Files
PX4-Autopilot/src/lib/conversion/rotation.h
T
Daniel Agar e57aaaaa5e rotate accel/gyro FIFO before publish and fix angular velocity filter resets
- rotates accel & gyro FIFO data before publication both to simplify downstream usage (including log review) and fix other issues
     - to best handle int16_t data rotations are now either performed with swaps if possible, otherwise promoted to float, rotated using the full rotation matrix, then rounded back to int16_t
 - fix sensors/vehicle_angular_velocity filter reset both with proper rotation and new calibration uncorrect helper
      - in FIFO case filtering is done before calibration is applied, but we need to handle a possible reset from a completely different sensor (vehicle body angular velocity -> sensor frame uncorrected data)
2021-03-22 12:01:12 -04:00

404 lines
8.4 KiB
C++

/****************************************************************************
*
* Copyright (C) 2013-2021 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
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*
* 1. Redistributions of source code must retain the above copyright
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* 2. Redistributions in binary form must reproduce the above copyright
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* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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****************************************************************************/
/**
* @file rotation.h
*
* Vector rotation library
*/
#pragma once
#include <stdint.h>
#include <mathlib/mathlib.h>
#include <matrix/math.hpp>
#include <px4_platform_common/defines.h>
/**
* Enum for board and external compass rotations.
* This enum maps from board attitude to airframe attitude.
*/
enum Rotation : uint8_t {
ROTATION_NONE = 0,
ROTATION_YAW_45 = 1,
ROTATION_YAW_90 = 2,
ROTATION_YAW_135 = 3,
ROTATION_YAW_180 = 4,
ROTATION_YAW_225 = 5,
ROTATION_YAW_270 = 6,
ROTATION_YAW_315 = 7,
ROTATION_ROLL_180 = 8,
ROTATION_ROLL_180_YAW_45 = 9,
ROTATION_ROLL_180_YAW_90 = 10,
ROTATION_ROLL_180_YAW_135 = 11,
ROTATION_PITCH_180 = 12,
ROTATION_ROLL_180_YAW_225 = 13,
ROTATION_ROLL_180_YAW_270 = 14,
ROTATION_ROLL_180_YAW_315 = 15,
ROTATION_ROLL_90 = 16,
ROTATION_ROLL_90_YAW_45 = 17,
ROTATION_ROLL_90_YAW_90 = 18,
ROTATION_ROLL_90_YAW_135 = 19,
ROTATION_ROLL_270 = 20,
ROTATION_ROLL_270_YAW_45 = 21,
ROTATION_ROLL_270_YAW_90 = 22,
ROTATION_ROLL_270_YAW_135 = 23,
ROTATION_PITCH_90 = 24,
ROTATION_PITCH_270 = 25,
ROTATION_PITCH_180_YAW_90 = 26,
ROTATION_PITCH_180_YAW_270 = 27,
ROTATION_ROLL_90_PITCH_90 = 28,
ROTATION_ROLL_180_PITCH_90 = 29,
ROTATION_ROLL_270_PITCH_90 = 30,
ROTATION_ROLL_90_PITCH_180 = 31,
ROTATION_ROLL_270_PITCH_180 = 32,
ROTATION_ROLL_90_PITCH_270 = 33,
ROTATION_ROLL_180_PITCH_270 = 34,
ROTATION_ROLL_270_PITCH_270 = 35,
ROTATION_ROLL_90_PITCH_180_YAW_90 = 36,
ROTATION_ROLL_90_YAW_270 = 37,
ROTATION_ROLL_90_PITCH_68_YAW_293 = 38,
ROTATION_PITCH_315 = 39,
ROTATION_ROLL_90_PITCH_315 = 40,
ROTATION_MAX
};
struct rot_lookup_t {
uint16_t roll;
uint16_t pitch;
uint16_t yaw;
};
static constexpr rot_lookup_t rot_lookup[ROTATION_MAX] = {
{ 0, 0, 0 },
{ 0, 0, 45 },
{ 0, 0, 90 },
{ 0, 0, 135 },
{ 0, 0, 180 },
{ 0, 0, 225 },
{ 0, 0, 270 },
{ 0, 0, 315 },
{180, 0, 0 },
{180, 0, 45 },
{180, 0, 90 },
{180, 0, 135 },
{ 0, 180, 0 },
{180, 0, 225 },
{180, 0, 270 },
{180, 0, 315 },
{ 90, 0, 0 },
{ 90, 0, 45 },
{ 90, 0, 90 },
{ 90, 0, 135 },
{270, 0, 0 },
{270, 0, 45 },
{270, 0, 90 },
{270, 0, 135 },
{ 0, 90, 0 },
{ 0, 270, 0 },
{ 0, 180, 90 },
{ 0, 180, 270 },
{ 90, 90, 0 },
{180, 90, 0 },
{270, 90, 0 },
{ 90, 180, 0 },
{270, 180, 0 },
{ 90, 270, 0 },
{180, 270, 0 },
{270, 270, 0 },
