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terrain estimator: constrain terrain state properly
Signed-off-by: Roman <bapstroman@gmail.com>
This commit is contained in:
@@ -112,7 +112,7 @@ void Ekf::runTerrainEstimator()
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_flow_for_terrain_data_ready = false;
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}
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//constrain _terrain_vpos to be a minimum of _params.rng_gnd_clearance larger than _state.pos(2)
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// constrain _terrain_vpos to be a minimum of _params.rng_gnd_clearance larger than _state.pos(2)
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if (_terrain_vpos - _state.pos(2) < _params.rng_gnd_clearance) {
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_terrain_vpos = _params.rng_gnd_clearance + _state.pos(2);
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}
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@@ -207,8 +207,12 @@ void Ekf::fuseFlowForTerrain()
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float t0 = q0*q0 - q1*q1 - q2*q2 + q3*q3;
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// constrain terrain to minimum allowed value and predict height above ground
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_terrain_vpos = fmaxf(_terrain_vpos, _params.rng_gnd_clearance + _state.pos(2));
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float pred_hagl = _terrain_vpos - _state.pos(2);
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// Calculate observation matrix for flow around the vehicle x axis
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float Hx = vel_body(1) * t0 /((_terrain_vpos - _state.pos(2)) * (_terrain_vpos - _state.pos(2)));
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float Hx = vel_body(1) * t0 /(pred_hagl * pred_hagl);
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// Cacluate innovation variance
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_flow_innov_var[0] = Hx * Hx * _terrain_var + R_LOS;
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@@ -217,7 +221,7 @@ void Ekf::fuseFlowForTerrain()
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float Kx = _terrain_var * Hx / _flow_innov_var[0];
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// calculate prediced optical flow about x axis
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float pred_flow_x = vel_body(1) * earth_to_body(2,2) / (_terrain_vpos - _state.pos(2));
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float pred_flow_x = vel_body(1) * earth_to_body(2,2) / pred_hagl;
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// calculate flow innovation (x axis)
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_flow_innov[0] = pred_flow_x - opt_flow_rate(0);
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@@ -237,7 +241,7 @@ void Ekf::fuseFlowForTerrain()
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}
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// Calculate observation matrix for flow around the vehicle y axis
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float Hy = -vel_body(0) * t0 /((_terrain_vpos - _state.pos(2)) * (_terrain_vpos - _state.pos(2)));
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float Hy = -vel_body(0) * t0 /(pred_hagl * pred_hagl);
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// Calculuate innovation variance
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_flow_innov_var[1] = Hy * Hy * _terrain_var + R_LOS;
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@@ -246,7 +250,7 @@ void Ekf::fuseFlowForTerrain()
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float Ky = _terrain_var * Hy / _flow_innov_var[1];
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// calculate prediced optical flow about y axis
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float pred_flow_y = -vel_body(0) * earth_to_body(2,2) / (_terrain_vpos - _state.pos(2));
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float pred_flow_y = -vel_body(0) * earth_to_body(2,2) / pred_hagl;
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// calculate flow innovation (y axis)
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_flow_innov[1] = pred_flow_y - opt_flow_rate(1);
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