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BezierQuad: use template type Tp for default
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@@ -102,7 +102,7 @@ public:
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* Set new bezier points and duration
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*/
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void setBezier(const Vector3_t &pt0, const Vector3_t &ctrl, const Vector3_t &pt1,
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Tp duration = 1.0f);
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Tp duration = (Tp)1);
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/*
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* Set duration
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@@ -165,7 +165,7 @@ public:
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* the desired velocity vectors at the end points.
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*/
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void setBezFromVel(const Vector3_t &ctrl, const Vector3_t &vel0, const Vector3_t &vel1,
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const Tp duration = 1.0f);
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const Tp duration = (Tp)1);
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/*
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* Return the arc length of a bezier spline
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@@ -183,8 +183,8 @@ private:
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Tp _duration = (Tp)1; /**< Total time to travle along spline */
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Tp _cached_arc_length = (Tp)0; /**< The saved arc length of the spline */
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Tp _cached_resolution = (Tp)(
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-1); /**< The resolution used to compute the arc length. Negative number means that cache is not up to date. */
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Tp _cached_resolution = (Tp)(-1); /**< The resolution used to compute the arc length.
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Negative number means that cache is not up to date. */
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/*
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* Golden section search
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