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payload_deliverer & gripper: Improve intermediate state & vcmd_ack
Gripper: - Don't command gripper (via uORB `gripper` topic, which maps into an actuator via Control Allocation) if we are already at the state we want (e.g. Grabbed / Released) or in the intermediate state to the state we want -> This prevents spamming on `gripper` topic Payload Deliverer: - Add read-once function for Gripper's released / grabbed state - Send vehicle_command_ack for both release/grab actions. TODO: target_system & target_component for the released/grabbed vcmd_ack is incomplete, since we are not keeping track of the vehicle_command that corresponds to this. This needs to be dealt with in the future, not sure what the best solution it is for now. Possible solutions: - Queue-ing the vehicle command? - Tying the gripper's action to specific vehicle command one-on-one, to make sure if we send multiple vehicle commands, we know which command resulted in the action exactly?)
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@@ -68,6 +68,10 @@ void Gripper::init(const GripperConfig &config)
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void Gripper::grab()
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{
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if (_state == GripperState::GRABBING || _state == GripperState::GRABBED) {
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return;
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}
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publish_gripper_command(gripper_s::COMMAND_GRAB);
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_state = GripperState::GRABBING;
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_last_command_time = hrt_absolute_time();
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@@ -75,6 +79,10 @@ void Gripper::grab()
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void Gripper::release()
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{
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if (_state == GripperState::RELEASING || _state == GripperState::RELEASED) {
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return;
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}
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publish_gripper_command(gripper_s::COMMAND_RELEASE);
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_state = GripperState::RELEASING;
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_last_command_time = hrt_absolute_time();
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@@ -89,11 +97,13 @@ void Gripper::update()
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case GripperState::GRABBING:
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if (_has_feedback_sensor) {
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// Handle feedback sensor input, return true for now (not supported)
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_grabbed_state_cache = true;
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_state = GripperState::GRABBED;
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break;
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}
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if (command_timed_out) {
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_grabbed_state_cache = true;
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_state = GripperState::GRABBED;
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}
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@@ -99,9 +99,17 @@ public:
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// Returns true if in released position either sensed or timeout based
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bool released() { return _state == GripperState::RELEASED; }
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// Returns true only once after the state transitioned into released
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// Used for sending vehicle command ack only when the gripper actually releases
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// in payload deliverer
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/**
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* @brief Returns true once after gripper succeededs in releasing the payload
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*
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* Note, that this is a single-read for a one successful release operation. Meaning that
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* if you command `release()` and then call this function multiple times in the future,
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* it will only return `true` only once, and then it will return `false` after it returns
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* `true` once.
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*
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* This is used to detect a single event of successful releasing of a gripper in `payload_deliverer`
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* module, which then would send `vehicle_command_ack` message, indicating the successful release.
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*/
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bool released_read_once()
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{
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if (_released_state_cache) {
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@@ -113,6 +121,20 @@ public:
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}
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}
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/**
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* @brief Returns true once after gripper succeededs in grabbing the payload
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*/
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bool grabbed_read_once()
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{
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if (_grabbed_state_cache) {
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_grabbed_state_cache = false;
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return true;
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} else {
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return false;
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}
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}
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// Returns true if Gripper output function is assigned properly
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bool is_valid() const { return _valid; }
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@@ -128,7 +150,10 @@ private:
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// Internal state
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GripperState _state{GripperState::IDLE};
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hrt_abstime _last_command_time{0};
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bool _released_state_cache{false}; // Cached flag that is set once gripper release was successful, gets reset once read
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// Cached flag that is set once gripper release/grab was successful, it must get reset when read.
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bool _released_state_cache{false};
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bool _grabbed_state_cache{false};
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uORB::Publication<gripper_s> _gripper_pub{ORB_ID(gripper)};
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};
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@@ -131,7 +131,7 @@ void PayloadDeliverer::gripper_update(const hrt_abstime &now)
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_gripper.update();
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// Publish a successful gripper release acknowledgement
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// Publish a successful gripper release / grab acknowledgement
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if (_gripper.released_read_once()) {
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vehicle_command_ack_s vcmd_ack{};
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vcmd_ack.timestamp = now;
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@@ -140,7 +140,18 @@ void PayloadDeliverer::gripper_update(const hrt_abstime &now)
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// Ideally, we need to fill out target_system and target_component to match the vehicle_command we are acknowledging for
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// But since we are not tracking the vehicle command's source system & component, we don't fill it out for now.
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_vehicle_command_ack_pub.publish(vcmd_ack);
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PX4_DEBUG("Payload Drop Successful Ack Sent!");
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PX4_DEBUG("Payload Release Successful Ack Sent!");
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} else if (_gripper.grabbed_read_once()) {
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vehicle_command_ack_s vcmd_ack{};
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vcmd_ack.timestamp = now;
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vcmd_ack.command = vehicle_command_s::VEHICLE_CMD_DO_GRIPPER;
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vcmd_ack.result = vehicle_command_ack_s::VEHICLE_CMD_RESULT_ACCEPTED;
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// Ideally, we need to fill out target_system and target_component to match the vehicle_command we are acknowledging for
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// But since we are not tracking the vehicle command's source system & component, we don't fill it out for now.
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_vehicle_command_ack_pub.publish(vcmd_ack);
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PX4_DEBUG("Payload Grab Successful Ack Sent!");
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}
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}
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