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/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file FlightAutoLine.cpp
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*/
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#include "FlightTaskAutoLineSmoothVel.hpp"
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#include <mathlib/mathlib.h>
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#include <float.h>
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using namespace matrix;
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bool FlightTaskAutoLineSmoothVel::activate(vehicle_local_position_setpoint_s last_setpoint)
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{
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bool ret = FlightTaskAutoMapper2::activate(last_setpoint);
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checkSetpoints(last_setpoint);
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const Vector3f vel_prev(last_setpoint.vx, last_setpoint.vy, last_setpoint.vz);
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const Vector3f pos_prev(last_setpoint.x, last_setpoint.y, last_setpoint.z);
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for (int i = 0; i < 3; ++i) {
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_trajectory[i].reset(last_setpoint.acceleration[i], vel_prev(i), pos_prev(i));
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}
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_yaw_sp_prev = last_setpoint.yaw;
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_updateTrajConstraints();
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return ret;
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}
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void FlightTaskAutoLineSmoothVel::reActivate()
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{
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// On ground, reset acceleration and velocity to zero
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for (int i = 0; i < 2; ++i) {
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_trajectory[i].reset(0.f, 0.f, _position(i));
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}
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_trajectory[2].reset(0.f, 0.7f, _position(2));
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}
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void FlightTaskAutoLineSmoothVel::checkSetpoints(vehicle_local_position_setpoint_s &setpoints)
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{
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// If the position setpoint is unknown, set to the current postion
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if (!PX4_ISFINITE(setpoints.x)) { setpoints.x = _position(0); }
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if (!PX4_ISFINITE(setpoints.y)) { setpoints.y = _position(1); }
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if (!PX4_ISFINITE(setpoints.z)) { setpoints.z = _position(2); }
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// If the velocity setpoint is unknown, set to the current velocity
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if (!PX4_ISFINITE(setpoints.vx)) { setpoints.vx = _velocity(0); }
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if (!PX4_ISFINITE(setpoints.vy)) { setpoints.vy = _velocity(1); }
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if (!PX4_ISFINITE(setpoints.vz)) { setpoints.vz = _velocity(2); }
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// No acceleration estimate available, set to zero if the setpoint is NAN
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for (int i = 0; i < 3; i++) {
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if (!PX4_ISFINITE(setpoints.acceleration[i])) { setpoints.acceleration[i] = 0.f; }
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}
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if (!PX4_ISFINITE(setpoints.yaw)) { setpoints.yaw = _yaw; }
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}
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/**
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* EKF reset handling functions
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* Those functions are called by the base FlightTask in
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* case of an EKF reset event
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*/
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionXY()
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{
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_trajectory[0].setCurrentPosition(_position(0));
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_trajectory[1].setCurrentPosition(_position(1));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityXY()
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{
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_trajectory[0].setCurrentVelocity(_velocity(0));
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_trajectory[1].setCurrentVelocity(_velocity(1));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionZ()
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{
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_trajectory[2].setCurrentPosition(_position(2));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityZ()
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{
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_trajectory[2].setCurrentVelocity(_velocity(2));
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}
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void FlightTaskAutoLineSmoothVel::_ekfResetHandlerHeading(float delta_psi)
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{
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_yaw_sp_prev += delta_psi;
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}
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void FlightTaskAutoLineSmoothVel::_generateSetpoints()
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{
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_prepareSetpoints();
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_generateTrajectory();
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if (!PX4_ISFINITE(_yaw_setpoint) && !PX4_ISFINITE(_yawspeed_setpoint)) {
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// no valid heading -> generate heading in this flight task
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_generateHeading();
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}
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}
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void FlightTaskAutoLineSmoothVel::_generateHeading()
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{
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// Generate heading along trajectory if possible, otherwise hold the previous yaw setpoint
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if (!_generateHeadingAlongTraj()) {
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_yaw_setpoint = _yaw_sp_prev;
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}
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}
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bool FlightTaskAutoLineSmoothVel::_generateHeadingAlongTraj()
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{
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bool res = false;
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Vector2f vel_sp_xy(_velocity_setpoint);
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Vector2f traj_to_target = Vector2f(_target) - Vector2f(_position);
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if ((vel_sp_xy.length() > .1f) &&
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(traj_to_target.length() > _target_acceptance_radius)) {
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// Generate heading from velocity vector, only if it is long enough
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// and if the drone is far enough from the target
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_compute_heading_from_2D_vector(_yaw_setpoint, vel_sp_xy);
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res = true;
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}
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return res;
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}
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/* Constrain some value vith a constrain depending on the sign of the constraint
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* Example: - if the constrain is -5, the value will be constrained between -5 and 0
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* - if the constrain is 5, the value will be constrained between 0 and 5
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*/
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float FlightTaskAutoLineSmoothVel::_constrainOneSide(float val, float constraint)
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{
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const float min = (constraint < FLT_EPSILON) ? constraint : 0.f;
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const float max = (constraint > FLT_EPSILON) ? constraint : 0.f;
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return math::constrain(val, min, max);
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}
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float FlightTaskAutoLineSmoothVel::_constrainAbs(float val, float max)
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{
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return math::sign(val) * math::min(fabsf(val), fabsf(max));
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}
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float FlightTaskAutoLineSmoothVel::_getSpeedAtTarget(float next_target_speed) const
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{
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// Compute the maximum allowed speed at the waypoint assuming that we want to
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// connect the two lines (prev-current and current-next)
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// with a tangent circle with constant speed and desired centripetal acceleration: a_centripetal = speed^2 / radius
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// The circle should in theory start and end at the intersection of the lines and the waypoint's acceptance radius.
