FlightTaskManual: Smooth flight integration: refactored and checked first half of get_acceleration_xy determining the xy user intention

This commit is contained in:
Matthias Grob
2018-04-05 07:30:12 +02:00
committed by Beat Küng
parent 56b54d7b85
commit 42708ea456
+40 -41
View File
@@ -188,14 +188,14 @@ private:
control::BlockParamFloat _acceleration_z_max_down; /**< max acceleration down */
matrix::Vector2f _stick_input_xy_prev;
matrix::Vector3f _vel_sp_prev; /* velocity setpoint of last loop to calculate setpoint slewrate - acceleration */
enum manual_stick_input {
enum stick_user_intention {
brake,
direction_change,
acceleration,
deceleration
};
manual_stick_input _user_intention_xy = brake; /**< defines what the user intends to do derived from the stick input */
manual_stick_input _user_intention_z = brake; /**< what the user wants to do derived from stick input in z direction */
stick_user_intention _intention_xy_prev = brake; /**< user intension derived from the xy stick input */
stick_user_intention _user_intention_z = brake; /**< user intension derived from the z stick input */
float _manual_jerk_limit_xy = 1.f; /**< jerk limit in manual mode dependent on stick input */
float _manual_jerk_limit_z = 1.f; /**< jerk limit in manual mode in z */
systemlib::Hysteresis _manual_direction_change_hysteresis;
@@ -240,64 +240,63 @@ private:
*/
float acceleration_state_dependent_xy = 0.f;
/* get normalized stick input vector */
/* check input stick for zero or direction */
const float stick_xy_norm = stick_xy.norm();
const bool stick_xy_zero = stick_xy_norm <= FLT_EPSILON;
matrix::Vector2f stick_xy_unit = stick_xy;
if (stick_xy_unit.length() > FLT_EPSILON) {
if (!stick_xy_zero) {
stick_xy_unit.normalize();
}
const float stick_xy_prev_norm = _stick_input_xy_prev.norm();
const bool stick_xy_prev_zero = stick_xy_prev_norm <= FLT_EPSILON;
matrix::Vector2f stick_xy_prev_unit = _stick_input_xy_prev;
if (stick_xy_prev_unit.length() > FLT_EPSILON) {
if (!stick_xy_prev_zero) {
stick_xy_prev_unit.normalize();
}
/* check if stick direction and current velocity are within 60angle */
const bool is_aligned = (stick_xy_unit * stick_xy_prev_unit) > 0.5f;
/* check if zero input stick */
const bool is_prev_zero = (fabsf(_stick_input_xy_prev.length()) <= FLT_EPSILON);
const bool is_current_zero = (fabsf(stick_xy.length()) <= FLT_EPSILON);
/* check if stick direction and current velocity are within 60 angle cos(60) = 0.5 */
const bool previous_stick_aligned = (stick_xy_unit * stick_xy_prev_unit) > 0.5f;
/* check acceleration */
const bool do_acceleration = is_prev_zero || (is_aligned &&
((stick_xy.length() > _stick_input_xy_prev.length()) || (fabsf(stick_xy.length() - 1.0f) < FLT_EPSILON)));
const bool do_acceleration = stick_xy_prev_zero || (previous_stick_aligned &&
((stick_xy_norm > stick_xy_prev_norm) || (fabsf(stick_xy_norm - 1.0f) < FLT_EPSILON)));
const bool do_deceleration = (is_aligned && (stick_xy.length() <= _stick_input_xy_prev.length()));
const bool do_deceleration = (previous_stick_aligned && (stick_xy_norm <= stick_xy_prev_norm));
const bool do_direction_change = !is_aligned;
const bool do_direction_change = !previous_stick_aligned;
manual_stick_input intention;
stick_user_intention intention_xy;
if (is_current_zero) {
if (stick_xy_zero) {
/* we want to stop */
intention = brake;
intention_xy = brake;
} else if (do_acceleration) {
/* we do manual acceleration */
intention = acceleration;
