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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-11-08 20:01:36 +08:00
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This commit is contained in:
@@ -131,7 +131,6 @@ void Boat::Run()
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_boat_control.getLocalPosition(),
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dt
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);
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// _boat_guidance_pp.purePursuit();
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}
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_boat_control.control(dt);
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@@ -79,16 +79,16 @@ protected:
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private:
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void Run() override;
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uORB::Subscription _manual_control_setpoint_sub{ORB_ID(manual_control_setpoint)};
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uORB::Subscription _parameter_update_sub{ORB_ID(parameter_update)};
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uORB::Subscription _vehicle_control_mode_sub{ORB_ID(vehicle_control_mode)};
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uORB::Subscription _parameter_update_sub{ORB_ID(parameter_update)};
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uORB::Subscription _vehicle_status_sub{ORB_ID(vehicle_status)};
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uORB::Publication<boat_setpoint_s> _boat_setpoint_pub{ORB_ID(boat_setpoint)};
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bool _manual_driving = false;
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bool _mission_driving = false;
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bool _acro_driving = false;
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hrt_abstime _time_stamp_last{0}; /**< time stamp when task was last updated */
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BoatGuidance _boat_guidance{this};
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BoatControl _boat_control{this};
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@@ -97,11 +97,13 @@ private:
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float _max_speed{0.f};
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float _max_angular_velocity{0.f};
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hrt_abstime _time_stamp_last{0};
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DEFINE_PARAMETERS(
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(ParamFloat<px4::params::COM_SPOOLUP_TIME>) _param_com_spoolup_time,
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(ParamFloat<px4::params::BT_ANG_MAX>) _param_bt_ang_max,
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(ParamFloat<px4::params::BT_SPD_MAX>) _param_bt_spd_max,
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(ParamFloat<px4::params::BT_ANG_VEL_SCALE>) _param_bt_ang_vel_scale,
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(ParamFloat<px4::params::BT_SPD_SCALE>) _param_bt_spd_scale
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(ParamFloat<px4::params::BT_SPD_SCALE>) _param_bt_spd_scale,
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(ParamFloat<px4::params::BT_ANG_MAX>) _param_bt_ang_max,
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(ParamFloat<px4::params::BT_SPD_MAX>) _param_bt_spd_max
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)
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};
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@@ -41,7 +41,7 @@ BoatGuidance::BoatGuidance(ModuleParams *parent) : ModuleParams(parent)
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{
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updateParams();
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_currentState = GuidanceState::DRIVING;
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_currentState = GuidanceState::kDriving;
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}
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void BoatGuidance::computeGuidance(float yaw, vehicle_local_position_s vehicle_local_position,
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@@ -67,14 +67,19 @@ void BoatGuidance::computeGuidance(float yaw, vehicle_local_position_s vehicle_l
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vehicle_local_position.timestamp);
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}
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const Vector2f current_waypoint_local_frame = _global_local_proj_ref.project(current_waypoint(0),
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current_waypoint(1));
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const Vector2f previous_waypoint_local_frame = _global_local_proj_ref.project(previous_waypoint(0),
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previous_waypoint(1));
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const Vector2f current_waypoint_local_frame = _global_local_proj_ref.project(
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current_waypoint(0),
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current_waypoint(1));
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const Vector2f previous_waypoint_local_frame = _global_local_proj_ref.project(
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previous_waypoint(0),
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previous_waypoint(1));
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const Vector2f local_frame_position = Vector2f(vehicle_local_position.x, vehicle_local_position.y);
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const float distance_to_next_wp = get_distance_to_next_waypoint(global_position(0), global_position(1),
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current_waypoint(0), current_waypoint(1));
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const float distance_to_next_wp = get_distance_to_next_waypoint(
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global_position(0),
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global_position(1),
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current_waypoint(0),
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current_waypoint(1));
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float heading_error = 0.f;
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float speed_interpolation = 0.f;
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@@ -84,55 +89,78 @@ void BoatGuidance::computeGuidance(float yaw, vehicle_local_position_s vehicle_l
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// Go back to driving, when the waypoint has been reached
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if (_current_waypoint != current_waypoint) {
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_currentState = GuidanceState::DRIVING;
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_currentState = GuidanceState::kDriving;
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}
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// Make boat stop when it arrives at the last waypoint
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if ((current_waypoint == next_waypoint) && distance_to_next_wp <= _param_nav_acc_rad.get()) {
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_currentState = GuidanceState::GOAL_REACHED;
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_currentState = GuidanceState::kGoalReached;
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}
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switch (_currentState) {
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case GuidanceState::DRIVING: {
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case GuidanceState::kDriving: {
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if (PX4_ISFINITE(previous_waypoint(0)) && PX4_ISFINITE(previous_waypoint(1))) {
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float look_ahead_distance = getLookAheadDistance(current_waypoint_local_frame, previous_waypoint_local_frame,
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local_frame_position);
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float desired_heading = calcDesiredHeading(current_waypoint_local_frame, previous_waypoint_local_frame,
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local_frame_position, look_ahead_distance);
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float look_ahead_distance = getLookAheadDistance(
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current_waypoint_local_frame,
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previous_waypoint_local_frame,
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local_frame_position
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);
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float desired_heading = calcDesiredHeading(
