Use Hamilton quaternion definition.

This commit is contained in:
James Goppert
2016-08-16 03:59:06 -04:00
parent e6a6b4680c
commit 19554c4470
2 changed files with 27 additions and 11 deletions
+14 -4
View File
@@ -13,6 +13,16 @@
* represents the real part, thus, a quaternion representing a zero-rotation
* is defined as (1,0,0,0).
*
* Using Hamilton Quaternion
* - https://en.wikipedia.org/wiki/Quaternion
* - http://www.iri.upc.edu/people/jsola/JoanSola/objectes/notes/kinematics.pdf
* - Components (q_w, q_v) where q_w is the scalar and q_v is a vector
* - algebrea: i*j = k
* - handedness: right
* - function: passive (rotation operator rotates frames)
* - right-to-left product means local-to-global, q_GL
* default operator v_G = q x v_L x q*
*
* @author James Goppert <james.goppert@gmail.com>
*/
@@ -190,9 +200,9 @@ public:
const Quaternion &p = *this;
Quaternion r;
r(0) = p(0) * q(0) - p(1) * q(1) - p(2) * q(2) - p(3) * q(3);
r(1) = p(0) * q(1) + p(1) * q(0) - p(2) * q(3) + p(3) * q(2);
r(2) = p(0) * q(2) + p(1) * q(3) + p(2) * q(0) - p(3) * q(1);
r(3) = p(0) * q(3) - p(1) * q(2) + p(2) * q(1) + p(3) * q(0);
r(1) = p(0) * q(1) + p(1) * q(0) + p(2) * q(3) - p(3) * q(2);
r(2) = p(0) * q(2) - p(1) * q(3) + p(2) * q(0) + p(3) * q(1);
r(3) = p(0) * q(3) + p(1) * q(2) - p(2) * q(1) + p(3) * q(0);
return r;
}
@@ -239,7 +249,7 @@ public:
{
const Quaternion &q = *this;
Quaternion<Type> v(0, w(0, 0), w(1, 0), w(2, 0));
return v * q * Type(0.5);
return q * v * Type(0.5);
}
/**
+13 -7
View File
@@ -156,6 +156,19 @@ int main()
Quatf q_from_m(m4);
TEST(isEqual(q_from_m, m4));
// quaternion product
Quatf q3(0, 0, 0, 1);
Quatf q4(AxisAnglef(0, 0, float(2*M_PI)));
q4 *= q4;
q4 *= q3;
TEST(isEqual(q3, q4));
q3 = Quatf(0, 0, 0, 1);
q4 = AxisAnglef(0, 0, float(M_PI/2));
q4 *= q4;
q4 *= q3;
TEST(isEqual(Quatf(-1, 0, 0, 0), q4));
// quaternion derivate
Quatf q1(0, 1, 0, 0);
Vector<float, 4> q1_dot = q1.derivative(Vector3f(1, 2, 3));
@@ -163,13 +176,6 @@ int main()
Vector<float, 4> q1_dot_check(data_q_dot_check);
TEST(isEqual(q1_dot, q1_dot_check));
// quaternion product
Quatf q_prod_check(
0.93394439f, 0.0674002f, 0.20851f, 0.28236266f);
TEST(isEqual(q_prod_check, q_check*q_check));
q_check *= q_check;
TEST(isEqual(q_prod_check, q_check));
// Quaternion scalar multiplication
float scalar = 0.5;
Quatf q_scalar_mul(1.0f, 2.0f, 3.0f, 4.0f);