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matlab: Add scripts to calculate rotation conversions for 321 or 312 Euler sequences
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@@ -0,0 +1,15 @@
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t2 = sin(yaw);
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t3 = cos(yaw);
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t4 = sin(pitch);
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t5 = cos(pitch);
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t6 = sin(roll);
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t7 = cos(roll);
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A0[0][0] = t3*t5-t2*t4*t6;
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A0[0][1] = -t2*t7;
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A0[0][2] = t3*t4+t2*t5*t6;
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A0[1][0] = t2*t5+t3*t4*t6;
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A0[1][1] = t3*t7;
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A0[1][2] = t2*t4-t3*t5*t6;
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A0[2][0] = -t4*t7;
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A0[2][1] = t6;
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A0[2][2] = t5*t7;
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@@ -0,0 +1,15 @@
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t2 = cos(yaw);
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t3 = sin(roll);
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t4 = sin(yaw);
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t5 = cos(roll);
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t6 = sin(pitch);
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t7 = cos(pitch);
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A0[0][0] = t2*t7;
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A0[0][1] = -t4*t5+t2*t3*t6;
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A0[0][2] = t3*t4+t2*t5*t6;
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A0[1][0] = t4*t7;
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A0[1][1] = t2*t5+t3*t4*t6;
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A0[1][2] = -t2*t3+t4*t5*t6;
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A0[2][0] = -t6;
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A0[2][1] = t3*t7;
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A0[2][2] = t5*t7;
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@@ -0,0 +1,17 @@
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float t2 = q1*q2*2.0;
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float t3 = q0*q0;
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float t4 = q1*q1;
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float t5 = q2*q2;
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float t6 = q3*q3;
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float t7 = q0*q2*2.0;
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float t8 = q1*q3*2.0;
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float t9 = q2*q3*2.0;
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A0[0][0] = t3+t4-t5-t6;
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A0[0][1] = t2-q0*q3*2.0;
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A0[0][2] = t7+t8;
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A0[1][0] = t2+q0*q3*2.0;
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A0[1][1] = t3-t4+t5-t6;
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A0[1][2] = t9-q0*q1*2.0;
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A0[2][0] = -t7+t8;
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A0[2][1] = t9+q0*q1*2.0;
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A0[2][2] = t3-t4-t5+t6;
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@@ -0,0 +1,29 @@
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% define roll, pitch and yaw variables
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syms roll pitch yaw 'real'
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% Define yransformaton matrices for rotations about the X,Y and Z body axes
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Xrot = [1 0 0 ; 0 cos(roll) sin(roll) ; 0 -sin(roll) cos(roll)];
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Yrot = [cos(pitch) 0 -sin(pitch) ; 0 1 0 ; sin(pitch) 0 cos(pitch)];
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Zrot = [cos(yaw) sin(yaw) 0 ; -sin(yaw) cos(yaw) 0 ; 0 0 1];
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% calculate the tranformation matrix from body to navigation frame resulting from
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% a rotation in yaw, roll, pitch order
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Tbn_312 = transpose(Yrot*Xrot*Zrot)
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% convert to c code and save
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ccode(Tbn_312,'file','Tbn_312.c');
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fix_c_code('Tbn_312.c');
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% define the quaternion elements
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syms q0 q1 q2 q3 'real'
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% calculate the tranformation matrix from body to navigation frame as a
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% function of the quaternions
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Tbn_quat = Quat2Tbn([q0;q1;q2;q3]);
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% calculate the y,x terms required for calculation fo the yaw angle
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yaw_input_312 = [-Tbn_quat(1,2);Tbn_quat(2,2)];
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% convert to c code and save
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ccode(yaw_input_312,'file','yaw_input_312.c');
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fix_c_code('yaw_input_312.c');
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@@ -0,0 +1,29 @@
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% define roll, pitch and yaw variables
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syms roll pitch yaw 'real'
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% Define yransformaton matrices for rotations about the X,Y and Z body axes
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Xrot = [1 0 0 ; 0 cos(roll) sin(roll) ; 0 -sin(roll) cos(roll)];
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Yrot = [cos(pitch) 0 -sin(pitch) ; 0 1 0 ; sin(pitch) 0 cos(pitch)];
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Zrot = [cos(yaw) sin(yaw) 0 ; -sin(yaw) cos(yaw) 0 ; 0 0 1];
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% calculate the tranformation matrix from body to navigation frame resulting from
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% a rotation in yaw, pitch, roll order
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Tbn_321 = transpose(Xrot*Yrot*Zrot)
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% convert to c code and save
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ccode(Tbn_321,'file','Tbn_321.c');
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fix_c_code('Tbn_321.c');
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% define the quaternion elements
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syms q0 q1 q2 q3 'real'
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% calculate the tranformation matrix from body to navigation frame as a
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% function of the quaternions
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Tbn_quat = Quat2Tbn([q0;q1;q2;q3]);
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% calculate the y,x terms required for calculation fo the yaw angle
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yaw_input_321 = [Tbn_quat(1,2);Tbn_quat(1,1)];
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% convert to c code and save
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ccode(yaw_input_321,'file','yaw_input_321.c');
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fix_c_code('yaw_input_321.c');
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@@ -0,0 +1,2 @@
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A0[0][0] = q0*q3*2.0-q1*q2*2.0;
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A0[1][0] = q0*q0-q1*q1+q2*q2-q3*q3;
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@@ -0,0 +1,2 @@
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A0[0][0] = q0*q3*-2.0+q1*q2*2.0;
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A0[1][0] = q0*q0+q1*q1-q2*q2-q3*q3;
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