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rename TranslationControl to PositionControl
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committed by
Beat Küng
parent
b4d56ed51a
commit
7a4796a6e3
@@ -0,0 +1,138 @@
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/****************************************************************************
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*
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* Copyright (c) 2017 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file PositionControl.hpp
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*
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* @inputs: position-, velocity-, acceleration-, thrust-setpoints
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* @outputs: thrust vector
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*
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*/
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#include <matrix/matrix/math.hpp>
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#include <uORB/topics/vehicle_local_position.h>
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#include <uORB/topics/vehicle_local_position_setpoint.h>
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#include <systemlib/param/param.h>
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#pragma once
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/* Constraints based on mode:
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* Eventually this structure should be part of local position message
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*/
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namespace Controller
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{
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struct Constraints {
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float tilt_max;
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};
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}
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class PositionControl
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{
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public:
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PositionControl();
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~PositionControl() {};
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void updateState(const struct vehicle_local_position_s state, const matrix::Vector3f &vel_dot,
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const matrix::Matrix<float, 3, 3> &R);
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void updateSetpoint(struct vehicle_local_position_setpoint_s setpoint);
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void updateConstraints(const Controller::Constraints &constraints);
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void generateThrustYawSetpoint(const float &dt);
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matrix::Vector3f getThrustSetpoint() {return _thr_sp;}
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float getYawSetpoint() { return _yaw_sp;}
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float getYawspeedSetpoint() {return _yawspeed_sp;}
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matrix::Vector3f getVelSp() {return _vel_sp;}
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matrix::Vector3f getPosSp() {return _pos_sp;}
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private:
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/* States */
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matrix::Vector3f _pos{};
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matrix::Vector3f _vel{};
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matrix::Vector3f _vel_dot{};
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matrix::Vector3f _acc{};
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matrix::Vector3f _thr{};
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float _yaw{0.0f};
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matrix::Matrix<float, 3, 3> _R{};
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/* Setpoints */
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matrix::Vector3f _pos_sp{};
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matrix::Vector3f _vel_sp{};
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matrix::Vector3f _acc_sp{};
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matrix::Vector3f _thr_sp{};
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float _yaw_sp{};
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float _yawspeed_sp{};
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/* Other variables */
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matrix::Vector3f _thr_int{};
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float _yaw_sp_int{};
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Controller::Constraints _constraints{};
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/* Parameter handles */
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int _parameter_sub{-1};
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param_t _Pz_h{PARAM_INVALID};
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param_t _Pvz_h{PARAM_INVALID};
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param_t _Ivz_h{PARAM_INVALID};
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param_t _Dvz_h{PARAM_INVALID};
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param_t _Pxy_h{PARAM_INVALID};
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param_t _Pvxy_h{PARAM_INVALID};
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param_t _Ivxy_h{PARAM_INVALID};
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param_t _Dvxy_h{PARAM_INVALID};
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param_t _VelMaxXY_h{PARAM_INVALID};
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param_t _VelMaxZdown_h{PARAM_INVALID};
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param_t _VelMaxZup_h{PARAM_INVALID};
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param_t _ThrHover_h{PARAM_INVALID};
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param_t _ThrMax_h{PARAM_INVALID};
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param_t _ThrMin_h{PARAM_INVALID};
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param_t _YawRateMax_h{PARAM_INVALID};
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param_t _Pyaw_h{PARAM_INVALID}; //only temporary: this will be moved into attitude controller
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/* Parameters */
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matrix::Vector3f Pp, Pv, Iv, Dv = matrix::Vector3f{0.0f, 0.0f, 0.0f};
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float _VelMaxXY{};
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float _VelMaxZ[2]; //index 0: index up; 1: down
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float _ThrHover{0.5f};
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float _ThrLimit[2]; //index 0: max, index 1: min
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float _Pyaw{};
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float _YawRateMax{};
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/* Helper methods */
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void _interfaceMapping();
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void _positionController();
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void _velocityController(const float &dt);
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void _yawController(const float &dt);
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void _updateParams();
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void _setParams();
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};
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