navigator : add support for precision landing

This commit is contained in:
Nicolas de Palezieux
2018-01-14 23:19:57 +05:30
committed by Lorenz Meier
parent 652d295b2d
commit aa4c6c038d
9 changed files with 925 additions and 10 deletions
+1
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@@ -47,6 +47,7 @@ px4_add_module(
rtl.cpp
takeoff.cpp
land.cpp
precland.cpp
mission_feasibility_checker.cpp
geofence.cpp
datalinkloss.cpp
+49 -7
View File
@@ -188,7 +188,6 @@ Mission::on_active()
/* lets check if we reached the current mission item */
if (_mission_type != MISSION_TYPE_NONE && is_mission_item_reached()) {
/* If we just completed a takeoff which was inserted before the right waypoint,
there is no need to report that we reached it because we didn't. */
if (_work_item_type != WORK_ITEM_TYPE_TAKEOFF) {
@@ -232,6 +231,17 @@ Mission::on_active()
do_abort_landing();
}
if (_work_item_type == WORK_ITEM_TYPE_PRECISION_LAND) {
// switch out of precision land once landed
if (_navigator->get_land_detected()->landed) {
_navigator->get_precland()->on_inactivation();
_work_item_type = WORK_ITEM_TYPE_DEFAULT;
} else {
_navigator->get_precland()->on_active();
}
}
}
bool
@@ -501,9 +511,12 @@ Mission::set_mission_items()
_mission_item.nav_cmd = NAV_CMD_VTOL_LAND;
}
/* we have a new position item so set previous position setpoint to current */
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->previous = pos_sp_triplet->current;
/* we have a new position item so set previous position setpoint to current */
if (_work_item_type != WORK_ITEM_TYPE_MOVE_TO_LAND) {
pos_sp_triplet->previous = pos_sp_triplet->current;
}
/* do takeoff before going to setpoint if needed and not already in takeoff */
/* in fixed-wing this whole block will be ignored and a takeoff item is always propagated */
@@ -681,14 +694,41 @@ Mission::set_mission_items()
_mission_item.nav_cmd = NAV_CMD_WAYPOINT;
_mission_item.autocontinue = true;
_mission_item.time_inside = 0.0f;
} else if (_mission_item.nav_cmd == NAV_CMD_LAND && _work_item_type == WORK_ITEM_TYPE_DEFAULT) {
if (_mission_item.land_precision > 0 && _mission_item.land_precision < 3) {
new_work_item_type = WORK_ITEM_TYPE_PRECISION_LAND;
if (_mission_item.land_precision == 1) {
_navigator->get_precland()->set_mode(PrecLandMode::Opportunistic);
} else { //_mission_item.land_precision == 2
_navigator->get_precland()->set_mode(PrecLandMode::Required);
}
_navigator->get_precland()->on_activation();
}
}
/* we just moved to the landing waypoint, now descend */
if (_work_item_type == WORK_ITEM_TYPE_MOVE_TO_LAND &&
new_work_item_type == WORK_ITEM_TYPE_DEFAULT) {
new_work_item_type = WORK_ITEM_TYPE_DEFAULT;
/* XXX: noop */
if (_mission_item.land_precision > 0 && _mission_item.land_precision < 3) {
new_work_item_type = WORK_ITEM_TYPE_PRECISION_LAND;
if (_mission_item.land_precision == 1) {
_navigator->get_precland()->set_mode(PrecLandMode::Opportunistic);
} else { //_mission_item.land_precision == 2
_navigator->get_precland()->set_mode(PrecLandMode::Required);
}
_navigator->get_precland()->on_activation();
}
}
/* ignore yaw for landing items */
@@ -760,8 +800,10 @@ Mission::set_mission_items()
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
/* set current position setpoint from mission item (is protected against non-position items) */
mission_apply_limitation(_mission_item);
mission_item_to_position_setpoint(_mission_item, &pos_sp_triplet->current);
if (new_work_item_type != WORK_ITEM_TYPE_PRECISION_LAND) {
mission_apply_limitation(_mission_item);
mission_item_to_position_setpoint(_mission_item, &pos_sp_triplet->current);
}
/* issue command if ready (will do nothing for position mission items) */
issue_command(_mission_item);
+2 -1
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@@ -264,7 +264,8 @@ private:
WORK_ITEM_TYPE_ALIGN, /**< align for next waypoint */
WORK_ITEM_TYPE_CMD_BEFORE_MOVE,
WORK_ITEM_TYPE_TRANSITON_AFTER_TAKEOFF,
WORK_ITEM_TYPE_MOVE_TO_LAND_AFTER_TRANSITION
WORK_ITEM_TYPE_MOVE_TO_LAND_AFTER_TRANSITION,
WORK_ITEM_TYPE_PRECISION_LAND
} _work_item_type{WORK_ITEM_TYPE_DEFAULT}; /**< current type of work to do (sub mission item) */
};
+1
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@@ -134,6 +134,7 @@ struct mission_item_s {
union {
uint16_t do_jump_current_count; /**< count how many times the jump has been done */
uint16_t vertex_count; /**< Polygon vertex count (geofence) */
uint16_t land_precision; /**< Defines if landing should be precise: 0 = normal landing, 1 = opportunistic precision landing, 2 = required precision landing (with search) */
};
struct {
uint16_t frame : 4, /**< mission frame */
+4 -1
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@@ -48,6 +48,7 @@
#include "geofence.h"
#include "gpsfailure.h"
#include "land.h"
#include "precland.h"
#include "loiter.h"
#include "mission.h"
#include "navigator_mode.h"
@@ -76,7 +77,7 @@
/**
* Number of navigation modes that need on_active/on_inactive calls
*/
#define NAVIGATOR_MODE_ARRAY_SIZE 10
#define NAVIGATOR_MODE_ARRAY_SIZE 11
class Navigator : public control::SuperBlock
{
@@ -148,6 +149,7 @@ public:
struct vehicle_land_detected_s *get_land_detected() { return &_land_detected; }
struct vehicle_local_position_s *get_local_position() { return &_local_pos; }
struct vehicle_status_s *get_vstatus() { return &_vstatus; }
PrecLand *get_precland() { return &_precland; } /**< allow others, e.g. Mission, to use the precision land block */
const vehicle_roi_s &get_vroi() { return _vroi; }
@@ -318,6 +320,7 @@ private:
Loiter _loiter; /**< class that handles loiter */
Takeoff _takeoff; /**< class for handling takeoff commands */
Land _land; /**< class for handling land commands */
PrecLand _precland; /**< class for handling precision land commands */
RTL _rtl; /**< class that handles RTL */
RCLoss _rcLoss; /**< class that handles RTL according to OBC rules (rc loss mode) */
DataLinkLoss _dataLinkLoss; /**< class that handles the OBC datalink loss mode */
+10 -1
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@@ -91,6 +91,7 @@ Navigator::Navigator() :
_loiter(this, "LOI"),
_takeoff(this, "TKF"),
_land(this, "LND"),
_precland(this, "PLD"),
_rtl(this, "RTL"),
_rcLoss(this, "RCL"),
_dataLinkLoss(this, "DLL"),
@@ -122,7 +123,9 @@ Navigator::Navigator() :
_navigation_mode_array[6] = &_rcLoss;
_navigation_mode_array[7] = &_takeoff;
_navigation_mode_array[8] = &_land;
_navigation_mode_array[9] = &_follow_target;
_navigation_mode_array[9] = &_precland;
_navigation_mode_array[10] = &_follow_target;
}
Navigator::~Navigator()
@@ -648,6 +651,12 @@ Navigator::task_main()
navigation_mode_new = &_land;
break;
case vehicle_status_s::NAVIGATION_STATE_AUTO_PRECLAND:
_pos_sp_triplet_published_invalid_once = false;
navigation_mode_new = &_precland;
_precland.set_mode(PrecLandMode::Required);
break;
case vehicle_status_s::NAVIGATION_STATE_DESCEND:
_pos_sp_triplet_published_invalid_once = false;
navigation_mode_new = &_land;
+602
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@@ -0,0 +1,602 @@
/****************************************************************************
*
* Copyright (c) 2017 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file precland.cpp
*
* Helper class to do precision landing with a landing target
*
* @author Nicolas de Palezieux (Sunflower Labs) <ndepal@gmail.com>
*/
#include "precland.h"
#include "navigator.h"
#include <string.h>
#include <stdlib.h>
#include <stdbool.h>
#include <math.h>
#include <fcntl.h>
#include <systemlib/err.h>
#include <systemlib/mavlink_log.h>
#include <uORB/uORB.h>
#include <uORB/topics/position_setpoint_triplet.h>
#include <uORB/topics/vehicle_status.h>