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current_waypoint_local_frame,
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previous_waypoint_local_frame,
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local_frame_position,
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look_ahead_distance
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);
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heading_error = matrix::wrap_pi(desired_heading - yaw);
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_desired_angular_velocity = heading_error;
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heading_to_next_waypoint = get_bearing_to_next_waypoint(previous_waypoint(0), previous_waypoint(1), current_waypoint(0),
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current_waypoint(1));
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heading_to_next_waypoint = get_bearing_to_next_waypoint(
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previous_waypoint(0),
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previous_waypoint(1),
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current_waypoint(0),
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current_waypoint(1)
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);
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} else {
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_previous_local_position = local_frame_position;
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_previous_position = global_position;
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_currentState = GuidanceState::DRIVING_TO_POINT;
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_currentState = GuidanceState::kDrivingToAPoint;
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}
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break;
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}
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// Control logic if there is no previous waypoint
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case GuidanceState::DRIVING_TO_POINT: {
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case GuidanceState::kDrivingToAPoint: {
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float look_ahead_distance = getLookAheadDistance(
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current_waypoint_local_frame,
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_previous_local_position,
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local_frame_position
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);
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float desired_heading = calcDesiredHeading(
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current_waypoint_local_frame,
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_previous_local_position,
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local_frame_position,
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look_ahead_distance
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);
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float look_ahead_distance = getLookAheadDistance(current_waypoint_local_frame, _previous_local_position,
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local_frame_position);
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float desired_heading = calcDesiredHeading(current_waypoint_local_frame, _previous_local_position, local_frame_position,
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look_ahead_distance);
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heading_error = matrix::wrap_pi(desired_heading - yaw);
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_desired_angular_velocity = heading_error;
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heading_to_next_waypoint = get_bearing_to_next_waypoint(_previous_position(0), _previous_position(1),
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current_waypoint(0),
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current_waypoint(1));
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heading_to_next_waypoint = get_bearing_to_next_waypoint(
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_previous_position(0),
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_previous_position(1),
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current_waypoint(0),
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current_waypoint(1)
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);
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break;
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}
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case GuidanceState::GOAL_REACHED:
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case GuidanceState::kGoalReached:
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desired_speed = 0.f;
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heading_error = 0.f;
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_desired_angular_velocity = 0.f;
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@@ -143,17 +171,21 @@ void BoatGuidance::computeGuidance(float yaw, vehicle_local_position_s vehicle_l
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// Interpolate the speed based on the heading error
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if (PX4_ISFINITE(heading_error_to_next_waypoint) && desired_speed > 0.1f) {
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speed_interpolation = math::interpolate<float>(abs(heading_error_to_next_waypoint),
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_param_bt_min_heading_error.get() * M_PI_F / 180.f,
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_param_bt_max_heading_error.get() * M_PI_F / 180.f, _param_bt_spd_cruise.get(),
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_param_bt_max_heading_error.get() * M_PI_F / 180.f,
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_param_bt_spd_cruise.get(),
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_param_bt_spd_min.get());
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desired_speed = math::constrain(speed_interpolation, _param_bt_spd_min.get(), _max_speed);
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}
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boat_setpoint_s output{};
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output.speed = math::constrain(desired_speed, -_max_speed, _max_speed);
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output.yaw_rate = math::constrain(_desired_angular_velocity, -_max_angular_velocity, _max_angular_velocity);
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output.closed_loop_speed_control = output.closed_loop_yaw_rate_control = true;
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output.closed_loop_speed_control = true;
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output.closed_loop_yaw_rate_control = true;
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output.timestamp = hrt_absolute_time();
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_boat_setpoint_pub.publish(output);
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@@ -185,8 +217,7 @@ float BoatGuidance::getLookAheadDistance(const Vector2f &curr_wp_local, const Ve
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}
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float BoatGuidance::calcDesiredHeading(const Vector2f &curr_wp_local, const Vector2f &prev_wp_local,
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Vector2f const &curr_pos_local,
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float const &lookahead_distance)
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Vector2f const &curr_pos_local, float const &lookahead_distance)
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{
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// Setup variables
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const float line_segment_slope = (curr_wp_local(1) - prev_wp_local(1)) / (curr_wp_local(0) - prev_wp_local(0));
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@@ -59,9 +59,9 @@ using namespace matrix;
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* @brief Enum class for the different states of guidance.
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*/
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enum class GuidanceState {
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DRIVING, ///< The vehicle is currently driving straight.
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DRIVING_TO_POINT, ///< The vehicle is currently driving to the next waypoint.
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GOAL_REACHED ///< The vehicle has reached its goal.
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kDriving, ///< The vehicle is currently driving straight.
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kDrivingToAPoint, ///< The vehicle is currently driving to the next waypoint.
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kGoalReached ///< The vehicle has reached its goal.
