New follow-me flight task

rename follow_me_status to follow_target_status

enable follow_target_estimator on skynode

implement the responsiveness parameter:
The responsiveness parameter should behave similarly to the previous
follow-me implementation in navigator. The difference here is that
there are now two separate gains for position and velocity fusion.
The previous implemenation in navigator had no velocity fusion.

Allow follow-me to be flown without RC

SITL tests for follow-me flight task

This includes:
- Testing the setting for the follow-me angle
- Testing that streaming position only or position
  and velocity measurements both work
- Testing that RC override works

Most of these tests are done with a simulated model
of a point object that moves on a straight line. So
nothing too spectacular. But it makes the test checks
much easier.

Since the estimator for the target actually checks new
measurements and compares them to old ones, I also added
random gausian noise to the measurements with a fixed seed
for deterministic randomness. So repeated runs produce
exactly the same results over and over.

Half of the angles are still missing in MAVSDK. Need to create
an upstream PR to add center left/right and rear left/right options.
These and the corresponding SITL tests need to be implemented
later.

sitl: Increase position tolerance during follow-me

Astro seems to barely exceed the current tolerance (4.3 !< 4.0)
causing CI to fail. The point of the CI test is not to check
the accuracy of the flight behaviour, but only the fact that the
drone is doing the expected thing. So the exact value of this
tolerance is not really important.

follow-me: gimbal control in follow-me

follow-me: create sub-routines in flight task class

follow-me: use ground-dist for emergency ascent

dist_bottom is only defined when a ground facing distance sensor exist.
It's therefore better to use dist_ground instead, which has the distance
to the home altitude if no distance sensor is available.

As a consequence it will only be possible to use follow-me in a valley
when the drone has a distance sensor.

follow-me: point gimbal to the ground in 2D mode

follow-me: another fuzzy msg handling for the estimator

follow-me: bugfix in acceleration saturation limit

follow-me: parameter for filter delay compensation

mantis: dont use flow for terrain estimation

follow-me: default responsiveness 0.5 -> 0.1

0.5 is way too jerky in real and simulated tests.

