PX4-Autopilot/src/modules/navigator/mission_block.cpp
Daniel Agar f61d8539cb fw_pos_control_l1: add takeoff minimum pitch parameter
- remove mavlink mechanism for setting minimum pitch
2021-02-12 13:57:15 -05:00

785 lines
26 KiB
C++

/****************************************************************************
*
* Copyright (c) 2014 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file mission_block.cpp
*
* Helper class to use mission items
*
* @author Julian Oes <julian@oes.ch>
* @author Sander Smeets <sander@droneslab.com>
* @author Andreas Antener <andreas@uaventure.com>
*/
#include "mission_block.h"
#include "navigator.h"
#include <math.h>
#include <float.h>
#include <lib/ecl/geo/geo.h>
#include <systemlib/mavlink_log.h>
#include <mathlib/mathlib.h>
#include <uORB/uORB.h>
#include <uORB/topics/actuator_controls.h>
#include <uORB/topics/vehicle_command.h>
#include <uORB/topics/vtol_vehicle_status.h>
using matrix::wrap_pi;
MissionBlock::MissionBlock(Navigator *navigator) :
NavigatorMode(navigator)
{
_mission_item.lat = (double)NAN;
_mission_item.lon = (double)NAN;
_mission_item.yaw = NAN;
_mission_item.loiter_radius = _navigator->get_loiter_radius();
_mission_item.acceptance_radius = _navigator->get_acceptance_radius();
_mission_item.time_inside = 0.0f;
_mission_item.autocontinue = true;
_mission_item.origin = ORIGIN_ONBOARD;
}
bool
MissionBlock::is_mission_item_reached()
{
/* handle non-navigation or indefinite waypoints */
switch (_mission_item.nav_cmd) {
case NAV_CMD_DO_SET_SERVO:
return true;
case NAV_CMD_LAND: /* fall through */
case NAV_CMD_VTOL_LAND:
return _navigator->get_land_detected()->landed;
case NAV_CMD_IDLE: /* fall through */
case NAV_CMD_LOITER_UNLIMITED:
return false;
case NAV_CMD_DO_LAND_START:
case NAV_CMD_DO_TRIGGER_CONTROL:
case NAV_CMD_DO_DIGICAM_CONTROL:
case NAV_CMD_IMAGE_START_CAPTURE:
case NAV_CMD_IMAGE_STOP_CAPTURE:
case NAV_CMD_VIDEO_START_CAPTURE:
case NAV_CMD_VIDEO_STOP_CAPTURE:
case NAV_CMD_DO_CONTROL_VIDEO:
case NAV_CMD_DO_MOUNT_CONFIGURE:
case NAV_CMD_DO_MOUNT_CONTROL:
case NAV_CMD_DO_SET_ROI:
case NAV_CMD_DO_SET_ROI_LOCATION:
case NAV_CMD_DO_SET_ROI_WPNEXT_OFFSET:
case NAV_CMD_DO_SET_ROI_NONE:
case NAV_CMD_DO_SET_CAM_TRIGG_DIST:
case NAV_CMD_OBLIQUE_SURVEY:
case NAV_CMD_DO_SET_CAM_TRIGG_INTERVAL:
case NAV_CMD_SET_CAMERA_MODE:
case NAV_CMD_SET_CAMERA_ZOOM:
return true;
case NAV_CMD_DO_VTOL_TRANSITION:
/*
* We wait half a second to give the transition command time to propagate.
* Then monitor the transition status for completion.
