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purePursuit: migrate parameters to library (#23438)
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@@ -36,4 +36,5 @@ px4_add_library(pure_pursuit
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PurePursuit.hpp
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)
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px4_add_unit_gtest(SRC PurePursuitTest.cpp LINKLIBS pure_pursuit)
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px4_add_functional_gtest(SRC PurePursuitTest.cpp LINKLIBS pure_pursuit)
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set_property(GLOBAL APPEND PROPERTY PX4_MODULE_CONFIG_FILES ${CMAKE_CURRENT_SOURCE_DIR}/module.yaml)
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@@ -34,21 +34,43 @@
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#include "PurePursuit.hpp"
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#include <mathlib/mathlib.h>
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PurePursuit::PurePursuit(ModuleParams *parent) : ModuleParams(parent)
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{
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_param_handles.lookahead_gain = param_find("PP_LOOKAHD_GAIN");
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_param_handles.lookahead_max = param_find("PP_LOOKAHD_MAX");
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_param_handles.lookahead_min = param_find("PP_LOOKAHD_MIN");
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updateParams();
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}
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void PurePursuit::updateParams()
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{
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param_get(_param_handles.lookahead_gain, &_params.lookahead_gain);
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param_get(_param_handles.lookahead_max, &_params.lookahead_max);
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param_get(_param_handles.lookahead_min, &_params.lookahead_min);
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ModuleParams::updateParams();
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}
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float PurePursuit::calcDesiredHeading(const Vector2f &curr_wp_ned, const Vector2f &prev_wp_ned,
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const Vector2f &curr_pos_ned,
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const float lookahead_distance)
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const float vehicle_speed)
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{
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// Check input validity
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if (!curr_wp_ned.isAllFinite() || !curr_pos_ned.isAllFinite() || lookahead_distance < FLT_EPSILON
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|| !PX4_ISFINITE(lookahead_distance) || !prev_wp_ned.isAllFinite()) {
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if (!curr_wp_ned.isAllFinite() || !curr_pos_ned.isAllFinite() || vehicle_speed < -FLT_EPSILON
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|| !PX4_ISFINITE(vehicle_speed) || !prev_wp_ned.isAllFinite()) {
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return NAN;
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}
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_lookahead_distance = math::constrain(_params.lookahead_gain * vehicle_speed,
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_params.lookahead_min, _params.lookahead_max);
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// Pure pursuit
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const Vector2f curr_pos_to_curr_wp = curr_wp_ned - curr_pos_ned;
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const Vector2f prev_wp_to_curr_wp = curr_wp_ned - prev_wp_ned;
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if (curr_pos_to_curr_wp.norm() < lookahead_distance
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if (curr_pos_to_curr_wp.norm() < _lookahead_distance
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|| prev_wp_to_curr_wp.norm() <
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FLT_EPSILON) { // Target current waypoint if closer to it than lookahead or waypoints overlap
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return atan2f(curr_pos_to_curr_wp(1), curr_pos_to_curr_wp(0));
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@@ -61,11 +83,11 @@ float PurePursuit::calcDesiredHeading(const Vector2f &curr_wp_ned, const Vector2
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const Vector2f curr_pos_to_path = distance_on_line_segment -
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prev_wp_to_curr_pos; // Shortest vector from the current position to the path
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if (curr_pos_to_path.norm() > lookahead_distance) { // Target closest point on path if there is no intersection point
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if (curr_pos_to_path.norm() > _lookahead_distance) { // Target closest point on path if there is no intersection point
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return atan2f(curr_pos_to_path(1), curr_pos_to_path(0));
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}
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const float line_extension = sqrt(powf(lookahead_distance, 2.f) - powf(curr_pos_to_path.norm(),
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const float line_extension = sqrt(powf(_lookahead_distance, 2.f) - powf(curr_pos_to_path.norm(),
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2.f)); // Length of the vector from the endpoint of distance_on_line_segment to the intersection point
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const Vector2f prev_wp_to_intersection_point = distance_on_line_segment + line_extension *
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prev_wp_to_curr_wp_u;
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@@ -31,7 +31,10 @@
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*
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****************************************************************************/
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#pragma once
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#include <matrix/math.hpp>
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#include <px4_platform_common/module_params.h>
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using namespace matrix;
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@@ -50,6 +53,10 @@ using namespace matrix;
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* Pure pursuit is a path following algorithm that uses the intersection between the path and
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* a circle (the radius of which is referred to as lookahead distance) around the vehicle as
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* the target point for the vehicle.
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* The lookahead distance is defined as v * k.
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* v: Vehicle ground speed [m/s]
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* k: Tuning parameter
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* The lookahead distance is further constrained between an upper and lower threshhold.
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* C
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* /
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* __/__
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@@ -68,24 +75,52 @@ using namespace matrix;
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* ⌄
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* (+- 3.14159 rad)
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*
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* Input: Current/prev waypoint and the vehicle position in NED frame as well as the lookahead distance.
