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Omni Pos-Ctrl: Minimum-tilt attitude setpoint for omni-directional vehicles implemented
- The goal is to use all the possible (set by the user) horizontal thrust first and then tilt if necessary, thus achieving minimum possible tilt. - This is an implementation of the following paper for OMNI_ATT_MODE = 1: "A Daisy-Chain Control Design for a Multirotor UAV with Direct Force Capabilities", M. Hamza and E.N. Johnson, 2017 AIAA GNC Conference - Still need to define a parameter for the maximum direct force
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@@ -53,6 +53,10 @@ void thrustToAttitude(const Vector3f &thr_sp, const float yaw_sp, const int omni
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}
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switch (omni_att_mode) {
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case 1: // Attitude is set to the minimum roll and pitch (used for omnidirectional vehicles)
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thrustToMinTiltAttitude(thr_sp, yaw_sp, att_sp);
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break;
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case 2: // Attitude is set to the fixed zero roll and pitch (used for omnidirectional vehicles)
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thrustToZeroTiltAttitude(thr_sp, yaw_sp, att_sp);
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break;
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@@ -153,6 +157,94 @@ void thrustToZeroTiltAttitude(const Vector3f &thr_sp, const float yaw_sp, vehicl
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att_sp.thrust_body[2] = thr_sp(2);
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}
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void thrustToMinTiltAttitude(const Vector3f &thr_sp, const float yaw_sp, vehicle_attitude_setpoint_s &att_sp)
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{
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// TEMP: Define the maximum dfc horizontal thrust
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const float omni_dfc_max_thrust = 0.15f;
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// Check if the horizontal force is less than the maximum possible
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Vector2f thr_sp_h(thr_sp(0), thr_sp(1));
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if (thr_sp_h.norm() <= omni_dfc_max_thrust) {
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return thrustToAttitude(thr_sp, yaw_sp, 2, att_sp);
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}
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// Calculate the tilt angle
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float thr_sp_norm = thr_sp.norm();
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float xi = asinf(Vector2f(thr_sp(0),
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thr_sp(1)).norm() / thr_sp_norm); // angle between upward direction and the desired thrust
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float mu = asinf(omni_dfc_max_thrust / thr_sp_norm); // angle between the Z thrust and the desired thrust
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float lambda = xi - mu; // the desired tilt angle
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// Calculate the direction of the body Z axis
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Vector3f v_hat(0.f, 0.f, -1.f); // upward direction
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Vector3f p_hat = v_hat % thr_sp; // the axis of rotation for lambda
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p_hat.normalize();
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Vector3f body_z = -(1 - cosf(lambda)) * p_hat * (p_hat.dot(v_hat)) + cosf(lambda) * v_hat - sinf(lambda) *
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(v_hat % p_hat); // Rodrigues' rotation formula
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body_z = -body_z;
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// vector of desired yaw direction in XY plane, rotated by PI/2
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Vector3f y_C(-sinf(yaw_sp), cosf(yaw_sp), 0.0f);
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// desired body_x axis, orthogonal to body_z
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Vector3f body_x = y_C % body_z;
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// keep nose to front while inverted upside down
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if (body_z(2) < 0.0f) {
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body_x = -body_x;
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}
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if (fabsf(body_z(2)) < 0.000001f) {
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// desired thrust is in XY plane, set X downside to construct correct matrix,
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// but yaw component will not be used actually
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body_x.zero();
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body_x(2) = 1.0f;
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}
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body_x.normalize();
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// desired body_y axis
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Vector3f body_y = body_z % body_x;
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Dcmf R_sp;
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// fill rotation matrix
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for (int i = 0; i < 3; i++) {
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R_sp(i, 0) = body_x(i);
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R_sp(i, 1) = body_y(i);
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R_sp(i, 2) = body_z(i);
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}
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// copy quaternion setpoint to attitude setpoint topic
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Quatf q_sp = R_sp;
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q_sp.copyTo(att_sp.q_d);
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att_sp.q_d_valid = true;
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// calculate euler angles, for logging only, must not be used for control
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Eulerf euler = R_sp;
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att_sp.roll_body = euler(0);
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att_sp.pitch_body = euler(1);
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att_sp.yaw_body = euler(2);
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// Calculate the direct force vector
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float f_eff_z = -(omni_dfc_max_thrust * tanf(lambda) + thr_sp(2) / cosf(lambda));
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Vector2f f_eff_h(thr_sp.dot(body_x), thr_sp.dot(body_y));
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// Prevent the division by zero
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float f_norm = f_eff_h.norm();
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if (f_norm > 0.0001f) {
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f_eff_h = f_eff_h / f_eff_h.norm() * omni_dfc_max_thrust;
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} else {
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f_eff_h.zero();
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}
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att_sp.thrust_body[0] = f_eff_h(0);
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att_sp.thrust_body[1] = f_eff_h(1);
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att_sp.thrust_body[2] = -f_eff_z;
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}
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Vector2f constrainXY(const Vector2f &v0, const Vector2f &v1, const float &max)
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{
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if (Vector2f(v0 + v1).norm() <= max) {
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@@ -70,6 +70,14 @@ void bodyzToAttitude(matrix::Vector3f body_z, const float yaw_sp, vehicle_attitu
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*/
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void thrustToZeroTiltAttitude(const matrix::Vector3f &thr_sp, const float yaw_sp, vehicle_attitude_setpoint_s &att_sp);
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/**
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* Converts thrust vector and yaw set-point to a minimum-tilt attitude for an omni-directional multirotor.
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* @param thr_sp a 3D vector
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* @param yaw_sp the desired yaw
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* @param att_sp attitude setpoint to fill
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*/
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void thrustToMinTiltAttitude(const matrix::Vector3f &thr_sp, const float yaw_sp, vehicle_attitude_setpoint_s &att_sp);
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/**
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* Outputs the sum of two vectors but respecting the limits and priority.
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* The sum of two vectors are constraint such that v0 has priority over v1.
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