PX4-Autopilot/src/lib/FlightTasks/tasks/FlightTaskOrbit.cpp

91 lines
3.1 KiB
C++

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/**
* @file FlightTaskManual.hpp
*
* Flight task for the normal, legacy, manual position controlled flight
* where stick inputs map basically to the velocity setpoint
*
* @author Matthias Grob <maetugr@gmail.com>
*/
#include "FlightTaskOrbit.hpp"
using namespace matrix;
int FlightTaskOrbit::activate()
{
FlightTask::activate();
r = 1.f;
v = 0.5f;
z = _position(2);
_center = Vector2f(_position.data());
_center(0) -= r;
return 0;
}
int FlightTaskOrbit::disable()
{
FlightTask::disable();
return 0;
}
int FlightTaskOrbit::update()
{
int ret = FlightTaskManual::update();
r += _sticks(0) * _deltatime;
r = math::constrain(r, 1.f, 20.f);
v -= _sticks(1) * _deltatime;
v = math::constrain(v, -7.f, 7.f);
z += _sticks(2) * _deltatime;
Vector2f center_to_position = Vector2f(_position.data()) - _center;
/* xy velocity to go around in a circle */
Vector2f velocity_xy = Vector2f(center_to_position(1), -center_to_position(0));
velocity_xy = velocity_xy.unit_or_zero();
velocity_xy *= v;
/* xy velocity adjustment to stay on the radius distance */
velocity_xy += (r - center_to_position.norm()) * center_to_position.unit_or_zero();
float yaw = atan2f(center_to_position(1), center_to_position(0)) + M_PI_F;
_set_position_setpoint(Vector3f(NAN, NAN, z));
_set_velocity_setpoint(Vector3f(velocity_xy(0), velocity_xy(1), 0.f));
_set_yaw_setpoint(yaw);
return ret;
}