#include <uORB/topics/vehicle_command.h>
#define SEC2USEC 1000000.0f
#define STATE_TIMEOUT 10000000 // [us] Maximum time to spend in any state
PrecLand::PrecLand(Navigator *navigator, const char *name) :
MissionBlock(navigator, name),
_targetPoseSub(0),
_target_pose_valid(false),
_state_start_time(0),
_search_cnt(0),
_approach_alt(0),
_param_timeout(this, "PLD_BTOUT", false),
_param_hacc_rad(this, "PLD_HACC_RAD", false),
_param_final_approach_alt(this, "PLD_FAPPR_ALT", false),
_param_search_alt(this, "PLD_SRCH_ALT", false),
_param_search_timeout(this, "PLD_SRCH_TOUT", false),
_param_max_searches(this, "PLD_MAX_SRCH", false),
_param_acceleration_hor(this, "MPC_ACC_HOR", false),
_param_xy_vel_cruise(this, "MPC_XY_CRUISE", false)
{
/* load initial params */
updateParams();
}
PrecLand::~PrecLand()
{
}
void
PrecLand::on_inactive()
{
}
void
PrecLand::on_activation()
{
// We need to subscribe here and not in the constructor because constructor is called before the navigator task is spawned
if (!_targetPoseSub) {
_targetPoseSub = orb_subscribe(ORB_ID(landing_target_pose));
}
_state = PrecLandState::Start;
_search_cnt = 0;
_last_slewrate_time = 0;
vehicle_local_position_s *vehicle_local_position = _navigator->get_local_position();
if (!map_projection_initialized(&_map_ref)) {
map_projection_init(&_map_ref, vehicle_local_position->ref_lat, vehicle_local_position->ref_lon);
}
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->next.valid = false;
// Check that the current position setpoint is valid, otherwise land at current position
if (!pos_sp_triplet->current.valid) {
PX4_WARN("Resetting landing position to current position");
pos_sp_triplet->current.lat = _navigator->get_global_position()->lat;
pos_sp_triplet->current.lon = _navigator->get_global_position()->lon;
pos_sp_triplet->current.alt = _navigator->get_global_position()->alt;
pos_sp_triplet->current.valid = true;
}
_sp_pev = matrix::Vector2f(0, 0);
_sp_pev_prev = matrix::Vector2f(0, 0);
_last_slewrate_time = 0;
switch_to_state_start();
}
void
PrecLand::on_active()
{
// get new target measurement
bool updated = false;
orb_check(_targetPoseSub, &updated);
if (updated) {
orb_copy(ORB_ID(landing_target_pose), _targetPoseSub, &_target_pose);
_target_pose_valid = true;
}
if (hrt_absolute_time() - _target_pose.timestamp > (uint64_t)(_param_timeout.get()*SEC2USEC)) {
_target_pose_valid = false;
}
// stop if we are landed
if (_navigator->get_land_detected()->landed) {
switch_to_state_done();
}
switch (_state) {
case PrecLandState::Start:
run_state_start();
break;
case PrecLandState::HorizontalApproach:
run_state_horizontal_approach();
break;
case PrecLandState::DescendAboveTarget:
run_state_descend_above_target();
break;
case PrecLandState::FinalApproach:
run_state_final_approach();
break;
case PrecLandState::Search:
run_state_search();
break;
case PrecLandState::Fallback:
run_state_fallback();
break;
case PrecLandState::Done:
// nothing to do
break;
default:
// unknown state
break;
}
}
void
PrecLand::run_state_start()
{
// check if target visible and go to horizontal approach
if (switch_to_state_horizontal_approach()) {
return;
}
if (_mode == PrecLandMode::Opportunistic) {
// could not see the target immediately, so just fall back to normal landing
if (!switch_to_state_fallback()) {
PX4_ERR("Can't switch to search or fallback landing");
}
}
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
float dist = get_distance_to_next_waypoint(pos_sp_triplet->current.lat, pos_sp_triplet->current.lon,
_navigator->get_global_position()->lat, _navigator->get_global_position()->lon);
// check if we've reached the start point
if (dist < _navigator->get_acceptance_radius()) {
if (!_point_reached_time) {
_point_reached_time = hrt_absolute_time();
}
// if we don't see the target after 1 second, search for it