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// This is not exactly true in reality since Navigator switches the waypoint so we have to take in account that
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// the real acceptance radius is smaller.
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// It can be that the next waypoint is the last one or that the drone will have to stop for some other reason
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// so we have to make sure that the speed at the current waypoint allows to stop at the next waypoint.
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float speed_at_target = 0.0f;
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const float distance_current_next = (_target - _next_wp).xy().norm();
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const bool waypoint_overlap = (_target - _prev_wp).xy().norm() < _target_acceptance_radius;
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const bool yaw_align_check_pass = (_param_mpc_yaw_mode.get() != 4) || _yaw_sp_aligned;
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if (distance_current_next > 0.001f &&
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!waypoint_overlap &&
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yaw_align_check_pass) {
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Vector3f pos_traj;
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pos_traj(0) = _trajectory[0].getCurrentPosition();
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pos_traj(1) = _trajectory[1].getCurrentPosition();
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pos_traj(2) = _trajectory[2].getCurrentPosition();
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// Max speed between current and next
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const float max_speed_current_next = _getMaxSpeedFromDistance(distance_current_next, next_target_speed);
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const float alpha = acosf(Vector2f((_target - pos_traj).xy()).unit_or_zero().dot(
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Vector2f((_target - _next_wp).xy()).unit_or_zero()));
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// We choose a maximum centripetal acceleration of MPC_ACC_HOR * MPC_XY_TRAJ_P to take in account
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// that there is a jerk limit (a direct transition from line to circle is not possible)
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// MPC_XY_TRAJ_P should be between 0 and 1.
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float accel_tmp = _param_mpc_xy_traj_p.get() * _param_mpc_acc_hor.get();
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float max_speed_in_turn = math::trajectory::computeMaxSpeedInWaypoint(alpha,
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accel_tmp,
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_target_acceptance_radius);
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speed_at_target = math::min(math::min(max_speed_in_turn, max_speed_current_next), _mc_cruise_speed);
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}
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return speed_at_target;
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}
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float FlightTaskAutoLineSmoothVel::_getMaxSpeedFromDistance(float braking_distance, float final_speed) const
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{
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float max_speed = math::trajectory::computeMaxSpeedFromDistance(_param_mpc_jerk_auto.get(),
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_param_mpc_acc_hor.get(),
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braking_distance,
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final_speed);
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return max_speed;
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}
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void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
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{
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// Interface: A valid position setpoint generates a velocity target using a P controller. If a velocity is specified
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// that one is used as a velocity limit.
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// If the position setpoints are set to NAN, the values in the velocity setpoints are used as velocity targets: nothing to do here.
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_want_takeoff = false;
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if (_param_mpc_yaw_mode.get() == 4 && !_yaw_sp_aligned) {
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// Wait for the yaw setpoint to be aligned
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_velocity_setpoint.setAll(0.f);
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} else {
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if (PX4_ISFINITE(_position_setpoint(0)) &&
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PX4_ISFINITE(_position_setpoint(1))) {
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// Use position setpoints to generate velocity setpoints
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// Get various path specific vectors
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Vector3f pos_traj;
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pos_traj(0) = _trajectory[0].getCurrentPosition();
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pos_traj(1) = _trajectory[1].getCurrentPosition();
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pos_traj(2) = _trajectory[2].getCurrentPosition();
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Vector2f pos_traj_to_dest_xy = (_position_setpoint - pos_traj).xy();
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Vector2f u_pos_traj_to_dest_xy(pos_traj_to_dest_xy.unit_or_zero());
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const bool has_reached_altitude = fabsf(_position_setpoint(2) - pos_traj(2)) < _param_nav_mc_alt_rad.get();
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// If the drone has to change altitude, stop at the waypoint, otherwise fly through
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const float arrival_speed = has_reached_altitude ? _getSpeedAtTarget(0.f) : 0.f;
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const Vector2f max_arrival_vel = u_pos_traj_to_dest_xy * arrival_speed;
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Vector2f vel_abs_max_xy(_getMaxSpeedFromDistance(fabsf(pos_traj_to_dest_xy(0)), max_arrival_vel(0)),
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_getMaxSpeedFromDistance(fabsf(pos_traj_to_dest_xy(1)), max_arrival_vel(1)));
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const Vector2f vel_sp_xy = u_pos_traj_to_dest_xy * _mc_cruise_speed;
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// Constrain the norm of each component using min and max values
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Vector2f vel_sp_constrained_xy(_constrainAbs(vel_sp_xy(0), vel_abs_max_xy(0)),
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_constrainAbs(vel_sp_xy(1), vel_abs_max_xy(1)));
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for (int i = 0; i < 2; i++) {
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// If available, constrain the velocity using _velocity_setpoint(.)
