CA: rename ControlAllocation::getEffectivenessMatrix to getEffectivenessMatrixAllocation

Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
This commit is contained in:
Silvan Fuhrer 2024-05-28 09:14:07 +02:00
parent 6aa2c0b6dc
commit 41393f0618
2 changed files with 3 additions and 2 deletions

View File

@ -150,7 +150,7 @@ public:
*
* @return Effectiveness matrix
*/
const matrix::Matrix<float, NUM_AXES, NUM_ACTUATORS> &getEffectivenessMatrix() const { return _effectiveness; }
const matrix::Matrix<float, NUM_AXES, NUM_ACTUATORS> &getEffectivenessMatrixAllocation() const { return _effectiveness; }
/**
* Set the minimum actuator values

View File

@ -815,7 +815,8 @@ int ControlAllocator::print_status()
// Print current effectiveness matrix
for (int i = 0; i < _num_control_allocation; ++i) {
const ActuatorEffectiveness::EffectivenessMatrix &effectiveness = _control_allocation[i]->getEffectivenessMatrix();
const ActuatorEffectiveness::EffectivenessMatrix &effectiveness =
_control_allocation[i]->getEffectivenessMatrixAllocation();
if (_num_control_allocation > 1) {
PX4_INFO("Instance: %i", i);