if (_param_search_timeout.get() > 0) {
if (hrt_absolute_time() - _point_reached_time > 2000000) {
if (!switch_to_state_search()) {
if (!switch_to_state_fallback()) {
PX4_ERR("Can't switch to search or fallback landing");
}
}
}
} else {
if (!switch_to_state_fallback()) {
PX4_ERR("Can't switch to search or fallback landing");
}
}
}
}
void
PrecLand::run_state_horizontal_approach()
{
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
// check if target visible, if not go to start
if (!check_state_conditions(PrecLandState::HorizontalApproach)) {
PX4_WARN("Lost landing target while landig (horizontal approach).");
// Stay at current position for searching for the landing target
pos_sp_triplet->current.lat = _navigator->get_global_position()->lat;
pos_sp_triplet->current.lon = _navigator->get_global_position()->lon;
pos_sp_triplet->current.alt = _navigator->get_global_position()->alt;
if (!switch_to_state_start()) {
if (!switch_to_state_fallback()) {
PX4_ERR("Can't switch to fallback landing");
}
}
return;
}
if (check_state_conditions(PrecLandState::DescendAboveTarget)) {
if (!_point_reached_time) {
_point_reached_time = hrt_absolute_time();
}
if (hrt_absolute_time() - _point_reached_time > 2000000) {
// if close enough for descent above target go to descend above target
if (switch_to_state_descend_above_target()) {
return;
}
}
}
if (hrt_absolute_time() - _state_start_time > STATE_TIMEOUT) {
PX4_ERR("Precision landing took too long during horizontal approach phase.");
if (switch_to_state_fallback()) {
return;
}
PX4_ERR("Can't switch to fallback landing");
}
float x = _target_pose.x_abs;
float y = _target_pose.y_abs;
slewrate(x, y);
// XXX need to transform to GPS coords because mc_pos_control only looks at that
double lat, lon;
map_projection_reproject(&_map_ref, x, y, &lat, &lon);
pos_sp_triplet->current.lat = lat;
pos_sp_triplet->current.lon = lon;
pos_sp_triplet->current.alt = _approach_alt;
pos_sp_triplet->current.type = position_setpoint_s::SETPOINT_TYPE_POSITION;
_navigator->set_position_setpoint_triplet_updated();
}
void
PrecLand::run_state_descend_above_target()
{
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
// check if target visible
if (!check_state_conditions(PrecLandState::DescendAboveTarget)) {
if (!switch_to_state_final_approach()) {
PX4_WARN("Lost landing target while landing (descending).");
// Stay at current position for searching for the target
pos_sp_triplet->current.lat = _navigator->get_global_position()->lat;
pos_sp_triplet->current.lon = _navigator->get_global_position()->lon;
pos_sp_triplet->current.alt = _navigator->get_global_position()->alt;
if (!switch_to_state_start()) {
if (!switch_to_state_fallback()) {
PX4_ERR("Can't switch to fallback landing");
}
}
}
return;
}
// XXX need to transform to GPS coords because mc_pos_control only looks at that
double lat, lon;
map_projection_reproject(&_map_ref, _target_pose.x_abs, _target_pose.y_abs, &lat, &lon);
pos_sp_triplet->current.lat = lat;
pos_sp_triplet->current.lon = lon;
pos_sp_triplet->current.type = position_setpoint_s::SETPOINT_TYPE_LAND;
_navigator->set_position_setpoint_triplet_updated();
}
void
PrecLand::run_state_final_approach()
{
// nothing to do, will land
}
void
PrecLand::run_state_search()
{
// check if we can see the target
if (check_state_conditions(PrecLandState::HorizontalApproach)) {
if (!_target_acquired_time) {
// target just became visible. Stop climbing, but give it some margin so we don't stop too apruptly
_target_acquired_time = hrt_absolute_time();
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
float new_alt = _navigator->get_global_position()->alt + 1.0f;
pos_sp_triplet->current.alt = new_alt < pos_sp_triplet->current.alt ? new_alt : pos_sp_triplet->current.alt;
_navigator->set_position_setpoint_triplet_updated();
}
}
