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Trajectory - Add time synchronization between trajectories. Split update(...) function into updateDurations(...) and integrate(...) to be able to insert time synchronization in between.
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@ -60,6 +60,8 @@ void FlightTaskManualPositionSmoothVel::_updateSetpoints()
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_smoothing[1].setMaxAccel(MPC_ACC_HOR_MAX.get());
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_smoothing[0].setMaxVel(_constraints.speed_xy);
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_smoothing[1].setMaxVel(_constraints.speed_xy);
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_smoothing[0].setDt(_deltatime);
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_smoothing[1].setDt(_deltatime);
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Vector2f vel_xy = Vector2f(&_velocity(0));
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float jerk = _jerk_max.get();
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@ -76,10 +78,15 @@ void FlightTaskManualPositionSmoothVel::_updateSetpoints()
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for (int i = 0; i < 2; ++i) {
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_smoothing[i].setMaxJerk(jerk);
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_smoothing[i].updateDurations(_velocity_setpoint(i));
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}
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VelocitySmoothing::timeSynchronization(_smoothing, 2);
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for (int i = 0; i < 2; ++i) {
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float smoothed_velocity_setpoint, smoothed_position_setpoint;
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_smoothing[i].update(_deltatime, _position(i), _velocity_setpoint(i),
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smoothed_velocity_setpoint, smoothed_position_setpoint);
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_smoothing[i].integrate(_position(i), smoothed_velocity_setpoint, smoothed_position_setpoint);
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_position_setpoint(i) = smoothed_position_setpoint;
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_velocity_setpoint(i) = smoothed_velocity_setpoint;
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}
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@ -87,6 +87,34 @@ float VelocitySmoothing::computeT1(float accel_prev, float vel_prev, float vel_s
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return math::max(T1, 0.f);
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}
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float VelocitySmoothing::computeT1(float T123, float accel_prev, float vel_prev, float vel_setpoint, float max_jerk)
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{
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float a = -max_jerk;
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float b = max_jerk * T123 - accel_prev;
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float delta = T123 * T123 * max_jerk * max_jerk + 2.f * T123 * accel_prev * max_jerk - accel_prev * accel_prev
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+ 4.f * max_jerk * (vel_prev - vel_setpoint);
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float sqrt_delta = sqrtf(delta);
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float denominator_inv = 1.f / (2.f * a);
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float T1_plus = math::max((-b + sqrt_delta) * denominator_inv, 0.f);
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float T1_minus = math::max((-b - sqrt_delta) * denominator_inv, 0.f);
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float T3_plus = computeT3(T1_plus, accel_prev, max_jerk);
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float T3_minus = computeT3(T1_minus, accel_prev, max_jerk);
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float T13_plus = T1_plus + T3_plus;
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float T13_minus = T1_minus + T3_minus;
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float T1 = 0.f;
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if (T13_plus > T123) {
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T1 = T1_minus;
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} else if (T13_minus > T123){
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T1 = T1_plus;
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}
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return T1;
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}
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float VelocitySmoothing::computeT2(float T1, float T3, float accel_prev, float vel_prev, float vel_setpoint,
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float max_jerk)
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@ -97,16 +125,22 @@ float VelocitySmoothing::computeT2(float T1, float T3, float accel_prev, float v
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return math::max(T2, 0.f);
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}
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float VelocitySmoothing::computeT2(float T123, float T1, float T3)
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{
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float T2 = T123 - T1 - T3;
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return math::max(T2, 0.f);
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}
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float VelocitySmoothing::computeT3(float T1, float accel_prev, float max_jerk)
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{
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float T3 = accel_prev / max_jerk + T1;
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return math::max(T3, 0.f);
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}
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void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev, float pos_prev, float dt,
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void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev, float pos_prev,
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float &accel_out, float &vel_out, float &pos_out)
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{
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accel_out = jerk * dt + accel_prev;
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accel_out = jerk * _dt + accel_prev;
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if (accel_out > _max_accel) {
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accel_out = _max_accel;
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@ -115,7 +149,7 @@ void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev,
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accel_out = -_max_accel;
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}
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vel_out = dt * 0.5f * (accel_out + accel_prev) + vel_prev;
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vel_out = _dt * 0.5f * (accel_out + accel_prev) + vel_prev;
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if (vel_out > _max_vel) {
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vel_out = _max_vel;
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@ -124,50 +158,68 @@ void VelocitySmoothing::integrateT(float jerk, float accel_prev, float vel_prev,
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vel_out = -_max_vel;
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}
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pos_out = dt / 3.f * (vel_out + accel_prev * dt * 0.5f + 2.f * vel_prev) + _pos;
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pos_out = _dt / 3.f * (vel_out + accel_prev * _dt * 0.5f + 2.f * vel_prev) + _pos;
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}
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void VelocitySmoothing::update(float dt, float pos, float vel_setpoint, float &vel_setpoint_smooth,
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float &pos_setpoint_smooth)
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void VelocitySmoothing::updateDurations(float vel_setpoint, float T123)