flight_task: clarify comments for bottom distance

follow-me: minor comment improvement

follow-me: [debug] log emergency_ascent

follow-me: [debug] log gimbal pitch

follow-me: [debug] status values for follow-me estimator

follow-me: setting for gimbal tracking mode

follow-me: release gimbal control at destruction

mavsdk: cosmetics 💄
This commit is contained in:
Alessandro Simovic
2022-06-16 16:14:57 -04:00
committed by Daniel Agar
parent 285556e463
commit de1fa11e96
32 changed files with 2121 additions and 713 deletions
@@ -0,0 +1,453 @@
/****************************************************************************
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* Copyright (c) 2021 PX4 Development Team. All rights reserved.
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* modification, are permitted provided that the following conditions
* are met:
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* notice, this list of conditions and the following disclaimer.
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* used to endorse or promote products derived from this software
* without specific prior written permission.
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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#include "autopilot_tester_follow_me.h"
// #include <mavsdk/plugins/follow_me/follow_me.h>
#include "math_helpers.h"
#include <iostream>
#include <future>
#include <thread>
#include <unistd.h>
#include <cmath>
#include <random>
FollowTargetSimulator::FollowTargetSimulator(std::array<float, 3> initial_position_ned,
mavsdk::Telemetry::GroundTruth home) :
_position_ned(initial_position_ned), _home(home)
{
_velocity_ned[0] = 0.0f;
_velocity_ned[1] = 0.0f;
_velocity_ned[2] = 0.0f;
}
FollowTargetSimulator::~FollowTargetSimulator()
{
}
void FollowTargetSimulator::update(float delta_t_s)
{
const float velocity_m_s = 2.0;
_velocity_ned[0] = velocity_m_s;
_velocity_ned[1] = 0.0;
_position_ned[0] += _velocity_ned[0] * delta_t_s;
_position_ned[1] += _velocity_ned[1] * delta_t_s;
_position_ned[2] += _velocity_ned[2] * delta_t_s;
_udpate_count++;
}
std::array<double, 3> FollowTargetSimulator::get_position_global(bool add_noise)
{
std::array<float, 3> pos_ned = _position_ned;
if (add_noise) {
unsigned seed = _udpate_count;
std::default_random_engine generator(seed);
std::normal_distribution<double> distribution(0.0, 1.0);
pos_ned[0] += distribution(generator);
pos_ned[1] += distribution(generator);
pos_ned[2] += distribution(generator);
}
CHECK(std::isfinite(_home.latitude_deg));
CHECK(std::isfinite(_home.longitude_deg));
const auto ct = CoordinateTransformation({_home.latitude_deg, _home.longitude_deg});
mavsdk::geometry::CoordinateTransformation::LocalCoordinate local_coordinate{pos_ned[0], pos_ned[1]};
mavsdk::geometry::CoordinateTransformation::GlobalCoordinate global_coordinate = ct.global_from_local(local_coordinate);
std::array<double, 3> global_pos{global_coordinate.latitude_deg, global_coordinate.longitude_deg, pos_ned[2] + _home.absolute_altitude_m};
return global_pos;
}
std::array<float, 3> FollowTargetSimulator::get_position_ned(bool add_noise)
{
std::array<float, 3> pos_ned = _position_ned;
if (add_noise) {
unsigned seed = _udpate_count;
std::default_random_engine generator(seed);
std::normal_distribution<double> distribution(0.0, pos_noise_std);
pos_ned[0] += distribution(generator);
pos_ned[1] += distribution(generator);
pos_ned[2] += distribution(generator);
}
return pos_ned;
}
std::array<float, 3> FollowTargetSimulator::get_velocity_ned_noisy()
{
return get_velocity_ned(true);
}
std::array<float, 3> FollowTargetSimulator::get_velocity_ned_ground_truth()
{
return get_velocity_ned(false);
}
std::array<float, 3> FollowTargetSimulator::get_velocity_ned(bool add_noise)
{
std::array<float, 3> vel_ned = _velocity_ned;
if (add_noise) {
unsigned seed = _udpate_count;
std::default_random_engine generator(seed);
std::normal_distribution<double> distribution(0.0, vel_noise_std);
vel_ned[0] += distribution(generator);
vel_ned[1] += distribution(generator);
vel_ned[2] += distribution(generator);
}
return vel_ned;
}
std::array<float, 3> FollowTargetSimulator::get_position_ned_noisy()
{
return get_position_ned(true);
}
std::array<float, 3> FollowTargetSimulator::get_position_ground_truth_ned()
{
return get_position_ned(false);
}
std::array<double, 3> FollowTargetSimulator::get_position_global_noisy()
{
return get_position_global(true);
}
std::array<double, 3> FollowTargetSimulator::get_position_global_ground_truth()
{
return get_position_global(false);
}
void FollowTargetSimulator::check_follow_angle(FollowMe::Config config, std::array<float, 3> drone_pos_ned,
std::array<float, 3> target_pos_ned, float tolerance)
