Support more of mathlib function for easier swap in px4.

This commit is contained in:
James Goppert
2016-08-16 19:03:54 -04:00
parent 558777f34c
commit 0eb8aa0c0b
10 changed files with 188 additions and 4 deletions
+30
View File
@@ -41,6 +41,12 @@ public:
{
}
Matrix(const Type data_[][N]) :
_data()
{
memcpy(_data, data_, sizeof(_data));
}
Matrix(const Type *data_) :
_data()
{
@@ -120,6 +126,20 @@ public:
return res;
}
Matrix<Type, M, N> edivide(const Matrix<Type, M, N> &other) const
{
Matrix<Type, M, N> res;
const Matrix<Type, M, N> &self = *this;
for (size_t i = 0; i < M; i++) {
for (size_t j = 0; j < N; j++) {
res(i , j) = self(i, j)/other(i, j);
}
}
return res;
}
Matrix<Type, M, N> operator+(const Matrix<Type, M, N> &other) const
{
Matrix<Type, M, N> res;
@@ -334,6 +354,11 @@ public:
memset(_data, 0, sizeof(_data));
}
inline void zero()
{
setZero();
}
void setAll(Type val)
{
Matrix<Type, M, N> &self = *this;
@@ -360,6 +385,11 @@ public:
}
}
inline void identity()
{
setIdentity();
}
inline void swapRows(size_t a, size_t b)
{
if (a == b) {
+38
View File
@@ -292,6 +292,20 @@ public:
(*this) = (*this) * res;
}
Vector3f conjugate(const Vector3f &vec) {
Quaternion q = *this;
Quaternion v(0, vec(0), vec(1), vec(2));
Quaternion res = q*v*q.inversed();
return Vector3f(res(1), res(2), res(3));
}
Vector3f conjugate_inversed(const Vector3f &vec) {
Quaternion q = *this;
Quaternion v(0, vec(0), vec(1), vec(2));
Quaternion res = q.inversed()*v*q;
return Vector3f(res(1), res(2), res(3));
}
/**
* Rotation quaternion from vector
*
@@ -367,6 +381,30 @@ public:
return vec;
}
/**
* Imaginary components of quaternion
*/
Vector3<Type> imag()
{
Quaternion &q = *this;
return Vector3<Type>(q(1), q(2), q(3));
}
/**
* XXX DEPRECATED, can use assignment or ctor
*/
Quaternion from_dcm(Matrix<Type, 3, 3> dcm) {
return Quaternion(Dcmf(dcm));
}
/**
* XXX DEPRECATED, can use assignment or ctor
*/
Dcm<Type> to_dcm() {
return Dcm<Type>(*this);
}
};
typedef Quaternion<float> Quatf;
+17
View File
@@ -61,11 +61,24 @@ public:
return r;
}
inline Type operator*(const MatrixM1 & b) const {
const Vector &a(*this);
return a.dot(b);
}
inline Vector operator*(float b) const {
return Vector(MatrixM1::operator*(b));
}
Type norm() const {
const Vector &a(*this);
return Type(sqrt(a.dot(a)));
}
inline Type length() const {
return norm();
}
inline void normalize() {
(*this) /= norm();
}
@@ -74,6 +87,10 @@ public:
return (*this) / norm();
}
inline Vector normalized() const {
return unit();
}
Vector pow(Type v) const {
const Vector &a(*this);
Vector r;
+45 -1
View File
@@ -13,6 +13,9 @@
namespace matrix
{
template <typename Type, size_t M, size_t N>
class Matrix;
template <typename Type, size_t M>
class Vector;
@@ -60,10 +63,51 @@ public:
return c;
}
Vector3 operator%(const Matrix31 & b) const {
/**
* Override matrix ops so Vector3 type is returned
*/
inline Vector3 operator+(Vector3 other) const
{
return Matrix31::operator+(other);
}
inline Vector3 operator-(Vector3 other) const
{
return Matrix31::operator-(other);
}
inline Vector3 operator-() const
{
return Matrix31::operator-();
}
inline Vector3 operator*(Type scalar) const
{
return Matrix31::operator*(scalar);
}
inline Type operator*(Vector3 b) const
{
return Vector<Type, 3>::operator*(b);
}
inline Vector3 operator%(const Matrix31 & b) const {
return (*this).cross(b);
}
/**
* Override vector ops so Vector3 type is returned
