PX4-Autopilot/src/lib/FlightTasks/tasks/Auto/FlightTaskAuto.hpp

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/**
* @file FlightTaskAuto.hpp
*
* Map from global triplet to local quadruple.
*/
#pragma once
#include "FlightTask.hpp"
#include <uORB/topics/position_setpoint_triplet.h>
#include <uORB/topics/position_setpoint.h>
#include <uORB/topics/home_position.h>
#include <uORB/topics/vehicle_status.h>
#include <lib/ecl/geo/geo.h>
#include <ObstacleAvoidance.hpp>
/**
* This enum has to agree with position_setpoint_s type definition
* The only reason for not using the struct position_setpoint is because
* of the size
*/
enum class WaypointType : int {
position = position_setpoint_s::SETPOINT_TYPE_POSITION,
velocity = position_setpoint_s::SETPOINT_TYPE_VELOCITY,
loiter = position_setpoint_s::SETPOINT_TYPE_LOITER,
takeoff = position_setpoint_s::SETPOINT_TYPE_TAKEOFF,
land = position_setpoint_s::SETPOINT_TYPE_LAND,
idle = position_setpoint_s::SETPOINT_TYPE_IDLE,
offboard = position_setpoint_s::SETPOINT_TYPE_OFFBOARD, // only part of this structure due to legacy reason. It is not used within the Auto flighttasks
follow_target = position_setpoint_s::SETPOINT_TYPE_FOLLOW_TARGET,
};
enum class State {
offtrack, /**< Vehicle is more than cruise speed away from track */
target_behind, /**< Vehicle is in front of target. */
previous_infront, /**< Vehilce is behind previous waypoint.*/
none /**< Vehicle is in normal tracking mode from triplet previous to triplet target */
};
class FlightTaskAuto : public FlightTask
{
public:
FlightTaskAuto();
virtual ~FlightTaskAuto() = default;
bool initializeSubscriptions(SubscriptionArray &subscription_array) override;
bool activate() override;
bool updateInitialize() override;
bool updateFinalize() override;
/**
* Sets an external yaw handler which can be used to implement a different yaw control strategy.
*/
void setYawHandler(WeatherVane *ext_yaw_handler) override {_ext_yaw_handler = ext_yaw_handler;}
protected:
void _setDefaultConstraints() override;
matrix::Vector2f _getTargetVelocityXY(); /**< only used for follow-me and only here because of legacy reason.*/
void _updateInternalWaypoints(); /**< Depending on state of vehicle, the internal waypoints might differ from target (for instance if offtrack). */
bool _compute_heading_from_2D_vector(float &heading, matrix::Vector2f v); /**< Computes and sets heading a 2D vector */
matrix::Vector3f _prev_prev_wp{}; /**< Pre-previous waypoint (local frame). This will be used for smoothing trajectories -> not used yet. */
matrix::Vector3f _prev_wp{}; /**< Previous waypoint (local frame). If no previous triplet is available, the prev_wp is set to current position. */
matrix::Vector3f _target{}; /**< Target waypoint (local frame).*/
matrix::Vector3f _next_wp{}; /**< The next waypoint after target (local frame). If no next setpoint is available, next is set to target. */
float _mc_cruise_speed{0.0f}; /**< Requested cruise speed. If not valid, default cruise speed is used. */
WaypointType _type{WaypointType::idle}; /**< Type of current target triplet. */
uORB::Subscription<home_position_s> *_sub_home_position{nullptr};
State _current_state{State::none};
float _target_acceptance_radius = 0.0f; /**< Acceptances radius of the target */
int _mission_gear = landing_gear_s::GEAR_KEEP;
float _yaw_sp_prev = NAN;
ObstacleAvoidance _obstacle_avoidance; /**< class adjusting setpoints according to external avoidance module's input */
DEFINE_PARAMETERS_CUSTOM_PARENT(FlightTask,
(ParamFloat<px4::params::MPC_XY_CRUISE>) _param_mpc_xy_cruise,
(ParamFloat<px4::params::MPC_CRUISE_90>) _param_mpc_cruise_90, // speed at corner when angle is 90 degrees move to line
(ParamFloat<px4::params::NAV_MC_ALT_RAD>)
_param_nav_mc_alt_rad, //vertical acceptance radius at which waypoints are updated
(ParamInt<px4::params::MPC_YAW_MODE>) _param_mpc_yaw_mode, // defines how heading is executed,
(ParamInt<px4::params::COM_OBS_AVOID>) _param_com_obs_avoid, // obstacle avoidance active
(ParamFloat<px4::params::MPC_YAWRAUTO_MAX>) _param_mpc_yawrauto_max
);
private:
matrix::Vector2f _lock_position_xy{NAN, NAN}; /**< if no valid triplet is received, lock positition to current position */
bool _yaw_lock = false; /**< if within acceptance radius, lock yaw to current yaw */
uORB::Subscription<position_setpoint_triplet_s> *_sub_triplet_setpoint{nullptr};
uORB::Subscription<vehicle_status_s> *_sub_vehicle_status{nullptr};
matrix::Vector3f
_triplet_target; /**< current triplet from navigator which may differ from the intenal one (_target) depending on the vehicle state. */
matrix::Vector3f
_triplet_prev_wp; /**< previous triplet from navigator which may differ from the intenal one (_prev_wp) depending on the vehicle state.*/
matrix::Vector3f
_triplet_next_wp; /**< next triplet from navigator which may differ from the intenal one (_next_wp) depending on the vehicle state.*/
matrix::Vector2f _closest_pt; /**< closest point to the vehicle position on the line previous - target */
map_projection_reference_s _reference_position{}; /**< Structure used to project lat/lon setpoint into local frame. */
float _reference_altitude = NAN; /**< Altitude relative to ground. */
hrt_abstime _time_stamp_reference = 0; /**< time stamp when last reference update occured. */
WeatherVane *_ext_yaw_handler =
nullptr; /**< external weathervane library, used to implement a yaw control law that turns the vehicle nose into the wind */
void _limitYawRate(); /**< Limits the rate of change of the yaw setpoint. */
bool _evaluateTriplets(); /**< Checks and sets triplets. */
bool _isFinite(const position_setpoint_s &sp); /**< Checks if all waypoint triplets are finite. */
bool _evaluateGlobalReference(); /**< Check is global reference is available. */
State _getCurrentState(); /**< Computes the current vehicle state based on the vehicle position and navigator triplets. */
void _set_heading_from_mode(); /**< @see MPC_YAW_MODE */
};