*/
// TODO: check desired transition state achieved and drop _action_start
if (hrt_absolute_time() - _action_start > 500000 &&
!_navigator->get_vstatus()->in_transition_mode) {
_action_start = 0;
return true;
} else {
return false;
}
case NAV_CMD_DO_CHANGE_SPEED:
case NAV_CMD_DO_SET_HOME:
return true;
default:
/* do nothing, this is a 3D waypoint */
break;
}
hrt_abstime now = hrt_absolute_time();
if (!_navigator->get_land_detected()->landed && !_waypoint_position_reached) {
float dist = -1.0f;
float dist_xy = -1.0f;
float dist_z = -1.0f;
const float mission_item_altitude_amsl = get_absolute_altitude_for_item(_mission_item);
dist = get_distance_to_point_global_wgs84(_mission_item.lat, _mission_item.lon, mission_item_altitude_amsl,
_navigator->get_global_position()->lat,
_navigator->get_global_position()->lon,
_navigator->get_global_position()->alt,
&dist_xy, &dist_z);
if ((_mission_item.nav_cmd == NAV_CMD_TAKEOFF || _mission_item.nav_cmd == NAV_CMD_VTOL_TAKEOFF)
&& _navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING) {
/* We want to avoid the edge case where the acceptance radius is bigger or equal than
* the altitude of the takeoff waypoint above home. Otherwise, we do not really follow
* take-off procedures like leaving the landing gear down. */
float takeoff_alt = _mission_item.altitude_is_relative ?
_mission_item.altitude :
(_mission_item.altitude - _navigator->get_home_position()->alt);
float altitude_acceptance_radius = _navigator->get_altitude_acceptance_radius();
/* It should be safe to just use half of the takoeff_alt as an acceptance radius. */
if (takeoff_alt > 0 && takeoff_alt < altitude_acceptance_radius) {
altitude_acceptance_radius = takeoff_alt / 2.0f;
}
/* require only altitude for takeoff for multicopter */
if (_navigator->get_global_position()->alt >
mission_item_altitude_amsl - altitude_acceptance_radius) {
_waypoint_position_reached = true;
}
} else if (_mission_item.nav_cmd == NAV_CMD_TAKEOFF
&& _navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROVER) {
/* for takeoff mission items use the parameter for the takeoff acceptance radius */
if (dist_xy >= 0.0f && dist_xy <= _navigator->get_acceptance_radius()) {
_waypoint_position_reached = true;
}
} else if (_mission_item.nav_cmd == NAV_CMD_TAKEOFF) {
/* for takeoff mission items use the parameter for the takeoff acceptance radius */
if (dist >= 0.0f && dist <= _navigator->get_acceptance_radius()
&& dist_z <= _navigator->get_altitude_acceptance_radius()) {
_waypoint_position_reached = true;
}
} else if (_navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_FIXED_WING &&
(_mission_item.nav_cmd == NAV_CMD_LOITER_UNLIMITED ||
_mission_item.nav_cmd == NAV_CMD_LOITER_TIME_LIMIT)) {
/* Loiter mission item on a non rotary wing: the aircraft is going to circle the
* coordinates with a radius equal to the loiter_radius field. It is not flying
* through the waypoint center.
* Therefore the item is marked as reached once the system reaches the loiter
* radius + L1 distance. Time inside and turn count is handled elsewhere.
*/
// check if within loiter radius around wp, if yes then set altitude sp to mission item
if (dist >= 0.0f && dist_xy <= (_navigator->get_acceptance_radius() + fabsf(_mission_item.loiter_radius))
&& dist_z <= _navigator->get_altitude_acceptance_radius()) {
_waypoint_position_reached = true;
}
} else if (_mission_item.nav_cmd == NAV_CMD_LOITER_TO_ALT) {
// NAV_CMD_LOITER_TO_ALT only uses mission item altitude once it's in the loiter.
