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enable ground effect zone when valid terrain estimate is available
This commit is contained in:
committed by
Roman Bapst
parent
aa36fa2dfd
commit
0c24aa6149
@@ -1253,10 +1253,6 @@ void Ekf2::run()
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if (vehicle_land_detected_updated) {
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if (orb_copy(ORB_ID(vehicle_land_detected), _vehicle_land_detected_sub, &vehicle_land_detected) == PX4_OK) {
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_ekf.set_in_air_status(!vehicle_land_detected.landed);
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if (_gnd_effect_deadzone.get() > 0.0f) {
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_ekf.set_gnd_effect_flag(vehicle_land_detected.in_ground_effect);
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}
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}
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}
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@@ -1397,6 +1393,11 @@ void Ekf2::run()
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lpos.dist_bottom = _rng_gnd_clearance.get();
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}
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// update ground effect flag based on terrain estimation
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if (lpos.dist_bottom_valid && lpos.dist_bottom < _gnd_effect_deadzone.get()) {
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_ekf.set_gnd_effect_flag(true);
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}
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lpos.dist_bottom_rate = -lpos.vz; // Distance to bottom surface (ground) change rate
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_ekf.get_ekf_lpos_accuracy(&lpos.eph, &lpos.epv);
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