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{
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float T1, T2, T3;
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/* Depending of the direction, start accelerating positively or negatively */
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const float max_jerk = (vel_setpoint - _vel > 0.f) ? _max_jerk : -_max_jerk;
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_max_jerk_T1 = (vel_setpoint - _vel > 0.f) ? _max_jerk : -_max_jerk;
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// compute increasing acceleration time
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float T1 = computeT1(_accel, _vel, vel_setpoint, max_jerk);
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if (PX4_ISFINITE(T123)) {
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T1 = computeT1(T123, _accel, _vel, vel_setpoint, _max_jerk_T1);
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} else {
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T1 = computeT1(_accel, _vel, vel_setpoint, _max_jerk_T1);
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}
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/* Force T1/2/3 to zero if smaller than an epoch to avoid chattering */
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if (T1 < dt) {
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if (T1 < _dt) {
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T1 = 0.f;
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}
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// compute decreasing acceleration time
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float T3 = computeT3(T1, _accel, max_jerk);
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T3 = computeT3(T1, _accel, _max_jerk_T1);
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if (T3 < dt) {
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if (T3 < _dt) {
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T3 = 0.f;
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}
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// compute constant acceleration time
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float T2 = computeT2(T1, T3, _accel, _vel, vel_setpoint, max_jerk);
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if (PX4_ISFINITE(T123)) {
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T2 = computeT2(T123, T1, T3);
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} else {
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T2 = computeT2(T1, T3, _accel, _vel, vel_setpoint, _max_jerk_T1);
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}
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if (T2 < dt) {
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if (T2 < _dt) {
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T2 = 0.f;
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}
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_T1 = T1;
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_T2 = T2;
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_T3 = T3;
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_vel_sp = vel_setpoint;
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}
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void VelocitySmoothing::integrate(float pos, float &vel_setpoint_smooth,
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float &pos_setpoint_smooth)
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{
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/* Integrate the trajectory */
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float accel_new, vel_new, pos_new;
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integrateT(_jerk, _accel, _vel, _pos, dt, accel_new, vel_new, pos_new);
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integrateT(_jerk, _accel, _vel, _pos, accel_new, vel_new, pos_new);
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/* Apply correct jerk (min, max or zero) */
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if (T1 > 0.f) {
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_jerk = max_jerk;
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if (_T1 > 0.f) {
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_jerk = _max_jerk_T1;
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} else if (T2 > 0.f) {
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} else if (_T2 > 0.f) {
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_jerk = 0.f;
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} else if (T3 > 0.f) {
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_jerk = -max_jerk;
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} else if (_T3 > 0.f) {
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_jerk = -_max_jerk_T1;
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} else {
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_jerk = 0.f;
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@ -188,4 +240,23 @@ void VelocitySmoothing::update(float dt, float pos, float vel_setpoint, float &v
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pos_setpoint_smooth = _pos;
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}
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void VelocitySmoothing::timeSynchronization(VelocitySmoothing traj[3], int n_traj)
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{
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float desired_time = 0.f;
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int longest_traj_index = 0;
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for (int i = 0; i < n_traj; i++) {
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const float T123 = traj[i].getTotalTime();
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if (T123 > desired_time) {
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desired_time = T123;
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longest_traj_index = i;
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}
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}
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if (desired_time > FLT_EPSILON) {
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for (int i = 0; i < n_traj; i++) {
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if (i != longest_traj_index) {
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traj[i].updateDurations(traj[i].getVelSp(), desired_time);
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}
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}
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}
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}
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@ -39,6 +39,19 @@
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* @class VelocitySmoothing
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*
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* TODO: document the algorithm
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* |T1| T2 |T3|
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* ___
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* __| |____ __ Jerk
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* |_|
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* ___
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* / \ Acceleration
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* ___/ \___
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* ___
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* ;"
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* /
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* / Velocity
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* ;
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* ----"
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*/
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class VelocitySmoothing
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{
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@ -55,18 +68,22 @@ public:
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void reset(float accel, float vel, float pos);
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/**
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* Update the setpoint and get the smoothed setpoints. This should be called on every cycle.