// First check if the altitude setpoint is the mission setpoint (that means that the loiter is not yet reached)
struct position_setpoint_s *curr_sp = &_navigator->get_position_setpoint_triplet()->current;
if (fabsf(curr_sp->alt - mission_item_altitude_amsl) >= FLT_EPSILON) {
dist_xy = -1.0f;
dist_z = -1.0f;
dist = get_distance_to_point_global_wgs84(_mission_item.lat, _mission_item.lon, curr_sp->alt,
_navigator->get_global_position()->lat,
_navigator->get_global_position()->lon,
_navigator->get_global_position()->alt,
&dist_xy, &dist_z);
// check if within loiter radius around wp, if yes then set altitude sp to mission item
if (dist >= 0.0f && dist_xy <= (_navigator->get_acceptance_radius() + fabsf(_mission_item.loiter_radius))
&& dist_z <= _navigator->get_default_altitude_acceptance_radius()) {
curr_sp->alt = mission_item_altitude_amsl;
curr_sp->type = position_setpoint_s::SETPOINT_TYPE_LOITER;
_navigator->set_position_setpoint_triplet_updated();
}
} else if (dist >= 0.f && dist_xy <= (_navigator->get_acceptance_radius() + fabsf(_mission_item.loiter_radius))
&& dist_z <= _navigator->get_altitude_acceptance_radius()) {
// loitering, check if new altitude is reached, while still also having check on position
_waypoint_position_reached = true;
}
} else if (_mission_item.nav_cmd == NAV_CMD_CONDITION_GATE) {
struct position_setpoint_s *curr_sp = &_navigator->get_position_setpoint_triplet()->current;
// if the setpoint is valid we are checking if we reached the gate
// in the case of an invalid setpoint we are defaulting to
// assuming that we have already reached the gate to not block
// the further execution of the mission.
if (curr_sp->valid) {
// location of gate (mission item)
struct map_projection_reference_s ref_pos;
map_projection_init(&ref_pos, _mission_item.lat, _mission_item.lon);
// current setpoint
matrix::Vector2f gate_to_curr_sp;
map_projection_project(&ref_pos, curr_sp->lat, curr_sp->lon, &gate_to_curr_sp(0), &gate_to_curr_sp(1));
// system position
matrix::Vector2f vehicle_pos;
map_projection_project(&ref_pos, _navigator->get_global_position()->lat, _navigator->get_global_position()->lon,
&vehicle_pos(0), &vehicle_pos(1));
const float dot_product = vehicle_pos.dot(gate_to_curr_sp.normalized());
// if the dot product (projected vector) is positive, then
// the current position is between the gate position and the
// next waypoint
if (dot_product >= 0) {
_waypoint_position_reached = true;
_waypoint_yaw_reached = true;
_time_wp_reached = now;
}
}
} else if (_mission_item.nav_cmd == NAV_CMD_DELAY) {
_waypoint_position_reached = true;
_waypoint_yaw_reached = true;
_time_wp_reached = now;
} else {
/*normal mission items */
float mission_acceptance_radius = _navigator->get_acceptance_radius();
/* for vtol back transition calculate acceptance radius based on time and ground speed */
if (_mission_item.vtol_back_transition
&& _navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_FIXED_WING) {
float velocity = sqrtf(_navigator->get_local_position()->vx * _navigator->get_local_position()->vx +
_navigator->get_local_position()->vy * _navigator->get_local_position()->vy);
const float back_trans_dec = _navigator->get_vtol_back_trans_deceleration();
const float reverse_delay = _navigator->get_vtol_reverse_delay();
if (back_trans_dec > FLT_EPSILON && velocity > FLT_EPSILON) {
mission_acceptance_radius = ((velocity / back_trans_dec / 2) * velocity) + reverse_delay * velocity;
}
}
if (dist_xy >= 0.0f && dist_xy <= mission_acceptance_radius
&& dist_z <= _navigator->get_altitude_acceptance_radius()) {
_waypoint_position_reached = true;
}
}
if (_waypoint_position_reached) {
// reached just now
_time_wp_reached = now;
}
// consider yaw reached for non-rotary wing vehicles (such as fixed-wing)
if (_navigator->get_vstatus()->vehicle_type != vehicle_status_s::VEHICLE_TYPE_ROTARY_WING) {
