Omni Pos-Ctrl: Slow attitude change works now.

This commit is contained in:
Azarakhsh Keipour
2020-07-28 20:46:23 -04:00
parent 2d101c5998
commit 948e75c230
2 changed files with 31 additions and 26 deletions
@@ -52,7 +52,7 @@ void thrustToAttitude(const Vector3f &thr_sp, const float yaw_sp, const matrix::
{
// Print an error if the omni_att_mode parameter is out of range
if (omni_att_mode > 5 || omni_att_mode < 0) {
if (omni_att_mode > 6 || omni_att_mode < 0) {
PX4_ERR("OMNI_ATT_MODE parameter set to unknown value!");
}
@@ -76,8 +76,8 @@ void thrustToAttitude(const Vector3f &thr_sp, const float yaw_sp, const matrix::
}
case 6: { // Attitude is changed very slowly given the rate
float tilt_angle_rate = 0.05, tilt_dir_rate = 0.05;
thrustToSlowAttitude(thr_sp, yaw_sp, att, tilt_angle_rate, tilt_dir_rate, omni_proj_axes, att_sp);
float tilt_rate = 0.01;
thrustToSlowAttitude(thr_sp, yaw_sp, att, tilt_rate, omni_proj_axes, att_sp);
break;
}
@@ -424,38 +424,44 @@ void thrustToFixedRollPitch(const matrix::Vector3f &thr_sp, const float yaw_sp,
}
void thrustToSlowAttitude(const matrix::Vector3f &thr_sp, const float yaw_sp, const matrix::Quatf &att,
const float tilt_angle_rate, const float tilt_dir_rate, int omni_proj_axes, vehicle_attitude_setpoint_s &att_sp)
const float tilt_rate, int omni_proj_axes, vehicle_attitude_setpoint_s &att_sp)
{
// Calculate the desired tilt angle and direction
float des_tilt_angle = asinf(Vector2f(thr_sp(0), thr_sp(1)).norm() / thr_sp.norm());
float des_tilt_dir = atan2f(thr_sp(1), thr_sp(0));
// Calculate the desired z axis
Vector3f des_z = -thr_sp;
// Calculate the current z axis in up direction
// Calculate the current z axis
Vector3f curr_z;
matrix::Dcmf R_body = att;
for (int i = 0; i < 3; i++) {
curr_z(i) = -R_body(i, 2);
curr_z(i) = R_body(i, 2);
}
// Calculate current tilt angle and direction
float curr_tilt_angle = asinf(Vector2f(curr_z(0), curr_z(1)).norm() / curr_z.norm());
float curr_tilt_dir = atan2f(curr_z(1), curr_z(0));
// Calculate the commanded z axis
Vector3f p_hat = curr_z % des_z; // the axis of rotation between current and desired z
p_hat.normalize();
Vector3f cmd_z = -(1 - cosf(tilt_rate)) * p_hat * (p_hat.dot(curr_z)) + cosf(tilt_rate) * curr_z - sinf(tilt_rate) *
(curr_z % p_hat); // Rodrigues' rotation formula
// Calculate the error
float err_tilt_angle = des_tilt_angle - curr_tilt_angle;
float err_tilt_dir = wrap_pi(des_tilt_dir - curr_tilt_dir);
// Calculate the attitude from the z axis
bodyzToAttitude(cmd_z, yaw_sp, att_sp);
// Calculate the changes to tilt angle and direction
float d_tilt_angle = fminf(tilt_angle_rate, err_tilt_angle);
float d_tilt_dir = math::sign(err_tilt_dir) * fminf(tilt_dir_rate, std::abs(err_tilt_dir));
// Project the thrust on the axes
att_sp.thrust_body[2] = -thr_sp.length();
// Calculate the commanded tilt angle and direction
float cmd_tilt_angle = curr_tilt_angle + d_tilt_angle;
float cmd_tilt_dir = wrap_2pi(curr_tilt_dir + d_tilt_dir);
if (omni_proj_axes == 1) { // if thrust is projected on the current attitude
Vector3f body_x, body_y, body_z;
// Calculate the attitude and thrust
thrustToFixedTiltAttitude(thr_sp, yaw_sp, att, cmd_tilt_angle, cmd_tilt_dir, omni_proj_axes, att_sp);
for (int i = 0; i < 3; i++) {
body_x(i) = R_body(i, 0);
body_y(i) = R_body(i, 1);
body_z(i) = R_body(i, 2);
}
att_sp.thrust_body[0] = thr_sp.dot(body_x);
att_sp.thrust_body[1] = thr_sp.dot(body_y);
att_sp.thrust_body[2] = thr_sp.dot(body_z);
}
}
Vector2f constrainXY(const Vector2f &v0, const Vector2f &v1, const float &max)
@@ -122,13 +122,12 @@ void thrustToFixedRollPitch(const matrix::Vector3f &thr_sp, const float yaw_sp,
* @param thr_sp a 3D vector
* @param yaw_sp the desired yaw
* @param att current attitude of the robot
* @param tilt_angle_rate rate for the tilt angle change
* @param tilt_dir_rate rate for the tilt direction change
* @param tilt_rate rate for the tilt change (0-1)
* @param omni_proj_axes the axes used for thrust projection (0=calculated, 1=current)
* @param att_sp attitude setpoint to fill
*/
void thrustToSlowAttitude(const matrix::Vector3f &thr_sp, const float yaw_sp, const matrix::Quatf &att,
const float tilt_angle_rate, const float tilt_dir_rate, int omni_proj_axes, vehicle_attitude_setpoint_s &att_sp);
const float tilt_angle_rate, int omni_proj_axes, vehicle_attitude_setpoint_s &att_sp);
/**
* Outputs the sum of two vectors but respecting the limits and priority.