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* @param dt delta time between last update() call and now [s]
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* @param pos Current vehicle's position
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* Compute T1, T2, T3 depending on the current state and velocity setpoint. This should be called on every cycle.
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* @param vel_setpoint velocity setpoint input
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* @param T123 optional parameter. If set, the total trajectory time will be T123, if not,
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* the algorithm optimizes for time.
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*/
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void updateDurations(float vel_setpoint, float T123 = NAN);
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/**
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* Generate the trajectory (acceleration, velocity and position) by integrating the current jerk
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* @param pos Current vehicle's position (used for position error clamping)
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* @param vel_setpoint_smooth returned smoothed velocity setpoint
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* @param pos_setpoint_smooth returned smoothed position setpoint
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*/
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void update(float dt, float pos, float vel_setpoint, float &vel_setpoint_smooth, float &pos_setpoint_smooth);
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void integrate(float pos, float &vel_setpoint_smooth, float &pos_setpoint_smooth);
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/* Get / Set constraints (constraints can be updated at any time) */
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float getMaxJerk() const { return _max_jerk; }
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void setMaxJerk(float max_jerk) { _max_jerk = max_jerk; }
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@ -76,15 +93,38 @@ public:
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float getMaxVel() const { return _max_vel; }
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void setMaxVel(float max_vel) { _max_vel = max_vel; }
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/* Other getters and setters */
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float getTotalTime() const {return _T1 + _T2 + _T3; }
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float getVelSp() const {return _vel_sp; }
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void setDt(float dt) {_dt = dt; } // delta time between last update() call and now [s]
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/**
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* Synchronize several trajectories to have the same total time. This is required to generate
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* straight lines.
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* The resulting total time is the one of the longest trajectory.
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* @param traj[3] a table of VelocitySmoothing objects
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* n_traj the number of trajectories to be synchronized
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*/
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static void timeSynchronization(VelocitySmoothing traj[3], int n_traj);
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private:
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/**
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* Compute increasing acceleration time
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*/
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inline float computeT1(float accel_prev, float vel_prev, float vel_setpoint, float max_jerk);
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/**
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* Compute increasing acceleration time using total time constraint
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*/
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inline float computeT1(float T123, float accel_prev, float vel_prev, float vel_setpoint, float max_jerk);
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/**
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* Compute constant acceleration time
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*/
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inline float computeT2(float T1, float T3, float accel_prev, float vel_prev, float vel_setpoint, float max_jerk);
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/**
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* Compute constant acceleration time using total time constraint
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*/
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inline float computeT2(float T123, float T1, float T3);
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/**
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* Compute decreasing acceleration time
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*/
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@ -93,7 +133,7 @@ private:
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/**
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* Integrate the jerk, acceleration and velocity to get the new setpoints and states.
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*/
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inline void integrateT(float jerk, float accel_prev, float vel_prev, float pos_prev, float dt,
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inline void integrateT(float jerk, float accel_prev, float vel_prev, float pos_prev,
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float &accel_out, float &vel_out, float &pos_out);
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/* Constraints */
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@ -107,5 +147,15 @@ private:
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float _vel;
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float _pos;
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float _max_jerk_T1 = 0.f; ///< jerk during phase T1 (with correct sign)
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/* Duration of each phase */
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float _T1 = 0.f; // Increasing acceleration
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float _T2 = 0.f; // Constant acceleration
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float _T3 = 0.f; // Decreasing acceleration
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float _vel_sp;
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float _dt = 0.f;
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static constexpr float max_pos_err = 1.f; ///< maximum position error (if above, the position setpoint is locked)
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};
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