_waypoint_yaw_reached = true;
}
}
/* Check if the requested yaw setpoint is reached (only for rotary wing flight). */
if (_waypoint_position_reached && !_waypoint_yaw_reached) {
if (_navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING
&& PX4_ISFINITE(_navigator->get_yaw_acceptance(_mission_item.yaw))) {
const float yaw_err = wrap_pi(_mission_item.yaw - _navigator->get_local_position()->heading);
/* accept yaw if reached or if timeout is set in which case we ignore not forced headings */
if (fabsf(yaw_err) < _navigator->get_yaw_threshold()
|| (_navigator->get_yaw_timeout() >= FLT_EPSILON && !_mission_item.force_heading)) {
_waypoint_yaw_reached = true;
}
/* if heading needs to be reached, the timeout is enabled and we don't make it, abort mission */
if (!_waypoint_yaw_reached && _mission_item.force_heading &&
(_navigator->get_yaw_timeout() >= FLT_EPSILON) &&
(now - _time_wp_reached >= (hrt_abstime)_navigator->get_yaw_timeout() * 1e6f)) {
_navigator->set_mission_failure("unable to reach heading within timeout");
}
} else {
_waypoint_yaw_reached = true;
}
}
/* Once the waypoint and yaw setpoint have been reached we can start the loiter time countdown */
if (_waypoint_position_reached && _waypoint_yaw_reached) {
bool time_inside_reached = false;
/* check if the MAV was long enough inside the waypoint orbit */
if ((get_time_inside(_mission_item) < FLT_EPSILON) ||
(now - _time_wp_reached >= (hrt_abstime)(get_time_inside(_mission_item) * 1e6f))) {
time_inside_reached = true;
}
// check if heading for exit is reached (only applies for fixed-wing flight)
bool exit_heading_reached = false;
if (time_inside_reached) {
struct position_setpoint_s *curr_sp_new = &_navigator->get_position_setpoint_triplet()->current;
const position_setpoint_s &next_sp = _navigator->get_position_setpoint_triplet()->next;
/* enforce exit heading if in FW, the next wp is valid, the vehicle is currently loitering and either having force_heading set,
or if loitering to achieve altitdue at a NAV_CMD_WAYPOINT */
const bool enforce_exit_heading = _navigator->get_vstatus()->vehicle_type != vehicle_status_s::VEHICLE_TYPE_ROTARY_WING
&&
next_sp.valid &&
curr_sp_new->type == position_setpoint_s::SETPOINT_TYPE_LOITER &&
(_mission_item.force_heading || _mission_item.nav_cmd == NAV_CMD_WAYPOINT);
if (enforce_exit_heading) {
const float dist_current_next = get_distance_to_next_waypoint(curr_sp_new->lat, curr_sp_new->lon, next_sp.lat,
next_sp.lon);
float yaw_err = 0.0f;
if (dist_current_next > 1.2f * _navigator->get_loiter_radius()) {
// set required yaw from bearing to the next mission item
_mission_item.yaw = get_bearing_to_next_waypoint(_navigator->get_global_position()->lat,
_navigator->get_global_position()->lon,
next_sp.lat, next_sp.lon);
const float cog = atan2f(_navigator->get_local_position()->vy, _navigator->get_local_position()->vx);
yaw_err = wrap_pi(_mission_item.yaw - cog);
}
if (fabsf(yaw_err) < _navigator->get_yaw_threshold()) {
exit_heading_reached = true;
}
} else {
exit_heading_reached = true;
}
}
// set exit flight course to next waypoint
if (exit_heading_reached) {
position_setpoint_s &curr_sp = _navigator->get_position_setpoint_triplet()->current;
const position_setpoint_s &next_sp = _navigator->get_position_setpoint_triplet()->next;
const float range = get_distance_to_next_waypoint(curr_sp.lat, curr_sp.lon, next_sp.lat, next_sp.lon);
// exit xtrack location
// reset lat/lon of loiter waypoint so vehicle follows a tangent
if (_mission_item.loiter_exit_xtrack && next_sp.valid && PX4_ISFINITE(range) &&
(_mission_item.nav_cmd == NAV_CMD_LOITER_TIME_LIMIT ||
_mission_item.nav_cmd == NAV_CMD_LOITER_TO_ALT)) {
float bearing = get_bearing_to_next_waypoint(curr_sp.lat, curr_sp.lon, next_sp.lat, next_sp.lon);
// We should not use asinf outside of [-1..1].