// stay at that height for a second to allow the vehicle to settle
if (_target_acquired_time && (hrt_absolute_time() - _target_acquired_time) > 1000000) {
// try to switch to horizontal approach
if (switch_to_state_horizontal_approach()) {
return;
}
}
// check if search timed out and go to fallback
if (hrt_absolute_time() - _state_start_time > _param_search_timeout.get()*SEC2USEC) {
PX4_WARN("Search timed out");
if (!switch_to_state_fallback()) {
PX4_ERR("Can't switch to fallback landing");
}
}
}
void
PrecLand::run_state_fallback()
{
// nothing to do, will land
}
bool
PrecLand::switch_to_state_start()
{
if (check_state_conditions(PrecLandState::Start)) {
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->current.type = position_setpoint_s::SETPOINT_TYPE_POSITION;
_navigator->set_position_setpoint_triplet_updated();
_search_cnt++;
_point_reached_time = 0;
_state = PrecLandState::Start;
_state_start_time = hrt_absolute_time();
return true;
}
return false;
}
bool
PrecLand::switch_to_state_horizontal_approach()
{
if (check_state_conditions(PrecLandState::HorizontalApproach)) {
_approach_alt = _navigator->get_global_position()->alt;
_point_reached_time = 0;
_state = PrecLandState::HorizontalApproach;
_state_start_time = hrt_absolute_time();
return true;
}
return false;
}
bool
PrecLand::switch_to_state_descend_above_target()
{
if (check_state_conditions(PrecLandState::DescendAboveTarget)) {
_state = PrecLandState::DescendAboveTarget;
_state_start_time = hrt_absolute_time();
return true;
}
return false;
}
bool
PrecLand::switch_to_state_final_approach()
{
if (check_state_conditions(PrecLandState::FinalApproach)) {
_state = PrecLandState::FinalApproach;
_state_start_time = hrt_absolute_time();
return true;
}
return false;
}
bool
PrecLand::switch_to_state_search()
{
PX4_INFO("Climbing to search altitude.");
vehicle_local_position_s *vehicle_local_position = _navigator->get_local_position();
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->current.alt = vehicle_local_position->ref_alt + _param_search_alt.get();
pos_sp_triplet->current.type = position_setpoint_s::SETPOINT_TYPE_POSITION;
_navigator->set_position_setpoint_triplet_updated();
_target_acquired_time = 0;
_state = PrecLandState::Search;
_state_start_time = hrt_absolute_time();
return true;
}
bool
PrecLand::switch_to_state_fallback()
{
PX4_WARN("Falling back to normal land.");
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
pos_sp_triplet->current.lat = _navigator->get_global_position()->lat;
pos_sp_triplet->current.lon = _navigator->get_global_position()->lon;
pos_sp_triplet->current.alt = _navigator->get_global_position()->alt;
pos_sp_triplet->current.type = position_setpoint_s::SETPOINT_TYPE_LAND;
_navigator->set_position_setpoint_triplet_updated();
_state = PrecLandState::Fallback;
_state_start_time = hrt_absolute_time();
return true;
}
bool
PrecLand::switch_to_state_done()
{
_state = PrecLandState::Done;
_state_start_time = hrt_absolute_time();
return true;
}
bool PrecLand::check_state_conditions(PrecLandState state)
{
vehicle_local_position_s *vehicle_local_position = _navigator->get_local_position();
switch (state) {
case PrecLandState::Start:
return _search_cnt <= _param_max_searches.get();
case PrecLandState::HorizontalApproach:
// if we're already in this state, only want to make it invalid if we reached the target but can't see it anymore
if (_state == PrecLandState::HorizontalApproach) {
if (fabsf(_target_pose.x_abs - vehicle_local_position->x) < _param_hacc_rad.get()
&& fabsf(_target_pose.y_rel - vehicle_local_position->y) < _param_hacc_rad.get()) {
// we've reached the position where we last saw the target. If we don't see it now, we need to do something
return _target_pose_valid && _target_pose.abs_pos_valid;
} else {
// We've seen the target sometime during horizontal approach.
