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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
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Trajectory - Add position lock-unlock logic and proper initialization from controller feedback
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@@ -136,6 +136,8 @@ public:
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*/
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void reActivate();
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void updateVelocityControllerIO(const matrix::Vector3f &vel_sp, const matrix::Vector3f &thrust_sp) {_current_task.task->updateVelocityControllerIO(vel_sp, thrust_sp); }
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private:
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/**
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@@ -147,6 +147,8 @@ public:
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*/
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virtual void setYawHandler(WeatherVane *ext_yaw_handler) {};
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void updateVelocityControllerIO(const matrix::Vector3f &vel_sp, const matrix::Vector3f &thrust_sp) {_velocity_setpoint_feedback = vel_sp; _thrust_setpoint_feedback = thrust_sp; }
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protected:
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uORB::Subscription<vehicle_local_position_s> *_sub_vehicle_local_position{nullptr};
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@@ -197,6 +199,9 @@ protected:
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float _yaw_setpoint;
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float _yawspeed_setpoint;
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matrix::Vector3f _velocity_setpoint_feedback;
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matrix::Vector3f _thrust_setpoint_feedback;
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/**
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* Vehicle constraints.
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* The constraints can vary with tasks.
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+42
-8
@@ -47,6 +47,10 @@ bool FlightTaskManualPositionSmoothVel::activate()
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_smoothing[i].reset(0.f, _velocity(i), _position(i));
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}
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_position_lock_xy_active = false;
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_position_setpoint_xy_locked(0) = NAN;
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_position_setpoint_xy_locked(1) = NAN;
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return ret;
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}
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@@ -81,9 +85,6 @@ void FlightTaskManualPositionSmoothVel::_updateSetpoints()
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if (_jerk_min.get() > FLT_EPSILON) {
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if (vel_xy_sp.length() < FLT_EPSILON) { // Brake
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jerk_xy = _jerk_min.get() + (_jerk_max.get() - _jerk_min.get());
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} else if (vel_xy_sp.dot(vel_xy_sp_smooth) < -FLT_EPSILON) { // Reverse
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jerk_xy = _jerk_max.get();
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} else {
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@@ -94,6 +95,23 @@ void FlightTaskManualPositionSmoothVel::_updateSetpoints()
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jerk[0] = jerk_xy;
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jerk[1] = jerk_xy;
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/* Check for position unlock
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* During a position lock -> position unlock transition, we have to make sure that the velocity setpoint
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* is continuous. We know that the output of the position loop (part of the velocity setpoint) will suddenly become null
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* and only the feedforward (generated by this flight task) will remain. This is why the previous input of the velocity controller
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* is used to set current velocity of the trajectory.
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*/
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Vector2f sticks_expo_xy = Vector2f(&_sticks_expo(0));
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if (sticks_expo_xy.length() > FLT_EPSILON) {
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if (_position_lock_xy_active) {
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_smoothing[0].setCurrentVelocity(_velocity_setpoint_feedback(0)); // Start the trajectory at the current velocity setpoint
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_smoothing[1].setCurrentVelocity(_velocity_setpoint_feedback(1));
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_position_setpoint_xy_locked(0) = NAN;
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_position_setpoint_xy_locked(1) = NAN;
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}
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_position_lock_xy_active = false;
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}
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for (int i = 0; i < 3; ++i) {
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_smoothing[i].setMaxJerk(jerk[i]);
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_smoothing[i].updateDurations(_deltatime, _velocity_setpoint(i));
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@@ -101,11 +119,27 @@ void FlightTaskManualPositionSmoothVel::_updateSetpoints()
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VelocitySmoothing::timeSynchronization(_smoothing, 2); // Synchronize x and y only
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Vector3f pos_sp_smooth;
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Vector3f accel_sp_smooth;
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for (int i = 0; i < 3; ++i) {
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float smoothed_position_setpoint;
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_smoothing[i].integrate(_position(i), _vel_sp_smooth(i), smoothed_position_setpoint);
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//printf("\nTraj %d\tNew total time = %.3f", i, (double)_smoothing[i].getTotalTime());
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_position_setpoint(i) = smoothed_position_setpoint;
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_velocity_setpoint(i) = _vel_sp_smooth(i);
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_smoothing[i].setCurrentPosition(_position(i));