const float ratio = math::constrain(_mission_item.loiter_radius / range, -1.0f, 1.0f);
float inner_angle = M_PI_2_F - asinf(ratio);
// Compute "ideal" tangent origin
if (curr_sp.loiter_direction > 0) {
bearing -= inner_angle;
} else {
bearing += inner_angle;
}
// Replace current setpoint lat/lon with tangent coordinate
waypoint_from_heading_and_distance(curr_sp.lat, curr_sp.lon,
bearing, fabsf(curr_sp.loiter_radius),
&curr_sp.lat, &curr_sp.lon);
}
return true; // mission item is reached
}
}
return false;
}
void
MissionBlock::reset_mission_item_reached()
{
_waypoint_position_reached = false;
_waypoint_yaw_reached = false;
_time_wp_reached = 0;
}
void
MissionBlock::issue_command(const mission_item_s &item)
{
if (item_contains_position(item)
|| item_contains_gate(item)
|| item_contains_marker(item)) {
return;
}
if (item.nav_cmd == NAV_CMD_DO_SET_SERVO) {
PX4_INFO("DO_SET_SERVO command");
// XXX: we should issue a vehicle command and handle this somewhere else
actuator_controls_s actuators = {};
actuators.timestamp = hrt_absolute_time();
// params[0] actuator number to be set 0..5 (corresponds to AUX outputs 1..6)
// params[1] new value for selected actuator in ms 900...2000
actuators.control[(int)item.params[0]] = 1.0f / 2000 * -item.params[1];
_actuator_pub.publish(actuators);
} else {
_action_start = hrt_absolute_time();
// mission_item -> vehicle_command
// we're expecting a mission command item here so assign the "raw" inputs to the command
// (MAV_FRAME_MISSION mission item)
vehicle_command_s vcmd = {};
vcmd.command = item.nav_cmd;
vcmd.param1 = item.params[0];
vcmd.param2 = item.params[1];
vcmd.param3 = item.params[2];
vcmd.param4 = item.params[3];
if (item.nav_cmd == NAV_CMD_DO_SET_ROI_LOCATION && item.altitude_is_relative) {
vcmd.param5 = item.lat;
vcmd.param6 = item.lon;
vcmd.param7 = item.altitude + _navigator->get_home_position()->alt;
} else {
vcmd.param5 = (double)item.params[4];
vcmd.param6 = (double)item.params[5];
vcmd.param7 = item.params[6];
}
_navigator->publish_vehicle_cmd(&vcmd);
}
}
float
MissionBlock::get_time_inside(const mission_item_s &item) const
{
if ((item.nav_cmd == NAV_CMD_WAYPOINT
&& _navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING) ||
item.nav_cmd == NAV_CMD_LOITER_TIME_LIMIT ||
item.nav_cmd == NAV_CMD_DELAY) {
// a negative time inside would be invalid
return math::max(item.time_inside, 0.0f);
}
return 0.0f;
}
bool
MissionBlock::item_contains_position(const mission_item_s &item)
{
return item.nav_cmd == NAV_CMD_WAYPOINT ||
item.nav_cmd == NAV_CMD_LOITER_UNLIMITED ||
item.nav_cmd == NAV_CMD_LOITER_TIME_LIMIT ||
item.nav_cmd == NAV_CMD_LAND ||
item.nav_cmd == NAV_CMD_TAKEOFF ||
item.nav_cmd == NAV_CMD_LOITER_TO_ALT ||
item.nav_cmd == NAV_CMD_VTOL_TAKEOFF ||
item.nav_cmd == NAV_CMD_VTOL_LAND ||
item.nav_cmd == NAV_CMD_DO_FOLLOW_REPOSITION;
}
bool
MissionBlock::item_contains_gate(const mission_item_s &item)
{
return item.nav_cmd == NAV_CMD_CONDITION_GATE;
}
bool
MissionBlock::item_contains_marker(const mission_item_s &item)
{
return item.nav_cmd == NAV_CMD_DO_LAND_START;
}
bool
MissionBlock::mission_item_to_position_setpoint(const mission_item_s &item, position_setpoint_s *sp)
{
/* don't change the setpoint for non-position items */
if (!item_contains_position(item)) {
return false;
}
sp->lat = item.lat;
