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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-07-07 14:00:35 +08:00
sign bug fix and clean up
This commit is contained in:
committed by
Mathieu Bresciani
parent
60befdce5b
commit
4212ae8b87
@@ -70,13 +70,16 @@ bool CollisionPrevention::isZero(const Vector2f &vec, const float limit) const
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return (vec(0) < limit && vec(0) > -limit) && (vec(1) < limit && vec(1) > -limit);
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}
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void CollisionPrevention::update_velocity_constraints(const float max_acc, Vector2f &setpoint)
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void CollisionPrevention::calculate_constrained_setpoint(const float max_acc, Vector2f &setpoint)
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{
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const obstacle_distance_s &obstacle_distance = _sub_obstacle_distance->get();
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Vector2f setpoint_sqrd = setpoint * setpoint.norm();
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float slide_max_rad = 1.57f;
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PX4_INFO_RAW("_______________________START with SP [%.3f, %.3f]\n", (double)setpoint(0), (double)setpoint(1));
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//The maximum velocity formula contains a square root, therefore the whole calculation is done with squared norms.
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//that way the root does not have to be calculated for every range bin but once at the end.
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Vector2f setpoint_sqrd = setpoint * setpoint.norm();
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//Limit the deviation of the adapted setpoint from the originally given joystick input (slightly less than 90 degrees)
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float max_slide_angle_rad = 1.2f;
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if (hrt_elapsed_time(&obstacle_distance.timestamp) < RANGE_STREAM_TIMEOUT_US && !isZero(setpoint, 1e-3)) {
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@@ -89,29 +92,29 @@ void CollisionPrevention::update_velocity_constraints(const float max_acc, Vecto
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float distance = obstacle_distance.distances[i] / 100.0f; //convert to meters
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float angle = math::radians((float)i * obstacle_distance.increment);
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//max velocity squared in bin direction
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//max velocity squared in current bin direction
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float vel_max_sqrd = max_acc * (distance - _param_mpc_col_prev_d.get());
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if (distance < _param_mpc_col_prev_d.get()) {
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vel_max_sqrd = 0.f;
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}
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//limit setpoint
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//split current setpoint into parallel and orthogonal components with respect to the current bin direction
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Vector2f bin_direction = {cos(angle), sin(angle)};
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Vector2f orth_direction = {sin(angle), cos(angle)};
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Vector2f orth_direction = {-sin(angle), cos(angle)};
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float sp_parallel = setpoint_sqrd.dot(bin_direction);
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float sp_orth = setpoint_sqrd.dot(orth_direction);
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//limit the setpoint to respect vel_max by subtracting from the parallel component
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if (sp_parallel > vel_max_sqrd) {
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Vector2f setpoint_temp = setpoint_sqrd - (sp_parallel - vel_max_sqrd) * bin_direction;
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//limit sliding angle
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float angle_demanded_temp = acos(setpoint_temp.dot(setpoint) / (setpoint_temp.norm() * setpoint.norm()));
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float angle_diff_temp_orig = acos(setpoint_temp.dot(setpoint) / (setpoint_temp.norm() * setpoint.norm()));
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if (angle_demanded_temp > slide_max_rad) {
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if (angle_diff_temp_orig > max_slide_angle_rad) {
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float angle_diff_bin = acos(sp_parallel / setpoint_sqrd.norm());
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float orth_len = vel_max_sqrd * tan(angle_diff_bin + slide_max_rad);
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float orth_len = vel_max_sqrd * tan(angle_diff_bin + max_slide_angle_rad);
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if (sp_orth > 0) {
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setpoint_temp = vel_max_sqrd * bin_direction + orth_len * orth_direction;
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@@ -119,17 +122,14 @@ void CollisionPrevention::update_velocity_constraints(const float max_acc, Vecto
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} else {
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setpoint_temp = vel_max_sqrd * bin_direction - orth_len * orth_direction;
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}
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PX4_INFO_RAW("sliding angle limited from %.3f to %.3f\n", (double)angle_demanded_temp, (double)slide_max_rad);
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}
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setpoint_sqrd = setpoint_temp;
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PX4_INFO_RAW("vel_lim %.3f parallel component %.3f SP sqrd [%.3f, %.3f]\n", (double)vel_max_sqrd, (double)sp_parallel,
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(double)setpoint_sqrd(0), (double)setpoint_sqrd(1));
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}
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}
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}
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//take the squared root
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if (!isZero(setpoint_sqrd, 1e-3)) {
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setpoint = setpoint_sqrd.normalized() * std::sqrt(setpoint_sqrd.norm());
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@@ -137,8 +137,6 @@ void CollisionPrevention::update_velocity_constraints(const float max_acc, Vecto
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setpoint.zero();
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}
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PX4_INFO_RAW("Final SP [%.3f, %.3f] \n", (double)setpoint(0), (double)setpoint(1));
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} else if (_last_message + MESSAGE_THROTTLE_US < hrt_absolute_time()) {
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mavlink_log_critical(&_mavlink_log_pub, "No range data received");
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_last_message = hrt_absolute_time();
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@@ -150,7 +148,7 @@ void CollisionPrevention::modifySetpoint(Vector2f &original_setpoint, const floa
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{
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//calculate movement constraints based on range data
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Vector2f new_setpoint = original_setpoint;
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update_velocity_constraints(max_acc, new_setpoint);
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calculate_constrained_setpoint(max_acc, new_setpoint);
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//warn user if collision prevention starts to interfere
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bool currently_interfering = (new_setpoint(0) < original_setpoint(0) - 0.05f * max_speed
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@@ -92,6 +92,6 @@ private:
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bool isZero(const matrix::Vector2f &vec, const float limit) const;
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void update_velocity_constraints(const float max_acc, matrix::Vector2f &setpoint);
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void calculate_constrained_setpoint(const float max_acc, matrix::Vector2f &setpoint);
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};
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