Trajectory - Add time synchronization between trajectories. Split update(...) function into updateDurations(...) and integrate(...) to be able to insert time synchronization in between.

This commit is contained in:
bresch
2018-11-06 22:17:00 +01:00
committed by Roman Bapst
parent 86463e4ec7
commit 22780efcd0
3 changed files with 156 additions and 28 deletions
@@ -87,6 +87,34 @@ float VelocitySmoothing::computeT1(float accel_prev, float vel_prev, float vel_s
return math::max(T1, 0.f);
}
float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev, float vel_setpoint, float max_jerk)
{
float a = -max_jerk;
float b = max_jerk * T123 - accel_prev;
float delta = T123 * T123 * max_jerk * max_jerk + 2.f * T123 * accel_prev * max_jerk - accel_prev * accel_prev
+ 4.f * max_jerk * (vel_prev - vel_setpoint);
float sqrt_delta = sqrtf(delta);
float denominator_inv = 1.f / (2.f * a);
float T1_plus = math::max((-b + sqrt_delta) * denominator_inv, 0.f);
float T1_minus = math::max((-b - sqrt_delta) * denominator_inv, 0.f);
float T3_plus = computeT3(T1_plus, accel_prev, max_jerk);
float T3_minus = computeT3(T1_minus, accel_prev, max_jerk);
float T13_plus = T1_plus + T3_plus;
float T13_minus = T1_minus + T3_minus;
float T1 = 0.f;
if (T13_plus > T123) {
T1 = T1_minus;
} else if (T13_minus > T123){
T1 = T1_plus;
}
return T1;
}
float VelocitySmoothing::computeT2(float T1, float T3, float accel_prev, float vel_prev, float vel_setpoint,
float max_jerk)
@@ -97,16 +125,22 @@ float VelocitySmoothing::computeT2(float T1, float T3, float accel_prev, float v
return math::max(T2, 0.f);
}
float VelocitySmoothing::computeT2(float T123, float T1, float T3)
{
float T2 = T123 - T1 - T3;
return math::max(T2, 0.f);
}
float VelocitySmoothing::computeT3(float T1, float accel_prev, float max_jerk)
{
float T3 = accel_prev / max_jerk + T1;
return math::max(T3, 0.f);
}
void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev, float pos_prev, float dt,
void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev, float pos_prev,
float &accel_out, float &vel_out, float &pos_out)
{
accel_out = jerk * dt + accel_prev;
accel_out = jerk * _dt + accel_prev;
if (accel_out > _max_accel) {
accel_out = _max_accel;
@@ -115,7 +149,7 @@ void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev,
accel_out = -_max_accel;
}
vel_out = dt * 0.5f * (accel_out + accel_prev) + vel_prev;
vel_out = _dt * 0.5f * (accel_out + accel_prev) + vel_prev;
if (vel_out > _max_vel) {
vel_out = _max_vel;
@@ -124,50 +158,68 @@ void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev,
vel_out = -_max_vel;
}
pos_out = dt / 3.f * (vel_out + accel_prev * dt * 0.5f + 2.f * vel_prev) + _pos;
pos_out = _dt / 3.f * (vel_out + accel_prev * _dt * 0.5f + 2.f * vel_prev) + _pos;
}
void VelocitySmoothing::update(float dt, float pos, float vel_setpoint, float &vel_setpoint_smooth,
float &pos_setpoint_smooth)
void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
{
float T1, T2, T3;
/* Depending of the direction, start accelerating positively or negatively */
const float max_jerk = (vel_setpoint - _vel > 0.f) ? _max_jerk : -_max_jerk;
_max_jerk_T1 = (vel_setpoint - _vel > 0.f) ? _max_jerk : -_max_jerk;
// compute increasing acceleration time
float T1 = computeT1(_accel, _vel, vel_setpoint, max_jerk);
if (PX4_ISFINITE(T123)) {
T1 = computeT1(T123, _accel, _vel, vel_setpoint, _max_jerk_T1);
} else {
T1 = computeT1(_accel, _vel, vel_setpoint, _max_jerk_T1);
}
/* Force T1/2/3 to zero if smaller than an epoch to avoid chattering */
if (T1 < dt) {
if (T1 < _dt) {
T1 = 0.f;
}
// compute decreasing acceleration time
float T3 = computeT3(T1, _accel, max_jerk);
T3 = computeT3(T1, _accel, _max_jerk_T1);
if (T3 < dt) {
if (T3 < _dt) {
T3 = 0.f;
}
// compute constant acceleration time
float T2 = computeT2(T1, T3, _accel, _vel, vel_setpoint, max_jerk);
if (PX4_ISFINITE(T123)) {
T2 = computeT2(T123, T1, T3);
} else {
T2 = computeT2(T1, T3, _accel, _vel, vel_setpoint, _max_jerk_T1);
}
if (T2 < dt) {
if (T2 < _dt) {
T2 = 0.f;
}
_T1 = T1;
_T2 = T2;
_T3 = T3;
_vel_sp = vel_setpoint;
}
void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth,
float &pos_setpoint_smooth)
{
/* Integrate the trajectory */
float accel_new, vel_new, pos_new;
integrateT(_jerk, _accel, _vel, _pos, dt, accel_new, vel_new, pos_new);
integrateT(_jerk, _accel, _vel, _pos, accel_new, vel_new, pos_new);
/* Apply correct jerk (min, max or zero) */
if (T1 > 0.f) {
_jerk = max_jerk;
if (_T1 > 0.f) {
_jerk = _max_jerk_T1;
} else if (T2 > 0.f) {
} else if (_T2 > 0.f) {
_jerk = 0.f;
} else if (T3 > 0.f) {
_jerk = -max_jerk;
} else if (_T3 > 0.f) {
_jerk = -_max_jerk_T1;
} else {
_jerk = 0.f;
@@ -188,4 +240,23 @@ void VelocitySmoothing::update(float dt, float pos, float vel_setpoint, float &v
pos_setpoint_smooth = _pos;
}
void VelocitySmoothing::timeSynchronization(VelocitySmoothing traj[3], int n_traj)
{
float desired_time = 0.f;
int longest_traj_index = 0;
for (int i = 0; i < n_traj; i++) {
const float T123 = traj[i].getTotalTime();
if (T123 > desired_time) {
desired_time = T123;
longest_traj_index = i;
}
}
if (desired_time > FLT_EPSILON) {
for (int i = 0; i < n_traj; i++) {
if (i != longest_traj_index) {
traj[i].updateDurations(traj[i].getVelSp(), desired_time);
}
}
}
}