intention_xy = acceleration;
} else if (do_deceleration) {
/* we do manual deceleration */
intention = deceleration;
intention_xy = deceleration;
} else if (do_direction_change) {
/* we have a direction change */
intention = direction_change;
intention_xy = direction_change;
} else {
/* catchall: acceleration */
intention = acceleration;
intention_xy = acceleration;
}
/*
* update user intention
* execute the user intention
*/
/* we always want to break starting with slow deceleration */
if ((_user_intention_xy != brake) && (intention == brake)) {
if ((_intention_xy_prev != brake) && (intention_xy == brake)) {
if (_jerk_hor_max.get() > _jerk_hor_min.get()) {
_manual_jerk_limit_xy = (_jerk_hor_max.get() - _jerk_hor_min.get()) / _velocity_hor_manual.get() *
@@ -322,10 +321,10 @@ private:
}
switch (_user_intention_xy) {
switch (_intention_xy_prev) {
case brake: {
if (intention != brake) {
_user_intention_xy = acceleration;
if (intention_xy != brake) {
_intention_xy_prev = acceleration;
/* we initialize with lowest acceleration */
acceleration_state_dependent_xy = _deceleration_hor_slow.get();
}
@@ -344,17 +343,17 @@ private:
/* exit direction change if one of the condition is met */
if (intention == brake) {
_user_intention_xy = intention;
if (intention_xy == brake) {
_intention_xy_prev = intention_xy;
} else if (stick_vel_aligned) {
_user_intention_xy = acceleration;
_intention_xy_prev = acceleration;
} else if (_manual_direction_change_hysteresis.get_state()) {
/* TODO: find conditions which are always continuous
* only if stick input is large*/
if (stick_xy.length() > 0.6f) {
if (stick_xy_norm > 0.6f) {
acceleration_state_dependent_xy = _acceleration_hor_max.get();
}
}
@@ -363,9 +362,9 @@ private:
}
case acceleration: {
_user_intention_xy = intention;
_intention_xy_prev = intention_xy;
if (_user_intention_xy == direction_change) {
if (_intention_xy_prev == direction_change) {
_vel_sp_prev(0) = _velocity(0);
_vel_sp_prev(1) = _velocity(1);
}
@@ -374,9 +373,9 @@ private:
}
case deceleration: {
_user_intention_xy = intention;
_intention_xy_prev = intention_xy;
if (_user_intention_xy == direction_change) {
if (_intention_xy_prev == direction_change) {
_vel_sp_prev(0) = _velocity(0);
_vel_sp_prev(1) = _velocity(1);
}
@@ -388,7 +387,7 @@ private:
/*
* apply acceleration based on state
*/
switch (_user_intention_xy) {
switch (_intention_xy_prev) {
case brake: {
/* limit jerk when braking to zero */
@@ -407,14 +406,14 @@ private:
case direction_change: {
/* limit acceleration linearly on stick input*/
acceleration_state_dependent_xy = (_acceleration_hor_manual.get() - _deceleration_hor_slow.get()) * stick_xy.length() +
acceleration_state_dependent_xy = (_acceleration_hor_manual.get() - _deceleration_hor_slow.get()) * stick_xy_norm +
_deceleration_hor_slow.get();
break;
}
case acceleration: {
/* limit acceleration linearly on stick input*/
float acc_limit = (_acceleration_hor_manual.get() - _deceleration_hor_slow.get()) * stick_xy.length()
float acc_limit = (_acceleration_hor_manual.get() - _deceleration_hor_slow.get()) * stick_xy_norm
+ _deceleration_hor_slow.get();
if (acceleration_state_dependent_xy > acc_limit) {
@@ -460,7 +459,7 @@ private:
const bool is_current_zero = (fabsf(stick_z) <= FLT_EPSILON);
/* default is acceleration */
manual_stick_input intention = acceleration;
stick_user_intention intention = acceleration;
/* check zero input stick */
if (is_current_zero) {