sp->lon = item.lon;
sp->alt = get_absolute_altitude_for_item(item);
sp->yaw = item.yaw;
sp->yaw_valid = PX4_ISFINITE(item.yaw);
sp->loiter_radius = (fabsf(item.loiter_radius) > NAV_EPSILON_POSITION) ? fabsf(item.loiter_radius) :
_navigator->get_loiter_radius();
sp->loiter_direction = (item.loiter_radius > 0) ? 1 : -1;
if (item.acceptance_radius > 0.0f && PX4_ISFINITE(item.acceptance_radius)) {
// if the mission item has a specified acceptance radius, overwrite the default one from parameters
sp->acceptance_radius = item.acceptance_radius;
} else {
sp->acceptance_radius = _navigator->get_default_acceptance_radius();
}
sp->cruising_speed = _navigator->get_cruising_speed();
sp->cruising_throttle = _navigator->get_cruising_throttle();
switch (item.nav_cmd) {
case NAV_CMD_IDLE:
sp->type = position_setpoint_s::SETPOINT_TYPE_IDLE;
break;
case NAV_CMD_TAKEOFF:
// if already flying (armed and !landed) treat TAKEOFF like regular POSITION
if ((_navigator->get_vstatus()->arming_state == vehicle_status_s::ARMING_STATE_ARMED)
&& !_navigator->get_land_detected()->landed && !_navigator->get_land_detected()->maybe_landed) {
sp->type = position_setpoint_s::SETPOINT_TYPE_POSITION;
} else {
sp->type = position_setpoint_s::SETPOINT_TYPE_TAKEOFF;
}
break;
case NAV_CMD_VTOL_TAKEOFF:
sp->type = position_setpoint_s::SETPOINT_TYPE_TAKEOFF;
break;
case NAV_CMD_LAND:
case NAV_CMD_VTOL_LAND:
sp->type = position_setpoint_s::SETPOINT_TYPE_LAND;
break;
case NAV_CMD_LOITER_TO_ALT:
// initially use current altitude, and switch to mission item altitude once in loiter position
if (_navigator->get_loiter_min_alt() > 0.f) { // ignore _param_loiter_min_alt if smaller than 0
sp->alt = math::max(_navigator->get_global_position()->alt,
_navigator->get_home_position()->alt + _navigator->get_loiter_min_alt());
} else {
sp->alt = _navigator->get_global_position()->alt;
}
// FALLTHROUGH
case NAV_CMD_LOITER_TIME_LIMIT:
case NAV_CMD_LOITER_UNLIMITED:
sp->type = position_setpoint_s::SETPOINT_TYPE_LOITER;
break;
default:
sp->type = position_setpoint_s::SETPOINT_TYPE_POSITION;
break;
}
sp->valid = true;
sp->timestamp = hrt_absolute_time();
return sp->valid;
}
void
MissionBlock::set_loiter_item(struct mission_item_s *item, float min_clearance)
{
if (_navigator->get_land_detected()->landed) {
/* landed, don't takeoff, but switch to IDLE mode */
item->nav_cmd = NAV_CMD_IDLE;
} else {
item->nav_cmd = NAV_CMD_LOITER_UNLIMITED;
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
if (_navigator->get_can_loiter_at_sp() && pos_sp_triplet->current.valid) {
/* use current position setpoint */
item->lat = pos_sp_triplet->current.lat;
item->lon = pos_sp_triplet->current.lon;
item->altitude = pos_sp_triplet->current.alt;
} else {
/* use current position and use return altitude as clearance */
item->lat = _navigator->get_global_position()->lat;
item->lon = _navigator->get_global_position()->lon;
item->altitude = _navigator->get_global_position()->alt;
if (min_clearance > 0.0f && item->altitude < _navigator->get_home_position()->alt + min_clearance) {
item->altitude = _navigator->get_home_position()->alt + min_clearance;
}
}
item->altitude_is_relative = false;
item->yaw = NAN;
item->loiter_radius = _navigator->get_loiter_radius();
item->acceptance_radius = _navigator->get_acceptance_radius();
item->time_inside = 0.0f;
