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* This instance will hold the angles defining the 3-2-1 intrinsic
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* Tait-Bryan rotation sequence from frame 1 to frame 2.
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*
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* @param q quaternion
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*/
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@ -118,12 +119,12 @@ public:
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/**
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* Set from euler angles
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*
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* Instance is set from angle tripplet (3,2,1) representing
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* rotation from frame 1 to frame 2.
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* Instance is set from an 3-2-1 intrinsic Tait-Bryan rotation
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* sequence representing transformation from frame 1 to frame 2.
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*
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* @param phi_ roll
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* @param theta_ pitch
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* @param psi_ yaw
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* @param phi_ rotation angle about X axis
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* @param theta_ rotation angle about Y axis
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* @param psi_ rotation angle about Z axis
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*/
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void set_from_euler(Type phi_, Type theta_, Type psi_)
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{
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@ -133,12 +134,14 @@ public:
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}
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/**
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* Set from dcm
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* Set from DCM matrix
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*
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* Instance is set from dcm representing transformation
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* from frame 2 to frame 1.
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* Instance is set from Dcm representing transformation from
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* frame 2 to frame 1.
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* This instance will hold the angles defining the 3-2-1 intrinsic
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* Tait-Bryan rotation sequence from frame 1 to frame 2.
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*
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* @param dcm Direction cosine matrix instance to convert from.
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* @param dcm Direction cosine matrix
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*/
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void set_from_dcm(const Dcm<Type> & dcm)
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{
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@ -161,12 +164,14 @@ public:
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}
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/**
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* Set from dcm
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* Set from quaternion instance.
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*
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* Instance is set from quaternion representing
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* transformation from body frame to inertial frame.
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* Instance is set from a quaternion representing transformation
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* from frame 2 to frame 1.
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* This instance will hold the angles defining the 3-2-1 intrinsic
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* Tait-Bryan rotation sequence from frame 1 to frame 2.
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*
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* @param q quaternion to set angles to
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* @param q quaternion
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*/
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void set_from_quaternion(const Quaternion<Type> & q)
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{
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