{
// This check assumes that the target is travelling straight on the x-axis
const float x_dist_to_target = target_pos_ned[0] - drone_pos_ned[0];
const float y_dist_to_target = target_pos_ned[1] - drone_pos_ned[1];
switch (config.follow_direction) {
case FollowMe::Config::FollowDirection::None:
CHECK(x_dist_to_target < tolerance);
CHECK(x_dist_to_target > -tolerance);
CHECK(y_dist_to_target < tolerance);
CHECK(y_dist_to_target > -tolerance);
break;
case FollowMe::Config::FollowDirection::Behind:
CHECK(drone_pos_ned[0] < target_pos_ned[0]);
CHECK(y_dist_to_target < tolerance);
CHECK(y_dist_to_target > -tolerance);
break;
case FollowMe::Config::FollowDirection::Front:
CHECK(drone_pos_ned[0] > target_pos_ned[0]);
CHECK(y_dist_to_target < tolerance);
CHECK(y_dist_to_target > -tolerance);
break;
case FollowMe::Config::FollowDirection::FrontRight:
CHECK(drone_pos_ned[0] > target_pos_ned[0]);
CHECK(drone_pos_ned[1] > target_pos_ned[1]);
break;
case FollowMe::Config::FollowDirection::FrontLeft:
CHECK(drone_pos_ned[0] > target_pos_ned[0]);
CHECK(drone_pos_ned[1] < target_pos_ned[1]);
break;
default:
break;
}
}
void AutopilotTesterFollowMe::connect(const std::string uri)
{
AutopilotTester::connect(uri);
auto system = get_system();
_follow_me.reset(new FollowMe(system));
}
void AutopilotTesterFollowMe::straight_line_test(const float altitude_m, const bool stream_velocity)
{
const unsigned location_update_rate = 1;
const float position_tolerance = 6.0f;
// Start with simulated target on the same plane as drone's home position
std::array<float, 3> start_location_ned = get_current_position_ned();
FollowTargetSimulator target_simulator(start_location_ned, getHome());
// Configure Min height of the drone to be "20 meters" above home & Follow direction as "Front
// right".
FollowMe::Config config;
config.min_height_m = altitude_m;
config.follow_distance_m = 8.0f;
// Allow some time for mode switch
sleep_for(std::chrono::milliseconds(1000));
// Start Follow Me
CHECK(FollowMe::Result::Success == _follow_me->start());
// Allow some time for mode switch
sleep_for(std::chrono::milliseconds(1000));
// task loop
bool target_moving = false;
bool perform_checks = false;
for (unsigned i = 0; i < 75 * location_update_rate; ++i) {
std::array<float, 3> target_pos_ned_ground_truth = target_simulator.get_position_ground_truth_ned();
std::array<float, 3> position_ned = get_current_position_ned();
const float distance_to_target = norm(diff(target_pos_ned_ground_truth, position_ned));
// poor-man's state machine
if (i < 5) {
// Stream target location without moving
} else if (i == 5) {
// Change config
perform_checks = false;
config.follow_direction = FollowMe::Config::FollowDirection::Behind;
CHECK(FollowMe::Result::Success == _follow_me->set_config(config));
} else if (i > 5 && i < 15) {
// Move target and wait for steady state of drone
target_moving = true;
} else if (i >= 15 && i < 20) {
// Perform positional checks in steady state
perform_checks = true;
} else if (i == 20) {
// Change config
perform_checks = false;
config.follow_direction = FollowMe::Config::FollowDirection::Front;
CHECK(FollowMe::Result::Success == _follow_me->set_config(config));
} else if (i > 20 && i < 30) {
// Move target and wait for steady state of drone
} else if (i >= 30 && i < 35) {
// Perform positional checks in steady state
perform_checks = true;
} else if (i == 35) {
// Change config
perform_checks = false;
config.follow_direction = FollowMe::Config::FollowDirection::FrontRight;
CHECK(FollowMe::Result::Success == _follow_me->set_config(config));
} else if (i > 35 && i < 45) {
// Move target and wait for steady state of drone
} else if (i >= 45 && i < 55) {
// Perform positional checks in steady state
perform_checks = true;
} else if (i == 55) {
// Change config
perform_checks = false;
config.follow_direction = FollowMe::Config::FollowDirection::FrontLeft;
CHECK(FollowMe::Result::Success == _follow_me->set_config(config));
} else if (i > 55 && i < 65) {
// Move target and wait for steady state of drone
} else if (i >= 65 && i < 75) {
// Perform positional checks in steady state
perform_checks = true;
}
if (target_moving) {
target_simulator.update(1.0f / location_update_rate);
}
if (perform_checks) {
check_current_altitude(altitude_m);
CHECK(distance_to_target <= config.follow_distance_m + position_tolerance);
CHECK(distance_to_target >= config.follow_distance_m - position_tolerance);
target_simulator.check_follow_angle(config, position_ned, target_pos_ned_ground_truth, position_tolerance);
}
// Construct follow-me message
std::array<double, 3> global_coordinate = target_simulator.get_position_global_noisy();
FollowMe::TargetLocation target_location{};
target_location.latitude_deg = global_coordinate[0];
