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LandDetector:
- constructor initalization fix - set trigger time for ground contact hysteresis - updated ground_contact_state logic MulticopterLandDetector: - added hysteresis for ground_contact VtolLandDetector: - get_ground_contact_state function that return the one form MultcopterLandDetector FixedWingLandDetector: - get_ground_contact_state with a return false: requires implementation
This commit is contained in:
committed by
Lorenz Meier
parent
f961a12d9a
commit
2f164602b4
@@ -52,14 +52,18 @@ namespace land_detector
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LandDetector::LandDetector() :
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_landDetectedPub(nullptr),
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_landDetected{0, false, false},
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_parameterSub(0),
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_state{},
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_freefall_hysteresis(false),
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_landed_hysteresis(true),
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_ground_contact_hysteresis(false),
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_taskShouldExit(false),
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_taskIsRunning(false),
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_work{}
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{
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// Use Trigger time when transitioning from in-air (false) to landed (true).
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// Use Trigger time when transitioning from in-air (false) to landed (true) / ground contact (true).
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_landed_hysteresis.set_hysteresis_time_from(false, LAND_DETECTOR_TRIGGER_TIME_US);
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_ground_contact_hysteresis.set_hysteresis_time_from(false, GROUND_CONTACT_TRIGGER_TIME_US);
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}
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LandDetector::~LandDetector()
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@@ -98,6 +102,7 @@ void LandDetector::_cycle()
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_landDetected.timestamp = hrt_absolute_time();
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_landDetected.landed = false;
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_landDetected.freefall = false;
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_landDetected.ground_contact = false;
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// Initialize uORB topics.
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_initialize_topics();
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@@ -116,15 +121,18 @@ void LandDetector::_cycle()
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bool landDetected = (_state == LandDetectionState::LANDED);
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bool freefallDetected = (_state == LandDetectionState::FREEFALL);
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bool groundContactDetected = ( _state == LandDetectionState::GROUND_CONTACT);
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// Only publish very first time or when the result has changed.
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if ((_landDetectedPub == nullptr) ||
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(_landDetected.landed != landDetected) ||
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(_landDetected.freefall != freefallDetected)) {
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(_landDetected.freefall != freefallDetected) ||
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(_landDetected.ground_contact != groundContactDetected)) {
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_landDetected.timestamp = hrt_absolute_time();
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_landDetected.landed = (_state == LandDetectionState::LANDED);
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_landDetected.freefall = (_state == LandDetectionState::FREEFALL);
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_landDetected.ground_contact = (_state == LandDetectionState::GROUND_CONTACT);
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int instance;
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orb_publish_auto(ORB_ID(vehicle_land_detected), &_landDetectedPub, &_landDetected,
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@@ -160,15 +168,26 @@ void LandDetector::_check_params(const bool force)
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void LandDetector::_update_state()
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{
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/* ground contact and landed can be true simultaneously but only one state can be true at a particular time
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* with higher priority for landed */
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bool groundContact = _get_ground_contact_state();
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bool landed = _get_landed_state();
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bool freefall = _get_freefall_state();
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_ground_contact_hysteresis.set_state_and_update(groundContact);
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_landed_hysteresis.set_state_and_update(landed);
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_freefall_hysteresis.set_state_and_update(_get_freefall_state());
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_freefall_hysteresis.set_state_and_update(freefall);
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if (_freefall_hysteresis.get_state()) {
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_state = LandDetectionState::FREEFALL;
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} else if (_landed_hysteresis.get_state()) {
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_state = LandDetectionState::LANDED;
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/* need to set ground_contact_state to false */
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_ground_contact_hysteresis.set_state_and_update(false);
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} else if (_ground_contact_hysteresis.get_state()){
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_state = LandDetectionState::GROUND_CONTACT;
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} else {
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_state = LandDetectionState::FLYING;
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