Omni Pos-Ctrl: Minimum-tilt attitude setpoint for omni-directional vehicles implemented

- The goal is to use all the possible (set by the user) horizontal thrust first and then tilt if necessary, thus achieving minimum possible tilt.
- This is an implementation of the following paper for OMNI_ATT_MODE = 1:
"A Daisy-Chain Control Design for a Multirotor UAV with Direct Force Capabilities", M. Hamza and E.N. Johnson, 2017 AIAA GNC Conference

- Still need to define a parameter for the maximum direct force
This commit is contained in:
Azarakhsh Keipour
2019-12-29 23:03:05 -05:00
parent 494595111b
commit 0cdaf4a801
2 changed files with 100 additions and 0 deletions
@@ -53,6 +53,10 @@ void thrustToAttitude(const Vector3f &thr_sp, const float yaw_sp, const int omni
}
switch (omni_att_mode) {
case 1: // Attitude is set to the minimum roll and pitch (used for omnidirectional vehicles)
thrustToMinTiltAttitude(thr_sp, yaw_sp, att_sp);
break;
case 2: // Attitude is set to the fixed zero roll and pitch (used for omnidirectional vehicles)
thrustToZeroTiltAttitude(thr_sp, yaw_sp, att_sp);
break;
@@ -153,6 +157,94 @@ void thrustToZeroTiltAttitude(const Vector3f &thr_sp, const float yaw_sp, vehicl
att_sp.thrust_body[2] = thr_sp(2);
}
void thrustToMinTiltAttitude(const Vector3f &thr_sp, const float yaw_sp, vehicle_attitude_setpoint_s &att_sp)
{
// TEMP: Define the maximum dfc horizontal thrust
const float omni_dfc_max_thrust = 0.15f;
// Check if the horizontal force is less than the maximum possible
Vector2f thr_sp_h(thr_sp(0), thr_sp(1));
if (thr_sp_h.norm() <= omni_dfc_max_thrust) {
return thrustToAttitude(thr_sp, yaw_sp, 2, att_sp);
}
// Calculate the tilt angle
float thr_sp_norm = thr_sp.norm();
float xi = asinf(Vector2f(thr_sp(0),
thr_sp(1)).norm() / thr_sp_norm); // angle between upward direction and the desired thrust
float mu = asinf(omni_dfc_max_thrust / thr_sp_norm); // angle between the Z thrust and the desired thrust
float lambda = xi - mu; // the desired tilt angle
// Calculate the direction of the body Z axis
Vector3f v_hat(0.f, 0.f, -1.f); // upward direction
Vector3f p_hat = v_hat % thr_sp; // the axis of rotation for lambda
p_hat.normalize();
Vector3f body_z = -(1 - cosf(lambda)) * p_hat * (p_hat.dot(v_hat)) + cosf(lambda) * v_hat - sinf(lambda) *
(v_hat % p_hat); // Rodrigues' rotation formula
body_z = -body_z;
// vector of desired yaw direction in XY plane, rotated by PI/2
Vector3f y_C(-sinf(yaw_sp), cosf(yaw_sp), 0.0f);
// desired body_x axis, orthogonal to body_z
Vector3f body_x = y_C % body_z;
// keep nose to front while inverted upside down
if (body_z(2) < 0.0f) {
body_x = -body_x;
}
if (fabsf(body_z(2)) < 0.000001f) {
// desired thrust is in XY plane, set X downside to construct correct matrix,
// but yaw component will not be used actually
body_x.zero();
body_x(2) = 1.0f;
}
body_x.normalize();
// desired body_y axis
Vector3f body_y = body_z % body_x;
Dcmf R_sp;
// fill rotation matrix
for (int i = 0; i < 3; i++) {
R_sp(i, 0) = body_x(i);
R_sp(i, 1) = body_y(i);
R_sp(i, 2) = body_z(i);
}
// copy quaternion setpoint to attitude setpoint topic
Quatf q_sp = R_sp;
q_sp.copyTo(att_sp.q_d);
att_sp.q_d_valid = true;
// calculate euler angles, for logging only, must not be used for control
Eulerf euler = R_sp;
att_sp.roll_body = euler(0);
att_sp.pitch_body = euler(1);
att_sp.yaw_body = euler(2);
// Calculate the direct force vector
float f_eff_z = -(omni_dfc_max_thrust * tanf(lambda) + thr_sp(2) / cosf(lambda));
Vector2f f_eff_h(thr_sp.dot(body_x), thr_sp.dot(body_y));
// Prevent the division by zero
float f_norm = f_eff_h.norm();
if (f_norm > 0.0001f) {
f_eff_h = f_eff_h / f_eff_h.norm() * omni_dfc_max_thrust;
} else {
f_eff_h.zero();
}
att_sp.thrust_body[0] = f_eff_h(0);
att_sp.thrust_body[1] = f_eff_h(1);
att_sp.thrust_body[2] = -f_eff_z;
}
Vector2f constrainXY(const Vector2f &v0, const Vector2f &v1, const float &max)
{
if (Vector2f(v0 + v1).norm() <= max) {
@@ -70,6 +70,14 @@ void bodyzToAttitude(matrix::Vector3f body_z, const float yaw_sp, vehicle_attitu
*/
void thrustToZeroTiltAttitude(const matrix::Vector3f &thr_sp, const float yaw_sp, vehicle_attitude_setpoint_s &att_sp);
/**
* Converts thrust vector and yaw set-point to a minimum-tilt attitude for an omni-directional multirotor.
* @param thr_sp a 3D vector
* @param yaw_sp the desired yaw
* @param att_sp attitude setpoint to fill
*/
void thrustToMinTiltAttitude(const matrix::Vector3f &thr_sp, const float yaw_sp, vehicle_attitude_setpoint_s &att_sp);
/**
* Outputs the sum of two vectors but respecting the limits and priority.
* The sum of two vectors are constraint such that v0 has priority over v1.