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* Output: Calculates the intersection points and returns the heading towards the point that is closer to the current waypoint.
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* Input: Current/prev waypoint and the vehicle position in NED frame as well as the vehicle speed.
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* Output: Calculates the intersection points as described above and returns the heading towards the point that is closer to the current waypoint.
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*/
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class PurePursuit
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class PurePursuit : public ModuleParams
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{
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public:
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PurePursuit(ModuleParams *parent);
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~PurePursuit() = default;
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/**
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* @brief Return heading towards the intersection point between a circle with a radius of
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* lookahead_distance around the vehicle and an extended line segment from the previous to the current waypoint.
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* vehicle_speed * PP_LOOKAHD_GAIN around the vehicle and an extended line segment from the previous to the current waypoint.
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* Exceptions:
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* Will return heading towards the current waypoint if it is closer to the vehicle than the lookahead.
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* Will return heading towards the current waypoint if it is closer to the vehicle than the lookahead or if the waypoints overlap.
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* Will return heading towards the closest point on the path if there are no intersection points (crosstrack error bigger than lookahead).
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* Will return NAN if input is invalid.
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* @param curr_wp_ned North/East coordinates of current waypoint in NED frame [m].
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* @param prev_wp_ned North/East coordinates of previous waypoint in NED frame [m].
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* @param curr_pos_ned North/East coordinates of current position of the vehicle in NED frame [m].
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* @param lookahead_distance Radius of circle around vehicle [m].
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* @param vehicle_speed Vehicle speed [m/s].
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* @param RA_LOOKAHD_GAIN Tuning parameter [-]
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* @param RA_LOOKAHD_MAX Maximum lookahead distance [m]
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* @param RA_LOOKAHD_MIN Minimum lookahead distance [m]
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*/
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float calcDesiredHeading(const Vector2f &curr_wp_ned, const Vector2f &prev_wp_ned, const Vector2f &curr_pos_ned,
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const float lookahead_distance);
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float vehicle_speed);
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float getLookaheadDistance() {return _lookahead_distance;};
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protected:
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/**
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* @brief Update the parameters of the module.
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*/
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void updateParams() override;
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struct {
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param_t lookahead_gain;
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param_t lookahead_max;
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param_t lookahead_min;
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} _param_handles{};
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struct {
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float lookahead_gain{1.f};
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float lookahead_max{10.f};
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float lookahead_min{1.f};
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} _params{};
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private:
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float _lookahead_distance{0.f};
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};
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@@ -59,6 +59,15 @@
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* |
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* ⌄
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* (+- 3.14159 rad)
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*
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* NOTE:
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* The tuning parameters for the pure pursuit algorithm are set to the following for all tests:
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* PP_LOOKAHD_GAIN = 1.f
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* PP_LOOKAHD_MAX = 10.f
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* PP_LOOKAHD_MIN = 1.f
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* This way passing the vehicle_speed in calcDesiredHeading function is equivalent to passing
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* the lookahead distance.
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*
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******************************************************************/
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#include <gtest/gtest.h>
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@@ -66,9 +75,14 @@
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using namespace matrix;
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TEST(PurePursuitTest, InvalidLookaheadDistance)
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class PurePursuitTest : public ::testing::Test
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{
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public:
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PurePursuit pure_pursuit{nullptr};
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};
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TEST_F(PurePursuitTest, InvalidSpeed)
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{
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PurePursuit pure_pursuit;
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// V C
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// /
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// /
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@@ -77,20 +91,16 @@ TEST(PurePursuitTest, InvalidLookaheadDistance)
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const Vector2f curr_wp_ned(10.f, 10.f);
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const Vector2f prev_wp_ned(0.f, 0.f);
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const Vector2f curr_pos_ned(10.f, 0.f);
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// Zero lookahead
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const float desired_heading1 = pure_pursuit.calcDesiredHeading(curr_wp_ned, prev_wp_ned, curr_pos_ned, 0.f);
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// Negative lookahead
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const float desired_heading2 = pure_pursuit.calcDesiredHeading(curr_wp_ned, prev_wp_ned, curr_pos_ned, -1.f);
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// NaN lookahead
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const float desired_heading3 = pure_pursuit.calcDesiredHeading(curr_wp_ned, prev_wp_ned, curr_pos_ned, NAN);
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// Negative speed
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const float desired_heading1 = pure_pursuit.calcDesiredHeading(curr_wp_ned, prev_wp_ned, curr_pos_ned, -1.f);
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// NaN speed