// Even if we don't see it as we're moving towards it, continue approaching last known location
return true;
}
}
// If we're trying to switch to this state, the target needs to be visible
return _target_pose_valid && _target_pose.abs_pos_valid;
case PrecLandState::DescendAboveTarget:
// if we're already in this state, only leave it if target becomes unusable, don't care about horizontall offset to target
if (_state == PrecLandState::DescendAboveTarget) {
// if we're close to the ground, we're more critical of target timeouts so we quickly go into descend
if (check_state_conditions(PrecLandState::FinalApproach)) {
return hrt_absolute_time() - _target_pose.timestamp < 500000; // 0.5s
} else {
return _target_pose_valid && _target_pose.abs_pos_valid;
}
} else {
// if not already in this state, need to be above target to enter it
return _target_pose_valid && _target_pose.abs_pos_valid
&& fabsf(_target_pose.x_rel) < _param_hacc_rad.get() && fabsf(_target_pose.y_rel) < _param_hacc_rad.get();
}
case PrecLandState::FinalApproach:
return _target_pose_valid && _target_pose.rel_pos_valid && _target_pose.z_rel < _param_final_approach_alt.get();
case PrecLandState::Search:
return true;
case PrecLandState::Fallback:
return true;
default:
return false;
}
}
void PrecLand::slewrate(float &sp_x, float &sp_y)
{
matrix::Vector2f sp_curr(sp_x, sp_y);
uint64_t now = hrt_absolute_time();
float dt = (now - _last_slewrate_time);
if (dt < 1) {
// bad dt, can't divide by it
return;
}
dt /= SEC2USEC;
if (!_last_slewrate_time) {
// running the first time since switching to precland
// assume dt will be about 50000us
dt = 50000 / SEC2USEC;
// set a best guess for previous setpoints for smooth transition
map_projection_project(&_map_ref, _navigator->get_position_setpoint_triplet()->current.lat,
_navigator->get_position_setpoint_triplet()->current.lon, &_sp_pev(0), &_sp_pev(1));
_sp_pev_prev(0) = _sp_pev(0) - _navigator->get_local_position()->vx * dt;
_sp_pev_prev(1) = _sp_pev(1) - _navigator->get_local_position()->vy * dt;
}
_last_slewrate_time = now;
// limit the setpoint speed to the maximum cruise speed
matrix::Vector2f sp_vel = (sp_curr - _sp_pev) / dt; // velocity of the setpoints
if (sp_vel.length() > _param_xy_vel_cruise.get()) {
sp_vel = sp_vel.normalized() * _param_xy_vel_cruise.get();
sp_curr = _sp_pev + sp_vel * dt;
}
// limit the setpoint acceleration to the maximum acceleration
matrix::Vector2f sp_acc = (sp_curr - _sp_pev * 2 + _sp_pev_prev) / (dt * dt); // acceleration of the setpoints
if (sp_acc.length() > _param_acceleration_hor.get()) {
sp_acc = sp_acc.normalized() * _param_acceleration_hor.get();
sp_curr = _sp_pev * 2 - _sp_pev_prev + sp_acc * (dt * dt);
}
// limit the setpoint speed such that we can stop at the setpoint given the maximum acceleration/deceleration
float max_spd = sqrtf(_param_acceleration_hor.get() * ((matrix::Vector2f)(_sp_pev - matrix::Vector2f(sp_x,
sp_y))).length());
sp_vel = (sp_curr - _sp_pev) / dt; // velocity of the setpoints
if (sp_vel.length() > max_spd) {
sp_vel = sp_vel.normalized() * max_spd;
sp_curr = _sp_pev + sp_vel * dt;
}
_sp_pev_prev = _sp_pev;
_sp_pev = sp_curr;
sp_x = sp_curr(0);
sp_y = sp_curr(1);
}
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/***************************************************************************
*
* Copyright (c) 2017 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file precland.h
*
* Helper class to do precision landing with a landing target
*
* @author Nicolas de Palezieux (Sunflower Labs) <ndepal@gmail.com>
*/
#ifndef NAVIGATOR_PRECLAND_H
#define NAVIGATOR_PRECLAND_H
#include <controllib/blocks.hpp>
#include <controllib/block/BlockParam.hpp>
#include <uORB/topics/landing_target_pose.h>
#include <geo/geo.h>
#include "navigator_mode.h"
#include "mission_block.h"
enum class PrecLandState {
Start, // Starting state
HorizontalApproach, // Positioning over landing target while maintaining altitude
DescendAboveTarget, // Stay over landing target while descending
FinalApproach, // Final landing approach, even without landing target
Search, // Search for landing target
Fallback, // Fallback landing method
Done // Done landing
};
enum class PrecLandMode {
Opportunistic = 1, // only do precision landing if landing target visible at the beginning
