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tecs and l1 switch to matrix math library (#409)
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+30
-79
@@ -70,38 +70,19 @@
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class __EXPORT ECL_L1_Pos_Controller
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{
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public:
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ECL_L1_Pos_Controller() :
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_lateral_accel(0.0),
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_L1_distance(20.0),
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_circle_mode(false),
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_nav_bearing(0.0),
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_bearing_error(0.0),
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_crosstrack_error(0.0),
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_target_bearing(0.0),
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_L1_period(25.0),
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_L1_damping(0.75),
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_L1_ratio(5.0),
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_K_L1(2.0),
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_heading_omega(1.0),
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_roll_lim_rad(math::radians(10.0))
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{
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}
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/**
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* The current target bearing
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*
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* @return bearing angle (-pi..pi, in NED frame)
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*/
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float nav_bearing();
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float nav_bearing() { return _wrap_pi(_nav_bearing); }
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/**
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* Get lateral acceleration demand.
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*
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* @return Lateral acceleration in m/s^2
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*/
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float nav_lateral_acceleration_demand();
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float nav_lateral_acceleration_demand() { return _lateral_accel; }
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/**
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* Heading error.
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@@ -109,16 +90,14 @@ public:
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* The heading error is either compared to the current track
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* or to the tangent of the current loiter radius.
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*/
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float bearing_error();
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float bearing_error() { return _bearing_error; }
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/**
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* Bearing from aircraft to current target.
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*
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* @return bearing angle (-pi..pi, in NED frame)
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*/
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float target_bearing();
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float target_bearing() { return _target_bearing; }
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/**
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* Get roll angle setpoint for fixed wing.
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@@ -127,32 +106,26 @@ public:
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*/
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float nav_roll();
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/**
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* Get the current crosstrack error.
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*
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* @return Crosstrack error in meters.
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*/
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float crosstrack_error();
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float crosstrack_error() { return _crosstrack_error; }
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/**
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* Returns true if the loiter waypoint has been reached
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*/
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bool reached_loiter_target();
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bool reached_loiter_target() { return _circle_mode; }
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/**
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* Returns true if following a circle (loiter)
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*/
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bool circle_mode() {
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return _circle_mode;
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}
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bool circle_mode() { return _circle_mode; }
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/**
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* Get the switch distance
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*
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*
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* This is the distance at which the system will
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* switch to the next waypoint. This depends on the
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* period and damping
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@@ -161,7 +134,6 @@ public:
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*/
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float switch_distance(float waypoint_switch_radius);
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/**
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* Navigate between two waypoints
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*
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@@ -172,9 +144,8 @@ public:
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*
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* @return sets _lateral_accel setpoint
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*/
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void navigate_waypoints(const math::Vector<2> &vector_A, const math::Vector<2> &vector_B, const math::Vector<2> &vector_curr_position,
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const math::Vector<2> &ground_speed);
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void navigate_waypoints(const matrix::Vector2f &vector_A, const matrix::Vector2f &vector_B,
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const matrix::Vector2f &vector_curr_position, const matrix::Vector2f &ground_speed);
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/**
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* Navigate on an orbit around a loiter waypoint.
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@@ -184,9 +155,8 @@ public:
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*
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* @return sets _lateral_accel setpoint
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*/
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void navigate_loiter(const math::Vector<2> &vector_A, const math::Vector<2> &vector_curr_position, float radius, int8_t loiter_direction,
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const math::Vector<2> &ground_speed_vector);
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void navigate_loiter(const matrix::Vector2f &vector_A, const matrix::Vector2f &vector_curr_position, float radius,
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int8_t loiter_direction, const matrix::Vector2f &ground_speed_vector);
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/**
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* Navigate on a fixed bearing.
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@@ -197,8 +167,7 @@ public:
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*
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* @return sets _lateral_accel setpoint
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*/
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void navigate_heading(float navigation_heading, float current_heading, const math::Vector<2> &ground_speed);
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void navigate_heading(float navigation_heading, float current_heading, const matrix::Vector2f &ground_speed);
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/**
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* Keep the wings level.
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@@ -208,58 +177,40 @@ public:
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*/
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void navigate_level_flight(float current_heading);
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/**
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* Set the L1 period.
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*/
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void set_l1_period(float period) {
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_L1_period = period;
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/* calculate the ratio introduced in [2] */
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_L1_ratio = 1.0f / M_PI_F * _L1_damping * _L1_period;
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/* calculate normalized frequency for heading tracking */
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_heading_omega = sqrtf(2.0f) * M_PI_F / _L1_period;
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}
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void set_l1_period(float period);
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/**
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* Set the L1 damping factor.
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*
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* The original publication recommends a default of sqrt(2) / 2 = 0.707
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*/
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void set_l1_damping(float damping) {
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_L1_damping = damping;
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/* calculate the ratio introduced in [2] */
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_L1_ratio = 1.0f / M_PI_F * _L1_damping * _L1_period;
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/* calculate the L1 gain (following [2]) */
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_K_L1 = 4.0f * _L1_damping * _L1_damping;
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}
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void set_l1_damping(float damping);
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/**
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* Set the maximum roll angle output in radians
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*
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*/
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void set_l1_roll_limit(float roll_lim_rad) {
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_roll_lim_rad = roll_lim_rad;
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}
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void set_l1_roll_limit(float roll_lim_rad) { _roll_lim_rad = roll_lim_rad; }
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private:
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float _lateral_accel; ///< Lateral acceleration setpoint in m/s^2
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float _L1_distance; ///< L1 lead distance, defined by period and damping
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bool _circle_mode; ///< flag for loiter mode
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float _nav_bearing; ///< bearing to L1 reference point
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float _bearing_error; ///< bearing error
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float _crosstrack_error; ///< crosstrack error in meters
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float _target_bearing; ///< the heading setpoint
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float _lateral_accel{0.0f}; ///< Lateral acceleration setpoint in m/s^2
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float _L1_distance{20.0f}; ///< L1 lead distance, defined by period and damping
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bool _circle_mode{false}; ///< flag for loiter mode
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float _nav_bearing{0.0f}; ///< bearing to L1 reference point
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float _bearing_error{0.0f}; ///< bearing error
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float _crosstrack_error{0.0f}; ///< crosstrack error in meters
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float _target_bearing{0.0f}; ///< the heading setpoint
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float _L1_period; ///< L1 tracking period in seconds
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float _L1_damping; ///< L1 damping ratio
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float _L1_ratio; ///< L1 ratio for navigation
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float _K_L1; ///< L1 control gain for _L1_damping
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float _heading_omega; ///< Normalized frequency
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float _L1_period{25.0f}; ///< L1 tracking period in seconds
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float _L1_damping{0.75f}; ///< L1 damping ratio
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float _L1_ratio{5.0f}; ///< L1 ratio for navigation
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float _K_L1{2.0f}; ///< L1 control gain for _L1_damping
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float _heading_omega{1.0f}; ///< Normalized frequency
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float _roll_lim_rad; ///<maximum roll angle
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float _roll_lim_rad{math::radians(30.0f)}; ///<maximum roll angle
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/**
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* Convert a 2D vector from WGS84 to planar coordinates.
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@@ -272,7 +223,7 @@ private:
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* @param wp The point to convert to into the local coordinates, in WGS84 coordinates
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* @return The vector in meters pointing from the reference position to the coordinates
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*/
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math::Vector<2> get_local_planar_vector(const math::Vector<2> &origin, const math::Vector<2> &target) const;
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matrix::Vector2f get_local_planar_vector(const matrix::Vector2f &origin, const matrix::Vector2f &target) const;
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};
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