mc_pos_control: simplify transition with just using triplets

This commit is contained in:
Dennis Mannhart
2017-05-10 10:59:41 +02:00
parent a98c0ef25d
commit 32685338c9
@@ -244,8 +244,6 @@ private:
bool _hold_offboard_z = false;
bool _limit_vel_xy = false;
bool _transition_to_non_manual = false;
math::Vector<3> _thrust_int;
math::Vector<3> _pos;
@@ -763,13 +761,6 @@ MulticopterPositionControl::poll_subscriptions()
!PX4_ISFINITE(_pos_sp_triplet.current.alt)) {
_pos_sp_triplet.current.valid = false;
}
/* to avoid time scheduling issue that occurs when the navigator has not updated the triplet
* but the mc_pos_control already received a non-manual control flag
*/
if (_transition_to_non_manual && !_control_mode.flag_control_manual_enabled) {
_transition_to_non_manual = false;
}
}
orb_check(_home_pos_sub, &updated);
@@ -1604,6 +1595,7 @@ void MulticopterPositionControl::control_auto(float dt)
}
} else {
/* idle or triplet not valid, set velocity setpoint to zero */
_vel_sp.zero();
_run_pos_control = false;
@@ -1678,15 +1670,15 @@ MulticopterPositionControl::do_control(float dt)
control_manual(dt);
_mode_auto = false;
_transition_to_non_manual = true;
/* we set tiplets to false
* this ensures that when switching to auto, the position
* controller will not use the old triplets but waits until triplets
* have been updated */
_pos_sp_triplet.current.valid = false;
_hold_offboard_xy = false;
_hold_offboard_z = false;
} else if (_transition_to_non_manual) {
/* we reuse the previous setpoints */
calculate_thrust_setpoint(dt);
} else {
control_non_manual(dt);
}