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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-10-16 13:43:34 +08:00
Trajectory - Add time synchronization between trajectories. Split update(...) function into updateDurations(...) and integrate(...) to be able to insert time synchronization in between.
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@@ -87,6 +87,34 @@ float VelocitySmoothing::computeT1(float accel_prev, float vel_prev, float vel_s
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return math::max(T1, 0.f);
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}
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float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev, float vel_setpoint, float max_jerk)
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{
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float a = -max_jerk;
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float b = max_jerk * T123 - accel_prev;
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float delta = T123 * T123 * max_jerk * max_jerk + 2.f * T123 * accel_prev * max_jerk - accel_prev * accel_prev
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+ 4.f * max_jerk * (vel_prev - vel_setpoint);
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float sqrt_delta = sqrtf(delta);
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float denominator_inv = 1.f / (2.f * a);
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float T1_plus = math::max((-b + sqrt_delta) * denominator_inv, 0.f);
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float T1_minus = math::max((-b - sqrt_delta) * denominator_inv, 0.f);
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float T3_plus = computeT3(T1_plus, accel_prev, max_jerk);
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float T3_minus = computeT3(T1_minus, accel_prev, max_jerk);
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float T13_plus = T1_plus + T3_plus;
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float T13_minus = T1_minus + T3_minus;
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float T1 = 0.f;
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if (T13_plus > T123) {
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T1 = T1_minus;
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} else if (T13_minus > T123){
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T1 = T1_plus;
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}
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return T1;
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}
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float VelocitySmoothing::computeT2(float T1, float T3, float accel_prev, float vel_prev, float vel_setpoint,
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float max_jerk)
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@@ -97,16 +125,22 @@ float VelocitySmoothing::computeT2(float T1, float T3, float accel_prev, float v
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return math::max(T2, 0.f);
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}
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float VelocitySmoothing::computeT2(float T123, float T1, float T3)
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{
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float T2 = T123 - T1 - T3;
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return math::max(T2, 0.f);
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}
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float VelocitySmoothing::computeT3(float T1, float accel_prev, float max_jerk)
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{
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float T3 = accel_prev / max_jerk + T1;
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return math::max(T3, 0.f);
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}
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void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev, float pos_prev, float dt,
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void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev, float pos_prev,
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float &accel_out, float &vel_out, float &pos_out)
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{
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accel_out = jerk * dt + accel_prev;
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accel_out = jerk * _dt + accel_prev;
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if (accel_out > _max_accel) {
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accel_out = _max_accel;
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@@ -115,7 +149,7 @@ void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev,
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accel_out = -_max_accel;
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}
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vel_out = dt * 0.5f * (accel_out + accel_prev) + vel_prev;
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vel_out = _dt * 0.5f * (accel_out + accel_prev) + vel_prev;
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if (vel_out > _max_vel) {
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vel_out = _max_vel;
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@@ -124,50 +158,68 @@ void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev,
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vel_out = -_max_vel;
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}
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pos_out = dt / 3.f * (vel_out + accel_prev * dt * 0.5f + 2.f * vel_prev) + _pos;
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pos_out = _dt / 3.f * (vel_out + accel_prev * _dt * 0.5f + 2.f * vel_prev) + _pos;
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}
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void VelocitySmoothing::update(float dt, float pos, float vel_setpoint, float &vel_setpoint_smooth,
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float &pos_setpoint_smooth)
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void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
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{
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float T1, T2, T3;
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/* Depending of the direction, start accelerating positively or negatively */
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const float max_jerk = (vel_setpoint - _vel > 0.f) ? _max_jerk : -_max_jerk;
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_max_jerk_T1 = (vel_setpoint - _vel > 0.f) ? _max_jerk : -_max_jerk;
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// compute increasing acceleration time
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float T1 = computeT1(_accel, _vel, vel_setpoint, max_jerk);
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if (PX4_ISFINITE(T123)) {
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T1 = computeT1(T123, _accel, _vel, vel_setpoint, _max_jerk_T1);
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} else {
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T1 = computeT1(_accel, _vel, vel_setpoint, _max_jerk_T1);
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}
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/* Force T1/2/3 to zero if smaller than an epoch to avoid chattering */
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if (T1 < dt) {
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if (T1 < _dt) {
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T1 = 0.f;
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}
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// compute decreasing acceleration time
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float T3 = computeT3(T1, _accel, max_jerk);
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T3 = computeT3(T1, _accel, _max_jerk_T1);
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if (T3 < dt) {
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if (T3 < _dt) {
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T3 = 0.f;
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}
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// compute constant acceleration time
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float T2 = computeT2(T1, T3, _accel, _vel, vel_setpoint, max_jerk);
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if (PX4_ISFINITE(T123)) {
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T2 = computeT2(T123, T1, T3);
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} else {
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T2 = computeT2(T1, T3, _accel, _vel, vel_setpoint, _max_jerk_T1);
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}
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if (T2 < dt) {
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if (T2 < _dt) {
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T2 = 0.f;
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}
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_T1 = T1;
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_T2 = T2;
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_T3 = T3;
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_vel_sp = vel_setpoint;
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}
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void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth,
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float &pos_setpoint_smooth)
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{
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/* Integrate the trajectory */
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float accel_new, vel_new, pos_new;
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integrateT(_jerk, _accel, _vel, _pos, dt, accel_new, vel_new, pos_new);
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integrateT(_jerk, _accel, _vel, _pos, accel_new, vel_new, pos_new);
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/* Apply correct jerk (min, max or zero) */
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if (T1 > 0.f) {
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_jerk = max_jerk;
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if (_T1 > 0.f) {
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_jerk = _max_jerk_T1;
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} else if (T2 > 0.f) {
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} else if (_T2 > 0.f) {
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_jerk = 0.f;
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} else if (T3 > 0.f) {
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_jerk = -max_jerk;
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} else if (_T3 > 0.f) {
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_jerk = -_max_jerk_T1;
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} else {
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_jerk = 0.f;
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@@ -188,4 +240,23 @@ void VelocitySmoothing::update(float dt, float pos, float vel_setpoint, float &v
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pos_setpoint_smooth = _pos;
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}
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void VelocitySmoothing::timeSynchronization(VelocitySmoothing traj[3], int n_traj)
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{
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float desired_time = 0.f;
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int longest_traj_index = 0;
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for (int i = 0; i < n_traj; i++) {
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const float T123 = traj[i].getTotalTime();
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if (T123 > desired_time) {
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desired_time = T123;
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longest_traj_index = i;
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}
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}
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if (desired_time > FLT_EPSILON) {
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for (int i = 0; i < n_traj; i++) {
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if (i != longest_traj_index) {
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traj[i].updateDurations(traj[i].getVelSp(), desired_time);
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}
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}
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}
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}
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