target_location.longitude_deg = global_coordinate[1];
target_location.absolute_altitude_m = global_coordinate[2];
if (stream_velocity) {
std::array<float, 3> target_vel_ned = target_simulator.get_velocity_ned_noisy();
target_location.velocity_x_m_s = target_vel_ned[0];
target_location.velocity_y_m_s = target_vel_ned[1];
target_location.velocity_z_m_s = target_vel_ned[2];
} else {
target_location.velocity_x_m_s = NAN;
target_location.velocity_y_m_s = NAN;
target_location.velocity_z_m_s = NAN;
}
// Send message and check result
CHECK(FollowMe::Result::Success == _follow_me->set_target_location(target_location));
sleep_for(std::chrono::milliseconds(1000 / location_update_rate));
}
CHECK(FollowMe::Result::Success == _follow_me->stop());
}
void AutopilotTesterFollowMe::stream_velocity_only()
{
const unsigned loop_update_rate = 1;
const float position_tolerance = 4.0f;
// Configure follow-me
FollowMe::Config config;
config.follow_direction = FollowMe::Config::FollowDirection::Behind;
CHECK(FollowMe::Result::Success == _follow_me->set_config(config));
// Allow some time for mode switch
sleep_for(std::chrono::milliseconds(1000));
// Start Follow Me
CHECK(FollowMe::Result::Success == _follow_me->start());
// Allow some time for mode switch
sleep_for(std::chrono::milliseconds(1000));
std::array<float, 3> drone_initial_pos = get_current_position_ned();
// Start streaming velocity only. The drone should not move.
for (unsigned i = 0; i < 15 * loop_update_rate; i++) {
FollowMe::TargetLocation target_location{};
target_location.latitude_deg = NAN;
target_location.longitude_deg = NAN;
target_location.absolute_altitude_m = NAN;
target_location.velocity_x_m_s = 2.0f;
target_location.velocity_y_m_s = 1.0f;
target_location.velocity_z_m_s = 0.5f;
// Send message and check result
CHECK(FollowMe::Result::Success == _follow_me->set_target_location(target_location));
sleep_for(std::chrono::milliseconds(1000 / loop_update_rate));
}
// Check that drone is still close to initial position and has not moved much
std::array<float, 3> drone_final_pos = get_current_position_ned();
const float distance_travelled = norm(diff(drone_initial_pos, drone_final_pos));
CHECK(distance_travelled < position_tolerance);
}
void AutopilotTesterFollowMe::rc_override_test(const float altitude_m)
{
const unsigned loop_update_rate = 50;
const float position_tolerance = 4.0f;
// Start with simulated target on the same plane as drone's home position
std::array<float, 3> start_location_ned = get_current_position_ned();
FollowTargetSimulator target_simulator(start_location_ned, getHome());
// Configure Min height of the drone to be "20 meters" above home & Follow direction as "Front
// right".
FollowMe::Config config;
config.min_height_m = altitude_m;
config.follow_distance_m = 8.0f;
config.follow_direction = FollowMe::Config::FollowDirection::Behind;
CHECK(FollowMe::Result::Success == _follow_me->set_config(config));
// task loop
std::array<float, 3> drone_initial_pos;
for (unsigned i = 0; i <= 30 * loop_update_rate; ++i) {
// Start streaming target data after x seconds to provide RC before switching to the flight task
bool stream_follow_me_data = (i > 7 * loop_update_rate);
// Deflect a stick for a short time only
bool deflect_rc_sticks = (i > 10 * loop_update_rate && i <= 11 * loop_update_rate);
// Switch to follow-me at this instant
if (i == 5 * loop_update_rate) {
// Start Follow Me
CHECK(FollowMe::Result::Success == _follow_me->start());
}
// After approximately 10 seconds we would expect the drone to have stopped because of the RC stick input
if (i == 20 * loop_update_rate) {
drone_initial_pos = get_current_position_ned();
}
if (stream_follow_me_data) {
target_simulator.update(1.0f / loop_update_rate);
std::array<double, 3> global_coordinate = target_simulator.get_position_global_noisy();
FollowMe::TargetLocation target_location{};
target_location.latitude_deg = global_coordinate[0];
target_location.longitude_deg = global_coordinate[1];
target_location.absolute_altitude_m = global_coordinate[2];
target_location.velocity_x_m_s = NAN;
target_location.velocity_y_m_s = NAN;
target_location.velocity_z_m_s = NAN;
_follow_me->set_target_location(target_location);
}
if (deflect_rc_sticks) {
CHECK(getManualControl()->set_manual_control_input(1.f, 0.f, 0.5f, 0.f) == ManualControl::Result::Success);
} else {
CHECK(getManualControl()->set_manual_control_input(0.f, 0.f, 0.5f, 0.f) == ManualControl::Result::Success);
}
sleep_for(std::chrono::milliseconds(1000 / loop_update_rate));
}
std::array<float, 3> drone_final_pos = get_current_position_ned();
const float distance_travelled = norm(diff(drone_initial_pos, drone_final_pos));
CHECK(distance_travelled < position_tolerance);
}