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const float desired_heading2 = pure_pursuit.calcDesiredHeading(curr_wp_ned, prev_wp_ned, curr_pos_ned, NAN);
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EXPECT_FALSE(PX4_ISFINITE(desired_heading1));
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EXPECT_FALSE(PX4_ISFINITE(desired_heading2));
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EXPECT_FALSE(PX4_ISFINITE(desired_heading3));
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}
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TEST(PurePursuitTest, InvalidWaypoints)
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TEST_F(PurePursuitTest, InvalidWaypoints)
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{
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PurePursuit pure_pursuit;
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// V C
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// /
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// /
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@@ -115,9 +125,8 @@ TEST(PurePursuitTest, InvalidWaypoints)
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EXPECT_FALSE(PX4_ISFINITE(desired_heading3));
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}
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TEST(PurePursuitTest, OutOfLookahead)
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TEST_F(PurePursuitTest, OutOfLookahead)
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{
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PurePursuit pure_pursuit;
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const float lookahead_distance{5.f};
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// V C
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// /
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@@ -133,13 +142,12 @@ TEST(PurePursuitTest, OutOfLookahead)
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const float desired_heading2 = pure_pursuit.calcDesiredHeading(Vector2f(0.f, 20.f), Vector2f(0.f, 0.f), Vector2f(10.f,
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10.f),
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lookahead_distance);
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EXPECT_NEAR(desired_heading1, M_PI_2_F + M_PI_4_F, FLT_EPSILON); // Fallback: Bearing to current waypoint
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EXPECT_NEAR(desired_heading2, M_PI_F, FLT_EPSILON); // Fallback: Bearing to current waypoint
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EXPECT_NEAR(desired_heading1, M_PI_2_F + M_PI_4_F, FLT_EPSILON); // Fallback: Bearing to closest point on path
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EXPECT_NEAR(desired_heading2, M_PI_F, FLT_EPSILON); // Fallback: Bearing to closest point on path
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}
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TEST(PurePursuitTest, WaypointOverlap)
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TEST_F(PurePursuitTest, WaypointOverlap)
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{
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PurePursuit pure_pursuit;
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const float lookahead_distance{5.f};
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// C/P
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//
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@@ -157,13 +165,12 @@ TEST(PurePursuitTest, WaypointOverlap)
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const float desired_heading2 = pure_pursuit.calcDesiredHeading(Vector2f(0.f, 0.f), Vector2f(0.f, 0.f), Vector2f(10.f,
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10.f),
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lookahead_distance);
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EXPECT_NEAR(desired_heading1, M_PI_4_F, FLT_EPSILON); // Fallback: Bearing to current waypoint
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EXPECT_NEAR(desired_heading2, -(M_PI_4_F + M_PI_2_F), FLT_EPSILON); // Fallback: Bearing to current waypoint
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EXPECT_NEAR(desired_heading1, M_PI_4_F, FLT_EPSILON); // Fallback: Bearing to closest point on path
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EXPECT_NEAR(desired_heading2, -(M_PI_4_F + M_PI_2_F), FLT_EPSILON); // Fallback: Bearing to closest point on path
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}
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TEST(PurePursuitTest, CurrAndPrevSameNorthCoordinate)
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TEST_F(PurePursuitTest, CurrAndPrevSameNorthCoordinate)
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{
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PurePursuit pure_pursuit;
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const float lookahead_distance{5.f};
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// P -- V -- C
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const float desired_heading1 = pure_pursuit.calcDesiredHeading(Vector2f(0.f, 20.f), Vector2f(0.f, 0.f), Vector2f(0.f,
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@@ -190,5 +197,5 @@ TEST(PurePursuitTest, CurrAndPrevSameNorthCoordinate)
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EXPECT_NEAR(desired_heading1, M_PI_2_F, FLT_EPSILON);
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EXPECT_NEAR(desired_heading2, M_PI_2_F + M_PI_4_F, FLT_EPSILON);
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EXPECT_NEAR(desired_heading3, -(M_PI_2_F + M_PI_4_F), FLT_EPSILON);
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EXPECT_NEAR(desired_heading4, M_PI_F, FLT_EPSILON); // Fallback: Bearing to current waypoint
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EXPECT_NEAR(desired_heading4, M_PI_F, FLT_EPSILON); // Fallback: Bearing to closest point on path
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}
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@@ -0,0 +1,37 @@
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module_name: Pure Pursuit
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parameters:
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- group: Pure Pursuit
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definitions:
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PP_LOOKAHD_GAIN:
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description:
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short: Tuning parameter for the pure pursuit controller
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long: Lower value -> More aggressive controller (beware overshoot/oscillations)
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type: float
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min: 0.1
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max: 100
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increment: 0.01
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decimal: 2
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default: 1
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PP_LOOKAHD_MIN:
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description:
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short: Minimum lookahead distance for the pure pursuit controller
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type: float
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unit: m
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min: 0.1
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max: 100
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increment: 0.01
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decimal: 2
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default: 1
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PP_LOOKAHD_MAX:
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description:
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short: Maximum lookahead distance for the pure pursuit controller
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type: float
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unit: m
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min: 0.1
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max: 100
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increment: 0.01
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decimal: 2
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default: 10
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