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if (PX4_ISFINITE(_velocity_setpoint(i))) {
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_velocity_setpoint(i) = _constrainOneSide(vel_sp_constrained_xy(i), _velocity_setpoint(i));
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} else {
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_velocity_setpoint(i) = vel_sp_constrained_xy(i);
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}
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}
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}
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if (PX4_ISFINITE(_position_setpoint(2))) {
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const float vel_sp_z = (_position_setpoint(2) - _trajectory[2].getCurrentPosition()) *
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_param_mpc_z_traj_p.get(); // Generate a velocity target for the trajectory using a simple P loop
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// If available, constrain the velocity using _velocity_setpoint(.)
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if (PX4_ISFINITE(_velocity_setpoint(2))) {
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_velocity_setpoint(2) = _constrainOneSide(vel_sp_z, _velocity_setpoint(2));
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} else {
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_velocity_setpoint(2) = vel_sp_z;
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}
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_want_takeoff = _velocity_setpoint(2) < -0.3f;
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}
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}
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}
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void FlightTaskAutoLineSmoothVel::_updateTrajConstraints()
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{
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// Update the constraints of the trajectories
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_trajectory[0].setMaxAccel(_param_mpc_acc_hor.get()); // TODO : Should be computed using heading
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_trajectory[1].setMaxAccel(_param_mpc_acc_hor.get());
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_trajectory[0].setMaxVel(_param_mpc_xy_vel_max.get());
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_trajectory[1].setMaxVel(_param_mpc_xy_vel_max.get());
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_trajectory[0].setMaxJerk(_param_mpc_jerk_auto.get()); // TODO : Should be computed using heading
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_trajectory[1].setMaxJerk(_param_mpc_jerk_auto.get());
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_trajectory[2].setMaxJerk(_param_mpc_jerk_auto.get());
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if (_velocity_setpoint(2) < 0.f) { // up
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_trajectory[2].setMaxAccel(_param_mpc_acc_up_max.get());
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_trajectory[2].setMaxVel(_param_mpc_z_vel_max_up.get());
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} else { // down
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_trajectory[2].setMaxAccel(_param_mpc_acc_down_max.get());
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_trajectory[2].setMaxVel(_param_mpc_z_vel_max_dn.get());
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}
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}
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void FlightTaskAutoLineSmoothVel::_generateTrajectory()
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{
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if (!PX4_ISFINITE(_velocity_setpoint(0)) || !PX4_ISFINITE(_velocity_setpoint(1))
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|| !PX4_ISFINITE(_velocity_setpoint(2))) {
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return;
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}
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/* Slow down the trajectory by decreasing the integration time based on the position error.
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* This is only performed when the drone is behind the trajectory
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*/
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Vector2f position_trajectory_xy(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
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Vector2f position_xy(_position);
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Vector2f vel_traj_xy(_trajectory[0].getCurrentVelocity(), _trajectory[1].getCurrentVelocity());
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Vector2f drone_to_trajectory_xy(position_trajectory_xy - position_xy);
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float position_error = drone_to_trajectory_xy.length();
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float time_stretch = 1.f - math::constrain(position_error * 0.5f, 0.f, 1.f);
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// Don't stretch time if the drone is ahead of the position setpoint
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if (drone_to_trajectory_xy.dot(vel_traj_xy) < 0.f) {
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time_stretch = 1.f;
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}
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Vector3f jerk_sp_smooth;
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Vector3f accel_sp_smooth;
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Vector3f vel_sp_smooth;
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Vector3f pos_sp_smooth;
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for (int i = 0; i < 3; ++i) {
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_trajectory[i].updateTraj(_deltatime, time_stretch);
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jerk_sp_smooth(i) = _trajectory[i].getCurrentJerk();
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accel_sp_smooth(i) = _trajectory[i].getCurrentAcceleration();
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vel_sp_smooth(i) = _trajectory[i].getCurrentVelocity();
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pos_sp_smooth(i) = _trajectory[i].getCurrentPosition();
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}
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_updateTrajConstraints();
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for (int i = 0; i < 3; ++i) {
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_trajectory[i].updateDurations(_velocity_setpoint(i));
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}
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VelocitySmoothing::timeSynchronization(_trajectory, 2); // Synchronize x and y only
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_jerk_setpoint = jerk_sp_smooth;
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_acceleration_setpoint = accel_sp_smooth;
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_velocity_setpoint = vel_sp_smooth;
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_position_setpoint = pos_sp_smooth;
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}
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