Required = 2 // try to find landing target if not visible at the beginning
};
class PrecLand : public MissionBlock
{
public:
PrecLand(Navigator *navigator, const char *name);
~PrecLand();
virtual void on_inactive();
virtual void on_activation();
virtual void on_active();
void set_mode(PrecLandMode mode) { _mode = mode; };
PrecLandMode get_mode() { return _mode; };
private:
// run the control loop for each state
void run_state_start();
void run_state_horizontal_approach();
void run_state_descend_above_target();
void run_state_final_approach();
void run_state_search();
void run_state_fallback();
// attempt to switch to a different state. Returns true if state change was successful, false otherwise
bool switch_to_state_start();
bool switch_to_state_horizontal_approach();
bool switch_to_state_descend_above_target();
bool switch_to_state_final_approach();
bool switch_to_state_search();
bool switch_to_state_fallback();
bool switch_to_state_done();
// check if a given state could be changed into. Return true if possible to transition to state, false otherwise
bool check_state_conditions(PrecLandState state);
void slewrate(float &sp_x, float &sp_y);
landing_target_pose_s _target_pose{}; /**< precision landing target position */
int _targetPoseSub;
bool _target_pose_valid; /**< wether we have received a landing target position message */
struct map_projection_reference_s _map_ref {}; /**< reference for local/global projections */
uint64_t _state_start_time; /**< time when we entered current state */
uint64_t _last_slewrate_time; /**< time when we last limited setpoint changes */
uint64_t _target_acquired_time; /**< time when we first saw the landing target during search */
uint64_t _point_reached_time; /**< time when we reached a setpoint */
int _search_cnt; /**< counter of how many times we had to search for the landing target */
float _approach_alt; /**< altitude at which to stay during horizontal approach */
matrix::Vector2f _sp_pev;
matrix::Vector2f _sp_pev_prev;
PrecLandState _state;
PrecLandMode _mode;
control::BlockParamFloat _param_timeout;
control::BlockParamFloat _param_hacc_rad;
control::BlockParamFloat _param_final_approach_alt;
control::BlockParamFloat _param_search_alt;
control::BlockParamFloat _param_search_timeout;
control::BlockParamInt _param_max_searches;
control::BlockParamFloat _param_acceleration_hor;
control::BlockParamFloat _param_xy_vel_cruise;
};
#endif
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/****************************************************************************
*
* Copyright (c) 2017 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file precland_params.c
*
* Parameters for precision landing.
*
* @author Nicolas de Palezieux (Sunflower Labs) <ndepal@gmail.com>
*/
/**
* Landing Target Timeout
*
* Time after which the landing target is considered lost without any new measurements.
*
* @unit s
* @min 0.0
* @max 50
* @decimal 1
* @increment 0.5
* @group Precision Land
*/
PARAM_DEFINE_FLOAT(PLD_BTOUT, 5.0f);
/**
* Horizontal acceptance radius
*
* Start descending if closer above landing target than this.
*
* @unit m
* @min 0.0
* @max 10
* @decimal 2
* @increment 0.1
* @group Precision Land
*/
PARAM_DEFINE_FLOAT(PLD_HACC_RAD, 0.2f);
/**
* Final approach altitude
*
* Allow final approach (without horizontal positioning) if losing landing target closer than this to the ground.
*
* @unit m
* @min 0.0
* @max 10
* @decimal 2
* @increment 0.1
* @group Precision Land
*/
PARAM_DEFINE_FLOAT(PLD_FAPPR_ALT, 0.1f);
/**
* Search altitude
*
* Altitude above home to which to climb when searching for the landing target.
*
* @unit m
* @min 0.0
* @max 100
* @decimal 1
* @increment 0.1
* @group Precision Land
*/
PARAM_DEFINE_FLOAT(PLD_SRCH_ALT, 10.0f);
/**
* Search timeout
*
* Time allowed to search for the landing target before falling back to normal landing.
*
* @unit s
* @min 0.0
* @max 100
* @decimal 1
* @increment 0.1
* @group Precision Land
*/
PARAM_DEFINE_FLOAT(PLD_SRCH_TOUT, 10.0f);
/**
* Maximum number of search attempts
*
* Maximum number of times to seach for the landing target if it is lost during the precision landing.
*
* @min 0.0
* @max 100
* @group Precision Land
*/
PARAM_DEFINE_INT32(PLD_MAX_SRCH, 3);