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PX4-Autopilot/src/lib/FlightTasks/tasks/Utility/VelocitySmoothing.hpp
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2019-02-24 17:10:15 -05:00

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*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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#pragma once
#include <matrix/matrix/math.hpp>
/**
* @class VelocitySmoothing
*
* TODO: document the algorithm
* |T1| T2 |T3|
* ___
* __| |____ __ Jerk
* |_|
* ___
* / \ Acceleration
* ___/ \___
* ___
* ;"
* /
* / Velocity
* ;
* ----"
*/
class VelocitySmoothing
{
public:
VelocitySmoothing(float initial_accel = 0.f, float initial_vel = 0.f, float initial_pos = 0.f);
~VelocitySmoothing() = default;
/**
* Reset the state.
* @param accel Current acceleration
* @param vel Current velocity
* @param pos Current position
*/
void reset(float accel, float vel, float pos);
/**
* Compute T1, T2, T3 depending on the current state and velocity setpoint. This should be called on every cycle
* and before integrate().
* @param dt delta time between last updateDurations() call and now [s]
* @param vel_setpoint velocity setpoint input
*/
void updateDurations(float dt, float vel_setpoint);
/**
* Generate the trajectory (acceleration, velocity and position) by integrating the current jerk
* @param dt optional integration period. If not given, the integration period provided during updateDuration call is used.
* A dt different from the one given during the computation of T1-T3 can be used to fast-forward or slow-down the trajectory.
* @param acc_setpoint_smooth returned smoothed acceleration setpoint
* @param vel_setpoint_smooth returned smoothed velocity setpoint
* @param pos_setpoint_smooth returned smoothed position setpoint
*/
void integrate(float &accel_setpoint_smooth, float &vel_setpoint_smooth, float &pos_setpoint_smooth);
void integrate(float dt, float integration_scale_factor, float &accel_setpoint_smooth, float &vel_setpoint_smooth,
float &pos_setpoint_smooth);
/* Get / Set constraints (constraints can be updated at any time) */
float getMaxJerk() const { return _max_jerk; }
void setMaxJerk(float max_jerk) { _max_jerk = max_jerk; }
float getMaxAccel() const { return _max_accel; }
void setMaxAccel(float max_accel) { _max_accel = max_accel; }
float getMaxVel() const { return _max_vel; }
void setMaxVel(float max_vel) { _max_vel = max_vel; }
float getCurrentJerk() const { return _jerk; }
void setCurrentAcceleration(const float accel) { _accel = accel; }
float getCurrentAcceleration() const { return _accel; }
void setCurrentVelocity(const float vel) { _vel = vel; }
float getCurrentVelocity() const { return _vel; }
void setCurrentPosition(const float pos) { _pos = pos; }
float getCurrentPosition() const { return _pos; }
/**
* Synchronize several trajectories to have the same total time. This is required to generate
* straight lines.
* The resulting total time is the one of the longest trajectory.
* @param traj an array of VelocitySmoothing objects
* @param n_traj the number of trajectories to be synchronized
*/
static void timeSynchronization(VelocitySmoothing *traj, int n_traj);
float getTotalTime() const { return _T1 + _T2 + _T3; }
float getVelSp() const { return _vel_sp; }
private:
/**
* Compute T1, T2, T3 depending on the current state and velocity setpoint.
* @param T123 optional parameter. If set, the total trajectory time will be T123, if not,
* the algorithm optimizes for time.
*/
void updateDurations(float T123 = NAN);
/**
* Compute increasing acceleration time
*/
inline float computeT1(float accel_prev, float vel_prev, float vel_setpoint, float max_jerk);
/**
* Compute increasing acceleration time using total time constraint
*/
inline float computeT1(float T123, float accel_prev, float vel_prev, float vel_setpoint, float max_jerk);
inline float saturateT1ForAccel(float accel_prev, float max_jerk, float T1);
/**
* Compute constant acceleration time
*/
inline float computeT2(float T1, float T3, float accel_prev, float vel_prev, float vel_setpoint, float max_jerk);
/**
* Compute constant acceleration time using total time constraint
*/
inline float computeT2(float T123, float T1, float T3);
/**
* Compute decreasing acceleration time
*/
inline float computeT3(float T1, float accel_prev, float max_jerk);
/**
* Integrate the jerk, acceleration and velocity to get the new setpoints and states.
*/
inline void integrateT(float dt, float jerk, float accel_prev, float vel_prev, float pos_prev,
float &accel_out, float &vel_out, float &pos_out);
/* Inputs */
float _vel_sp{0.0f};
float _dt = 1.f;
/* Constraints */
float _max_jerk = 22.f;
float _max_accel = 8.f;
float _max_vel = 6.f;
/* State (previous setpoints) */
float _jerk = 0.f;
float _accel = 0.f;
float _vel = 0.f;
float _pos = 0.f;
float _max_jerk_T1 = 0.f; ///< jerk during phase T1 (with correct sign)
/* Duration of each phase */
float _T1 = 0.f; ///< Increasing acceleration [s]
float _T2 = 0.f; ///< Constant acceleration [s]
float _T3 = 0.f; ///< Decreasing acceleration [s]
static constexpr float max_pos_err = 1.f; ///< maximum position error (if above, the position setpoint is locked)
};