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_smoothing[i].integrate(accel_sp_smooth(i), _vel_sp_smooth(i), pos_sp_smooth(i));
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_velocity_setpoint(i) = _vel_sp_smooth(i); // Feedforward
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}
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// Check for position lock transition
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Vector2f accel_setpoint_xy_smooth = Vector2f(&accel_sp_smooth(0));
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if (vel_xy_sp_smooth.length() < 0.002f &&
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accel_setpoint_xy_smooth.length() < .2f &&
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sticks_expo_xy.length() <= FLT_EPSILON) {
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if (!_position_lock_xy_active) {
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_position_setpoint_xy_locked(0) = pos_sp_smooth(0);
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_position_setpoint_xy_locked(1) = pos_sp_smooth(1);
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}
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_position_lock_xy_active = true;
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}
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_position_setpoint(0) = _position_setpoint_xy_locked(0);
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_position_setpoint(1) = _position_setpoint_xy_locked(1);
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}
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+2
@@ -65,4 +65,6 @@ private:
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VelocitySmoothing _smoothing[3]; ///< Smoothing in x, y and z directions
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matrix::Vector3f _vel_sp_smooth;
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bool _position_lock_xy_active{false};
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matrix::Vector2f _position_setpoint_xy_locked;
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};
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@@ -214,7 +214,7 @@ void VelocitySmoothing::updateDurations(float T123)
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_T3 = T3;
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}
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void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth,
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void VelocitySmoothing::integrate(float &accel_setpoint_smooth, float &vel_setpoint_smooth,
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float &pos_setpoint_smooth)
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{
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/* Integrate the trajectory */
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@@ -238,14 +238,8 @@ void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth,
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_accel = accel_new;
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_vel = vel_new;
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/* Lock the position setpoint if the error is bigger than some value */
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float x_err = pos_new - pos;
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if (fabsf(x_err) <= max_pos_err) {
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_pos = pos_new;
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} // else: keep last position
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/* set output variables */
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accel_setpoint_smooth = _accel;
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vel_setpoint_smooth = _vel;
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pos_setpoint_smooth = _pos;
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}
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@@ -77,11 +77,11 @@ public:
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/**
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* Generate the trajectory (acceleration, velocity and position) by integrating the current jerk
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* @param pos Current vehicle's position (used for position error clamping)
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* @param acc_setpoint_smooth returned smoothed acceleration setpoint
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* @param vel_setpoint_smooth returned smoothed velocity setpoint
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* @param pos_setpoint_smooth returned smoothed position setpoint
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*/
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void integrate(float pos, float &vel_setpoint_smooth, float &pos_setpoint_smooth);
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void integrate(float &accel_setpoint_smooth, float &vel_setpoint_smooth, float &pos_setpoint_smooth);
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/* Get / Set constraints (constraints can be updated at any time) */
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float getMaxJerk() const { return _max_jerk; }
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@@ -93,6 +93,9 @@ public:
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float getMaxVel() const { return _max_vel; }
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void setMaxVel(float max_vel) { _max_vel = max_vel; }
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void setCurrentVelocity(const float vel) { _vel = vel; }
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void setCurrentPosition(const float pos) { _pos = pos; }
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/**
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* Synchronize several trajectories to have the same total time. This is required to generate
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* straight lines.
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@@ -768,6 +768,7 @@ MulticopterPositionControl::run()
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// Publish local position setpoint (for logging only) and attitude setpoint (for attitude controller).
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publish_local_pos_sp(local_pos_sp);
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_flight_tasks.updateVelocityControllerIO(_control.getVelSp(), thr_sp); // Inform FlightTask about the input and output of the velocity controller
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// Fill attitude setpoint. Attitude is computed from yaw and thrust setpoint.
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_att_sp = ControlMath::thrustToAttitude(thr_sp, _control.getYawSetpoint());
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