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FlightTaskManual: Smooth flight integration: replace all "dt"s with the local _deltatime
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@ -202,33 +202,33 @@ private:
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math::LowPassFilter2p _filter_manual_pitch;
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math::LowPassFilter2p _filter_manual_roll;
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void vel_sp_slewrate(float dt, matrix::Vector3f &_vel_sp)
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void vel_sp_slewrate(matrix::Vector3f &_vel_sp)
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{
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matrix::Vector2f vel_sp_xy(_vel_sp(0), _vel_sp(1));
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matrix::Vector2f vel_sp_prev_xy(_vel_sp_prev(0), _vel_sp_prev(1));
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matrix::Vector2f vel_xy(_velocity(0), _velocity(1));
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matrix::Vector2f acc_xy = (vel_sp_xy - vel_sp_prev_xy) / dt;
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matrix::Vector2f acc_xy = (vel_sp_xy - vel_sp_prev_xy) / _deltatime;
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/* limit total horizontal acceleration */
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if (acc_xy.length() > _acceleration_state_dependent_xy) {
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vel_sp_xy = _acceleration_state_dependent_xy * acc_xy.normalized() * dt + vel_sp_prev_xy;
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vel_sp_xy = _acceleration_state_dependent_xy * acc_xy.normalized() * _deltatime + vel_sp_prev_xy;
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_vel_sp(0) = vel_sp_xy(0);
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_vel_sp(1) = vel_sp_xy(1);
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}
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/* limit vertical acceleration */
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float acc_z = (_vel_sp(2) - _vel_sp_prev(2)) / dt;
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float acc_z = (_vel_sp(2) - _vel_sp_prev(2)) / _deltatime;
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float max_acc_z;
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max_acc_z = (acc_z < 0.0f) ? -_acceleration_state_dependent_z : _acceleration_state_dependent_z;
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if (fabsf(acc_z) > fabsf(max_acc_z)) {
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_vel_sp(2) = max_acc_z * dt + _vel_sp_prev(2);
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_vel_sp(2) = max_acc_z * _deltatime + _vel_sp_prev(2);
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}
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}
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void set_manual_acceleration_xy(matrix::Vector2f &stick_xy, const float dt)
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void set_manual_acceleration_xy(matrix::Vector2f &stick_xy)
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{
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/*
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@ -383,10 +383,10 @@ private:
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case brake: {
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/* limit jerk when braking to zero */
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float jerk = (_acceleration_hor_max.get() - _acceleration_state_dependent_xy) / dt;
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float jerk = (_acceleration_hor_max.get() - _acceleration_state_dependent_xy) / _deltatime;
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if (jerk > _manual_jerk_limit_xy) {
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_acceleration_state_dependent_xy = _manual_jerk_limit_xy * dt + _acceleration_state_dependent_xy;
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_acceleration_state_dependent_xy = _manual_jerk_limit_xy * _deltatime + _acceleration_state_dependent_xy;
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} else {
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_acceleration_state_dependent_xy = _acceleration_hor_max.get();
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@ -437,7 +437,7 @@ private:
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}
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}
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void set_manual_acceleration_z(float &max_acceleration, const float stick_z, const float dt)
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void set_manual_acceleration_z(float &max_acceleration, const float stick_z)
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{
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/* in manual altitude control apply acceleration limit based on stick input
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@ -480,10 +480,10 @@ private:
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if (_user_intention_z == brake) {
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/* limit jerk when braking to zero */
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float jerk = (_acceleration_z_max_up.get() - _acceleration_state_dependent_z) / dt;
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float jerk = (_acceleration_z_max_up.get() - _acceleration_state_dependent_z) / _deltatime;
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if (jerk > _manual_jerk_limit_z) {
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_acceleration_state_dependent_z = _manual_jerk_limit_z * dt + _acceleration_state_dependent_z;
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_acceleration_state_dependent_z = _manual_jerk_limit_z * _deltatime + _acceleration_state_dependent_z;
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} else {
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_acceleration_state_dependent_z = _acceleration_z_max_up.get();
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