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Heap based pool allocator - configurable getNumBlocks()
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@@ -49,6 +49,7 @@ class UAVCAN_EXPORT HeapBasedPoolAllocator : public IPoolAllocator, Noncopyable
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};
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Node* volatile cache_;
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uint16_t reported_num_blocks_;
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Node* popCache()
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{
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@@ -73,7 +74,10 @@ public:
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/**
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* The allocator initializes with empty cache, so first allocations will be served from heap.
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*/
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HeapBasedPoolAllocator() : cache_(NULL) { }
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HeapBasedPoolAllocator(uint16_t reported_num_blocks) :
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cache_(NULL),
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reported_num_blocks_(reported_num_blocks)
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{ }
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/**
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* The destructor de-allocates all blocks that are currently in the cache.
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@@ -121,9 +125,10 @@ public:
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}
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/**
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* Heap-based pool is virutally infinite in size, so this method just returns maximum possible number of blocks.
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* Heap-based pool is virutally infinite in size, so this method just returns some pre-defined value.
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*/
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virtual uint16_t getNumBlocks() const { return NumericTraits<uint16_t>::max(); }
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virtual uint16_t getNumBlocks() const { return reported_num_blocks_; }
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void setReportedNumBlocks(uint16_t x) { reported_num_blocks_ = x; }
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/**
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* Frees all blocks that are not in use at the moment.
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