item->autocontinue = false;
item->origin = ORIGIN_ONBOARD;
}
}
void
MissionBlock::set_takeoff_item(struct mission_item_s *item, float abs_altitude)
{
item->nav_cmd = NAV_CMD_TAKEOFF;
/* use current position */
item->lat = _navigator->get_global_position()->lat;
item->lon = _navigator->get_global_position()->lon;
item->yaw = _navigator->get_local_position()->heading;
item->altitude = abs_altitude;
item->altitude_is_relative = false;
item->loiter_radius = _navigator->get_loiter_radius();
item->autocontinue = false;
item->origin = ORIGIN_ONBOARD;
}
void
MissionBlock::set_land_item(struct mission_item_s *item, bool at_current_location)
{
/* VTOL transition to RW before landing */
if (_navigator->force_vtol()) {
vehicle_command_s vcmd = {};
vcmd.command = NAV_CMD_DO_VTOL_TRANSITION;
vcmd.param1 = vtol_vehicle_status_s::VEHICLE_VTOL_STATE_MC;
_navigator->publish_vehicle_cmd(&vcmd);
}
/* set the land item */
item->nav_cmd = NAV_CMD_LAND;
/* use current position */
if (at_current_location) {
item->lat = (double)NAN; //descend at current position
item->lon = (double)NAN; //descend at current position
item->yaw = _navigator->get_local_position()->heading;
} else {
/* use home position */
item->lat = _navigator->get_home_position()->lat;
item->lon = _navigator->get_home_position()->lon;
item->yaw = _navigator->get_home_position()->yaw;
}
item->altitude = 0;
item->altitude_is_relative = false;
item->loiter_radius = _navigator->get_loiter_radius();
item->acceptance_radius = _navigator->get_acceptance_radius();
item->time_inside = 0.0f;
item->autocontinue = true;
item->origin = ORIGIN_ONBOARD;
}
void
MissionBlock::set_idle_item(struct mission_item_s *item)
{
item->nav_cmd = NAV_CMD_IDLE;
item->lat = _navigator->get_home_position()->lat;
item->lon = _navigator->get_home_position()->lon;
item->altitude_is_relative = false;
item->altitude = _navigator->get_home_position()->alt;
item->yaw = NAN;
item->loiter_radius = _navigator->get_loiter_radius();
item->acceptance_radius = _navigator->get_acceptance_radius();
item->time_inside = 0.0f;
item->autocontinue = true;
item->origin = ORIGIN_ONBOARD;
}
void
MissionBlock::set_vtol_transition_item(struct mission_item_s *item, const uint8_t new_mode)
{
item->nav_cmd = NAV_CMD_DO_VTOL_TRANSITION;
item->params[0] = (float) new_mode;
item->yaw = _navigator->get_local_position()->heading;
item->autocontinue = true;
}
void
MissionBlock::mission_apply_limitation(mission_item_s &item)
{
/*
* Limit altitude
*/
/* do nothing if altitude max is negative */
if (_navigator->get_land_detected()->alt_max > 0.0f) {
/* absolute altitude */
float altitude_abs = item.altitude_is_relative
? item.altitude + _navigator->get_home_position()->alt
: item.altitude;
/* limit altitude to maximum allowed altitude */
if ((_navigator->get_land_detected()->alt_max + _navigator->get_home_position()->alt) < altitude_abs) {
item.altitude = item.altitude_is_relative ?
_navigator->get_land_detected()->alt_max :
_navigator->get_land_detected()->alt_max + _navigator->get_home_position()->alt;
}
}
/*
* Add other limitations here
*/
}
float
MissionBlock::get_absolute_altitude_for_item(const mission_item_s &mission_item) const
{
if (mission_item.altitude_is_relative) {
return mission_item.altitude + _navigator->get_home_position()->alt;
} else {
return mission_item.altitude;
}
}