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PX4-Autopilot/libuavcan/include/uavcan/internal/dynamic_memory.hpp
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/*
* Copyright (C) 2014 Pavel Kirienko <pavel.kirienko@gmail.com>
*/
#pragma once
#include <cassert>
#include <cstdlib>
#include <cstring>
#include <algorithm>
#include <limits>
#include <stdint.h>
namespace uavcan
{
/**
* This interface is used by other library components that need dynamic memory.
*/
class IAllocator
{
public:
virtual ~IAllocator() { }
virtual void* allocate(std::size_t size) = 0;
virtual void deallocate(const void* ptr) = 0;
};
class IPoolAllocator : public IAllocator
{
public:
virtual bool isInPool(const void* ptr) const = 0;
virtual std::size_t getBlockSize() const = 0;
};
template <int MAX_POOLS>
class PoolManager : public IAllocator
{
IPoolAllocator* pools_[MAX_POOLS];
static bool sortComparePoolAllocators(const IPoolAllocator* a, const IPoolAllocator* b)
{
const std::size_t a_size = a ? a->getBlockSize() : std::numeric_limits<std::size_t>::max();
const std::size_t b_size = b ? b->getBlockSize() : std::numeric_limits<std::size_t>::max();
return a_size < b_size;
}
public:
PoolManager()
{
std::memset(pools_, 0, sizeof(pools_));
}
bool addPool(IPoolAllocator* pool)
{
assert(pool);
bool retval = false;
for (int i = 0; i < MAX_POOLS; i++)
{
assert(pools_[i] != pool);
if (pools_[i] == NULL || pools_[i] == pool)
{
pools_[i] = pool;
retval = true;
break;
}
}
// We need to keep the pools in order, so that smallest blocks go first
std::sort(pools_, pools_ + MAX_POOLS, &PoolManager::sortComparePoolAllocators);
return retval;
}
void* allocate(std::size_t size)
{
for (int i = 0; i < MAX_POOLS; i++)
{
if (pools_[i] == NULL)
break;
void* const pmem = pools_[i]->allocate(size);
if (pmem != NULL)
return pmem;
}
return NULL;
}
void deallocate(const void* ptr)
{
for (int i = 0; i < MAX_POOLS; i++)
{
if (pools_[i] == NULL)
{
assert(0);
break;
}
if (pools_[i]->isInPool(ptr))
{
pools_[i]->deallocate(ptr);
break;
}
}
}
};
template <std::size_t POOL_SIZE, std::size_t BLOCK_SIZE>
class PoolAllocator : public IPoolAllocator
{
union Node
{
uint8_t data[BLOCK_SIZE];
Node* next;
};
Node* free_list_;
uint8_t pool_[POOL_SIZE] __attribute__((aligned(16))); // TODO: compiler-independent alignment
// Noncopyable
PoolAllocator(const PoolAllocator&);
PoolAllocator& operator=(const PoolAllocator&);
public:
static const int NUM_BLOCKS = int(POOL_SIZE / BLOCK_SIZE);
PoolAllocator()
: free_list_(reinterpret_cast<Node*>(pool_)) // TODO: alignment
{
memset(pool_, 0, POOL_SIZE);
for (int i = 0; i < NUM_BLOCKS - 1; i++)
free_list_[i].next = free_list_ + i + 1;
free_list_[NUM_BLOCKS - 1].next = NULL;
}
void* allocate(std::size_t size)
{
if (free_list_ == NULL || size > BLOCK_SIZE)
return NULL;
void* pmem = free_list_;
free_list_ = free_list_->next;
return pmem;
}
void deallocate(const void* ptr)
{
if (ptr == NULL)
return;
Node* p = static_cast<Node*>(const_cast<void*>(ptr));
#if DEBUG || UAVCAN_DEBUG
std::memset(p, 0, sizeof(Node));
#endif
p->next = free_list_;
free_list_ = p;
}
bool isInPool(const void* ptr) const
{
return
ptr >= pool_ &&
ptr < (pool_ + POOL_SIZE);
}
std::size_t getBlockSize() const { return BLOCK_SIZE; }
int getNumFreeBlocks() const
{
int num = 0;
Node* p = free_list_;
while (p)
{
num++;
assert(num <= NUM_BLOCKS);
p = p->next;
}
return num;
}
int getNumUsedBlocks() const
{
return NUM_BLOCKS - getNumFreeBlocks();
}
};
}