*/
inline Vector3 unit() const {
return Vector3(Vector<Type, 3>::unit());
}
inline Vector3 normalized() const {
return unit();
}
Dcm<Type> hat() const { // inverse to Dcm.vee() operation
const Vector3 &v(*this);
Dcm<Type> A;
+15 -1
View File
@@ -61,6 +61,7 @@ int main()
TEST(isEqual(q, Quatf(0.18257419f, 0.36514837f,
0.54772256f, 0.73029674f)));
TEST(isEqual(q0.unit(), q));
TEST(isEqual(q0.unit(), q0.normalized()));
// quat default ctor
q = Quatf();
@@ -265,6 +266,19 @@ int main()
TEST(isEqual(aa_data_init, AxisAnglef(4.0f, 5.0f, 6.0f)));
q = Quatf(-0.29555112749297824f, 0.25532186f, 0.51064372f, 0.76596558f);
TEST(isEqual(q.imag(), Vector3f(0.25532186f, 0.51064372f, 0.76596558f)));
// from dcm
TEST(isEqual(Eulerf(q.from_dcm(Dcmf(q))), Eulerf(q)));
// to dcm
TEST(isEqual(Dcmf(q), q.to_dcm()));
// conjugate
Vector3f v1(1.5f, 2.2f, 3.2f);
TEST(isEqual(q.conjugate(v1), Dcmf(q)*v1));
TEST(isEqual(q.conjugate_inversed(v1), Dcmf(q).T()*v1));
AxisAnglef aa_q_init(q);
TEST(isEqual(aa_q_init, AxisAnglef(1.0f, 2.0f, 3.0f)));
@@ -285,7 +299,7 @@ int main()
Dcmf dcm3(Eulerf(1, 2, 3));
Dcmf dcm4(Eulerf(4, 5, 6));
Dcmf dcm34 = dcm3*dcm4;
TEST(isEqual(Eulerf(Quatf(dcm3)*Quatf(dcm4)), Eulerf(Quatf(dcm34))));
TEST(isEqual(Eulerf(Quatf(dcm3)*Quatf(dcm4)), Eulerf(dcm34)));
};
/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */
+10
View File
@@ -9,6 +9,7 @@ int main()
{
Matrix3f m;
m.setZero();
m.zero();
m(0, 0) = 1;
m(0, 1) = 2;
m(0, 2) = 3;
@@ -26,6 +27,15 @@ int main()
TEST(fabs(data[i] - m2.data()[i]) < 1e-6f);
}
float data2d[3][3] = {
{1, 2, 3},
{4, 5, 6},
{7, 8, 9}};
m2 = Matrix3f(data2d);
for(int i=0; i<9; i++) {
TEST(fabs(data[i] - m2.data()[i]) < 1e-6f);
}
float data_times_2[9] = {2, 4, 6, 8, 10, 12, 14, 16, 18};
Matrix3f m3(data_times_2);
+3
View File
@@ -24,7 +24,10 @@ int main()
Matrix3f A2 = eye<float, 3>()*2;
Matrix3f B = A2.emult(A2);
Matrix3f B_check = eye<float, 3>()*4;
Matrix3f C_check = eye<float, 3>()*2;
TEST(isEqual(B, B_check));
Matrix3f C = B_check.edivide(C_check);
TEST(isEqual(C, C_check));
return 0;
}
+13
View File
@@ -21,6 +21,19 @@ int main()
}
}
Matrix3f B;
B.identity();
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (i == j) {
TEST( fabs(B(i, j) - 1) < 1e-7);
} else {
TEST( fabs(B(i, j) - 0) < 1e-7);
}
}
}
return 0;
}
+9 -2
View File
@@ -12,15 +12,22 @@ int main()
float data1[] = {1,2,3,4,5};
float data2[] = {6,7,8,9,10};
Vector<float, 5> v1(data1);
TEST(fabs(v1.norm() - 7.416198487095663f) < 1e-5);
TEST(isEqualF(v1.norm(), 7.416198487095663f));
TEST(isEqualF(v1.norm(), v1.length()));
Vector<float, 5> v2(data2);
TEST(fabs(v1.dot(v2) - 130.0f) < 1e-5);
TEST(isEqualF(v1.dot(v2), 130.0f));
v2.normalize();
Vector<float, 5> v3(v2);
TEST(isEqual(v2, v3));
float data1_sq[] = {1,4,9,16,25};
Vector<float, 5> v4(data1_sq);
TEST(isEqual(v1, v4.pow(0.5)));
// dot product operator
v1 = Vector<float, 5>(data1);
v2 = Vector<float, 5>(data2);
float dprod = v1 * v2;
TEST(isEqualF(dprod, 130.0f));
return 0;
}
+8
View File
@@ -21,6 +21,14 @@ int main()
float data[] = {4, 5, 6};
Vector3f f(data);
TEST(isEqual(f, Vector3f(4, 5, 6)));
TEST(isEqual(a + b, Vector3f(1, 1, 0)));
TEST(isEqual(a - b, Vector3f(1, -1, 0)));
TEST(isEqualF(a * b, 0.0f));
TEST(isEqual(-a, Vector3f(-1, 0, 0)));
TEST(isEqual(a.unit(), a));
TEST(isEqual(a.unit(), a.normalized()));
TEST(isEqual(a*2.0, Vector3f(2, 0, 0)));
return 0;
}