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};
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/**
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@@ -89,6 +89,27 @@ public:
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*/
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void computeGuidance(float yaw, vehicle_local_position_s vehicle_local_position, float dt);
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/**
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* @brief Calculate the lookahead distance based on the current and previous waypoints and the current position.
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* @param curr_wp_local The current waypoint in local coordinates.
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* @param prev_wp_local The previous waypoint in local coordinates.
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* @param curr_pos_local The current position in local coordinates.
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* @return The calculated lookahead distance.
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*/
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float getLookAheadDistance(const Vector2f &curr_wp_local, const Vector2f &prev_wp_local,
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const Vector2f &curr_pos_local);
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/**
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* @brief Calculate the desired heading based on the current and previous waypoints, current position, and lookahead distance.
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* @param curr_wp_local The current waypoint in local coordinates.
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* @param prev_wp_local The previous waypoint in local coordinates.
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* @param curr_pos_local The current position in local coordinates.
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* @param lookahead_distance The lookahead distance.
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* @return The calculated desired heading.
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*/
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float calcDesiredHeading(const Vector2f &curr_wp_local, const Vector2f &prev_wp_local, const Vector2f &curr_pos_local,
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const float &lookahead_distance);
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/**
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* @brief Set the maximum speed for the vehicle.
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* @param max_speed The maximum speed in m/s.
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@@ -98,17 +119,13 @@ public:
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/**
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* @brief Set the maximum angular velocity for the vehicle.
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* @brief Set the maximum angular velocity for the boat.
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* @param max_angular_velocity The maximum angular velocity in rad/s.
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* @return The set maximum angular velocity in rad/s.
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*/
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float setMaxAngularVelocity(float max_angular_velocity) { return _max_angular_velocity = max_angular_velocity; }
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float calcDesiredHeading(const Vector2f &curr_wp_local, const Vector2f &prev_wp_local, const Vector2f &curr_pos_local,
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const float &lookahead_distance);
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float getLookAheadDistance(const Vector2f &curr_wp_local, const Vector2f &prev_wp_local,
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const Vector2f &curr_pos_local);
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protected:
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/**
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@@ -121,6 +138,7 @@ private:
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uORB::Subscription _vehicle_global_position_sub{ORB_ID(vehicle_global_position)};
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uORB::Publication<boat_setpoint_s> _boat_setpoint_pub{ORB_ID(boat_setpoint)};
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position_setpoint_triplet_s _position_setpoint_triplet{};
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vehicle_global_position_s _vehicle_global_position{};
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@@ -79,6 +79,8 @@ matrix::Vector2f BoatKinematics::computeInverseKinematics(float linear_velocity_
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return Vector2f();
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}
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// Room for more advanced dynamics, if required
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linear_velocity_x = math::constrain(linear_velocity_x, -_max_speed, _max_speed);
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yaw_rate = math::constrain(yaw_rate, -_max_angular_velocity, _max_angular_velocity);
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@@ -94,6 +94,7 @@ private:
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uORB::PublicationMulti<actuator_servos_s> _actuator_servos_pub{ORB_ID(actuator_servos)};
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boat_setpoint_s _boat_control_output{};
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bool _armed = false;
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float _wheel_base{0.f};
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+4
-4
@@ -72,7 +72,7 @@ void DifferentialDriveGuidance::computeGuidance(float yaw, float angular_velocit
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// Make rover stop when it arrives at the last waypoint instead of loitering and driving around weirdly.
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if ((current_waypoint == next_waypoint) && distance_to_next_wp <= _param_nav_acc_rad.get()) {
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_currentState = GuidanceState::GOAL_REACHED;
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_currentState = GuidanceState::kGoalReached;
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}
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float desired_speed = 0.f;
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@@ -82,12 +82,12 @@ void DifferentialDriveGuidance::computeGuidance(float yaw, float angular_velocit
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desired_speed = 0.f;
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if (fabsf(heading_error) < 0.05f) {
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_currentState = GuidanceState::DRIVING;
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_currentState = GuidanceState::kDriving;
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}
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break;
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case GuidanceState::DRIVING: {
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case GuidanceState::kDriving: {
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const float max_velocity = math::trajectory::computeMaxSpeedFromDistance(_param_rdd_max_jerk.get(),
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_param_rdd_max_accel.get(), distance_to_next_wp, 0.0f);
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_forwards_velocity_smoothing.updateDurations(max_velocity);
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@@ -97,7 +97,7 @@ void DifferentialDriveGuidance::computeGuidance(float yaw, float angular_velocit
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break;
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}
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case GuidanceState::GOAL_REACHED:
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case GuidanceState::kGoalReached:
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// temporary till I find a better way to stop the vehicle
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desired_speed = 0.f;
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heading_error = 0.f;
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+2
-2
@@ -58,8 +58,8 @@
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*/
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enum class GuidanceState {
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TURNING, ///< The vehicle is currently turning.
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DRIVING, ///< The vehicle is currently driving straight.
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GOAL_REACHED ///< The vehicle has reached its goal.
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kDriving, ///< The vehicle is currently driving straight.
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kGoalReached ///< The vehicle has reached its goal.
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};
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/**
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Reference in New Issue
Block a user