{ 90, 180, 90 },
{ 90, 0, 270 },
{ 90, 68, 293 },
{ 0, 315, 0 },
{ 90, 315, 0 },
};
/**
* Get the rotation matrix
*/
__EXPORT matrix::Dcmf get_rot_matrix(enum Rotation rot);
/**
* Get the rotation quaternion
*/
__EXPORT matrix::Quatf get_rot_quaternion(enum Rotation rot);
template<typename T>
static constexpr bool rotate_3(enum Rotation rot, T &x, T &y, T &z)
{
switch (rot) {
case ROTATION_NONE:
return true;
case ROTATION_YAW_90: {
T tmp = x;
x = math::negate(y);
y = tmp;
}
return true;
case ROTATION_YAW_180: {
x = math::negate(x);
y = math::negate(y);
}
return true;
case ROTATION_YAW_270: {
T tmp = x;
x = y;
y = math::negate(tmp);
}
return true;
case ROTATION_ROLL_180: {
y = math::negate(y);
z = math::negate(z);
}
return true;
case ROTATION_ROLL_180_YAW_90:
// FALLTHROUGH
case ROTATION_PITCH_180_YAW_270: {
T tmp = x;
x = y;
y = tmp;
z = math::negate(z);
}
return true;
case ROTATION_PITCH_180: {
x = math::negate(x);
z = math::negate(z);
}
return true;
case ROTATION_ROLL_180_YAW_270:
// FALLTHROUGH
case ROTATION_PITCH_180_YAW_90: {
T tmp = x;
x = math::negate(y);
y = math::negate(tmp);
z = math::negate(z);
}
return true;
case ROTATION_ROLL_90: {
T tmp = z;
z = y;
y = math::negate(tmp);
}
return true;
case ROTATION_ROLL_90_YAW_90: {
T tmp = x;
x = z;
z = y;
y = tmp;
}
return true;
case ROTATION_ROLL_270: {
T tmp = z;
z = math::negate(y);
y = tmp;
}
return true;
case ROTATION_ROLL_270_YAW_90: {
T tmp = x;
x = math::negate(z);
z = math::negate(y);
y = tmp;
}
return true;
case ROTATION_PITCH_90: {
T tmp = z;
z = math::negate(x);
x = tmp;
}
return true;
case ROTATION_PITCH_270: {
T tmp = z;
z = x;
x = math::negate(tmp);
}
return true;
case ROTATION_ROLL_180_PITCH_270: {
T tmp = z;
z = x;
x = tmp;
y = math::negate(y);
}
return true;
case ROTATION_ROLL_90_YAW_270: {
T tmp = x;
x = math::negate(z);
z = y;
y = math::negate(tmp);
}
return true;
case ROTATION_ROLL_90_PITCH_90: {
T tmp = x;
x = y;
y = math::negate(z);
z = math::negate(tmp);
}
return true;
case ROTATION_ROLL_180_PITCH_90: {
T tmp = x;
x = math::negate(z);
y = math::negate(y);
z = math::negate(tmp);
}
return true;
case ROTATION_ROLL_270_PITCH_90: {
T tmp = x;
x = math::negate(y);
y = z;
z = math::negate(tmp);
}
return true;
case ROTATION_ROLL_90_PITCH_180: {
T tmp = y;
x = math::negate(x);
y = math::negate(z);
z = math::negate(tmp);
}
return true;
case ROTATION_ROLL_270_PITCH_180: {
T tmp = y;
x = math::negate(x);
y = z;
z = tmp;
}
return true;
case ROTATION_ROLL_90_PITCH_270: {
T tmp = x;
x = math::negate(y);
y = math::negate(z);
z = tmp;
}
return true;
case ROTATION_ROLL_270_PITCH_270: {
T tmp = x;
x = y;
y = z;
z = tmp;
}
return true;
case ROTATION_ROLL_90_PITCH_180_YAW_90: {
T tmp = x;
x = z;
z = math::negate(y);
y = math::negate(tmp);
}
return true;
default:
break;
}
return false;
}
/**
* rotate a 3 element int16_t vector in-place
*/
__EXPORT inline void rotate_3i(enum Rotation rot, int16_t &x, int16_t &y, int16_t &z)
{
if (!rotate_3(rot, x, y, z)) {
// otherwise use full rotation matrix for valid rotations
if (rot < ROTATION_MAX) {
const matrix::Vector3f r{get_rot_matrix(rot) *matrix::Vector3f{(float)x, (float)y, (float)z}};
x = math::constrain(roundf(r(0)), (float)INT16_MIN, (float)INT16_MAX);
y = math::constrain(roundf(r(1)), (float)INT16_MIN, (float)INT16_MAX);
z = math::constrain(roundf(r(2)), (float)INT16_MIN, (float)INT16_MAX);
}
}
}
/**
* rotate a 3 element float vector in-place
*/
__EXPORT inline void rotate_3f(enum Rotation rot, float &x, float &y, float &z)
{
if (!rotate_3(rot, x, y, z)) {
// otherwise use full rotation matrix for valid rotations
if (rot < ROTATION_MAX) {
const matrix::Vector3f r{get_rot_matrix(rot) *matrix::Vector3f{x, y, z}};
x = r(0);
y = r(1);
z = r(2);
}
}
}