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137 lines
4.0 KiB
C++
137 lines
4.0 KiB
C++
/****************************************************************************
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*
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* Copyright (C) 2012 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file Dcm.cpp
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*
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* math direction cosine matrix
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*/
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#include <systemlib/test/test.hpp>
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#include "Dcm.hpp"
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#include "Quaternion.hpp"
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#include "EulerAngles.hpp"
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#include "Vector3.hpp"
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namespace math
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{
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Dcm::Dcm() :
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Matrix(Matrix::identity(3))
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{
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}
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Dcm::Dcm(const float * data) :
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Matrix(3,3,data)
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{
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}
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Dcm::Dcm(const Quaternion & q) :
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Matrix(3,3)
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{
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Dcm & dcm = *this;
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float a = q.getA();
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float b = q.getB();
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float c = q.getC();
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float d = q.getD();
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float aSq = a*a;
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float bSq = b*b;
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float cSq = c*c;
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float dSq = d*d;
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dcm(0,0) = aSq + bSq - cSq - dSq;
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dcm(0,1) = 2*(b*c - a*d);
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dcm(0,2) = 2*(a*c + b*d);
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dcm(1,0) = 2*(b*c + a*d);
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dcm(1,1) = aSq - bSq + cSq - dSq;
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dcm(1,2) = 2*(c*d - a*b);
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dcm(2,0) = 2*(b*d - a*c);
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dcm(2,1) = 2*(a*b + c*d);
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dcm(2,2) = aSq - bSq - cSq + dSq;
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}
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Dcm::Dcm(const EulerAngles & euler) :
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Matrix(3,3)
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{
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Dcm & dcm = *this;
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float cosPhi = cosf(euler.getPhi());
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float sinPhi = sinf(euler.getPhi());
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float cosThe = cosf(euler.getTheta());
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float sinThe = sinf(euler.getTheta());
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float cosPsi = cosf(euler.getPsi());
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float sinPsi = sinf(euler.getPsi());
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dcm(0,0) = cosThe*cosPsi;
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dcm(0,1) = -cosPhi*sinPsi + sinPhi*sinThe*cosPsi;
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dcm(0,2) = sinPhi*sinPsi + cosPhi*sinThe*cosPsi;
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dcm(1,0) = cosThe*sinPsi;
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dcm(1,1) = cosPhi*cosPsi + sinPhi*sinThe*sinPsi;
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dcm(1,2) = -sinPhi*cosPsi + cosPhi*sinThe*sinPsi;
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dcm(2,0) = -sinThe;
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dcm(2,1) = sinPhi*cosThe;
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dcm(2,2) = cosPhi*cosThe;
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}
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Dcm::Dcm(const Dcm & right) :
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Matrix(right)
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{
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}
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Dcm::~Dcm()
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{
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}
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int __EXPORT dcmTest()
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{
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printf("Test DCM\t\t: ");
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Vector3 vB(1,2,3);
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ASSERT(matrixEqual(Dcm(Quaternion(1,0,0,0)),
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Matrix::identity(3)));
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ASSERT(matrixEqual(Dcm(EulerAngles(0,0,0)),
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Matrix::identity(3)));
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ASSERT(vectorEqual(Vector3(-2,1,3),
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Dcm(EulerAngles(0,0,M_PI_2_F))*vB));
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ASSERT(vectorEqual(Vector3(3,2,-1),
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Dcm(EulerAngles(0,M_PI_2_F,0))*vB));
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ASSERT(vectorEqual(Vector3(1,-3,2),
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Dcm(EulerAngles(M_PI_2_F,0,0))*vB));
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ASSERT(vectorEqual(Vector3(3,2,-1),
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Dcm(EulerAngles(
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M_PI_2_F,M_PI_2_F,M_PI_2_F))*vB));
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printf("PASS\n");
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return 0;
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}
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} // namespace math
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