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Standardize class member variable naming convention in the LandDetector class.
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@ -57,11 +57,11 @@ LandDetector::LandDetector() :
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ModuleParams(nullptr),
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ScheduledWorkItem(px4::wq_configurations::hp_default)
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{
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_landDetected.timestamp = hrt_absolute_time();
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_landDetected.freefall = false;
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_landDetected.landed = true;
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_landDetected.ground_contact = false;
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_landDetected.maybe_landed = false;
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_land_detected.timestamp = hrt_absolute_time();
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_land_detected.freefall = false;
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_land_detected.landed = true;
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_land_detected.ground_contact = false;
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_land_detected.maybe_landed = false;
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}
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LandDetector::~LandDetector()
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@ -95,30 +95,30 @@ void LandDetector::Run()
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const hrt_abstime now = hrt_absolute_time();
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// publish at 1 Hz, very first time, or when the result has changed
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if ((hrt_elapsed_time(&_landDetected.timestamp) >= 1_s) ||
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if ((hrt_elapsed_time(&_land_detected.timestamp) >= 1_s) ||
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(_land_detected_pub == nullptr) ||
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(_landDetected.landed != landDetected) ||
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(_landDetected.freefall != freefallDetected) ||
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(_landDetected.maybe_landed != maybe_landedDetected) ||
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(_landDetected.ground_contact != ground_contactDetected) ||
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(_landDetected.in_ground_effect != in_ground_effect) ||
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(fabsf(_landDetected.alt_max - alt_max) > FLT_EPSILON)) {
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(_land_detected.landed != landDetected) ||
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(_land_detected.freefall != freefallDetected) ||
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(_land_detected.maybe_landed != maybe_landedDetected) ||
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(_land_detected.ground_contact != ground_contactDetected) ||
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(_land_detected.in_ground_effect != in_ground_effect) ||
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(fabsf(_land_detected.alt_max - alt_max) > FLT_EPSILON)) {
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if (!landDetected && _landDetected.landed) {
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if (!landDetected && _land_detected.landed) {
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// We did take off
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_takeoff_time = now;
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}
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_landDetected.timestamp = hrt_absolute_time();
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_landDetected.landed = landDetected;
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_landDetected.freefall = freefallDetected;
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_landDetected.maybe_landed = maybe_landedDetected;
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_landDetected.ground_contact = ground_contactDetected;
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_landDetected.alt_max = alt_max;
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_landDetected.in_ground_effect = in_ground_effect;
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_land_detected.timestamp = hrt_absolute_time();
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_land_detected.landed = landDetected;
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_land_detected.freefall = freefallDetected;
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_land_detected.maybe_landed = maybe_landedDetected;
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_land_detected.ground_contact = ground_contactDetected;
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_land_detected.alt_max = alt_max;
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_land_detected.in_ground_effect = in_ground_effect;
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int instance;
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orb_publish_auto(ORB_ID(vehicle_land_detected), &_land_detected_pub, &_landDetected,
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orb_publish_auto(ORB_ID(vehicle_land_detected), &_land_detected_pub, &_land_detected,
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&instance, ORB_PRIO_DEFAULT);
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}
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@ -143,7 +143,7 @@ protected:
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static constexpr uint32_t LAND_DETECTOR_UPDATE_INTERVAL = 20_ms;
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orb_advert_t _land_detected_pub{nullptr};
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vehicle_land_detected_s _landDetected{};
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vehicle_land_detected_s _land_detected{};
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LandDetectionState _state{LandDetectionState::LANDED};
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