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PX4-Autopilot/src/lib/FlightTasks/tasks/FlightTaskAuto.cpp
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2018-07-20 09:26:18 +02:00

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*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
*
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/**
* @file FlightTaskAuto.cpp
*/
#include "FlightTaskAuto.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
using namespace matrix;
bool FlightTaskAuto::initializeSubscriptions(SubscriptionArray &subscription_array)
{
if (!FlightTask::initializeSubscriptions(subscription_array)) {
return false;
}
if (!subscription_array.get(ORB_ID(position_setpoint_triplet), _sub_triplet_setpoint)) {
return false;
}
if (!subscription_array.get(ORB_ID(home_position), _sub_home_position)) {
return false;
}
return true;
}
bool FlightTaskAuto::activate()
{
bool ret = FlightTask::activate();
_prev_prev_wp = _prev_wp = _target = _next_wp = _position;
_setDefaultConstraints();
return ret;
}
bool FlightTaskAuto::updateInitialize()
{
bool ret = FlightTask::updateInitialize();
// require valid reference and valid target
ret = ret && _evaluateGlobalReference() && _evaluateTriplets();
// require valid position
ret = ret && PX4_ISFINITE(_position(0))
&& PX4_ISFINITE(_position(1))
&& PX4_ISFINITE(_position(2))
&& PX4_ISFINITE(_velocity(0))
&& PX4_ISFINITE(_velocity(1))
&& PX4_ISFINITE(_velocity(2));
return ret;
}
bool FlightTaskAuto::_evaluateTriplets()
{
// TODO: fix the issues mentioned below
// We add here some conditions that are only required because:
// 1. navigator continuously sends triplet during mission due to yaw setpoint. This
// should be removed in the navigator and only updates if the current setpoint actually has changed.
//
// 2. navigator should be responsible to send always three valid setpoints. If there is only one setpoint,
// then previous will be set to current vehicle position and next will be set equal to setpoint.
//
// 3. navigator originally only supports gps guided maneuvers. However, it now also supports some flow-specific features
// such as land and takeoff. The navigator should use for auto takeoff/land with flow the position in xy at the moment the
// takeoff/land was initiated. Until then we do this kind of logic here.
// Check if triplet is valid. There must be at least a valid altitude.
if (!_sub_triplet_setpoint->get().current.valid || !PX4_ISFINITE(_sub_triplet_setpoint->get().current.alt)) {
// best we can do is to just set all waypoints to current state and return false
_prev_prev_wp = _prev_wp = _target = _next_wp = _position;
_type = WaypointType::position;
return false;
}
_type = (WaypointType)_sub_triplet_setpoint->get().current.type;
// always update cruise speed since that can change without waypoint changes
_mc_cruise_speed = _sub_triplet_setpoint->get().current.cruising_speed;
if (!PX4_ISFINITE(_mc_cruise_speed) || (_mc_cruise_speed < 0.0f) || (_mc_cruise_speed > _constraints.speed_xy)) {
// use default limit
_mc_cruise_speed = _constraints.speed_xy;
}
// get target waypoint.
matrix::Vector3f target;
if (!PX4_ISFINITE(_sub_triplet_setpoint->get().current.lat)
|| !PX4_ISFINITE(_sub_triplet_setpoint->get().current.lon)) {
// No position provided in xy. Lock position
if (!PX4_ISFINITE(_lock_position_xy(0))) {
target(0) = _lock_position_xy(0) = _position(0);
target(1) = _lock_position_xy(1) = _position(1);
} else {
target(0) = _lock_position_xy(0);
target(1) = _lock_position_xy(1);
}
} else {
// Convert from global to local frame.
map_projection_project(&_reference_position,
_sub_triplet_setpoint->get().current.lat, _sub_triplet_setpoint->get().current.lon, &target(0), &target(1));
}
target(2) = -(_sub_triplet_setpoint->get().current.alt - _reference_altitude);
// check if target is valid
_yaw_setpoint = _sub_triplet_setpoint->get().current.yaw;
if (_type == WaypointType::follow_target && _sub_triplet_setpoint->get().current.yawspeed_valid) {
_yawspeed_setpoint = _sub_triplet_setpoint->get().current.yawspeed;
_yaw_setpoint = NAN;
}
// Check if anything has changed. We do that by comparing the target
// setpoint to the previous target.
// TODO This is a hack and it would be much better if the navigator only sends out a waypoints once tthey have changed.
// dont't do any updates if the current target has not changed
if (!(fabsf(target(0) - _target(0)) > 0.001f || fabsf(target(1) - _target(1)) > 0.001f
|| fabsf(target(2) - _target(2)) > 0.001f)) {
// nothing has changed: just keep old waypoints
return true;
}
// update all waypoints
_target = target;
if (!PX4_ISFINITE(_target(0)) || !PX4_ISFINITE(_target(1))) {
// Horizontal target is not finite. */
_target(0) = _position(0);
_target(1) = _position(1);
}
if (!PX4_ISFINITE(_target(2))) {
_target(2) = _position(2);
}
_prev_prev_wp = _prev_wp;
if (_isFinite(_sub_triplet_setpoint->get().previous) && _sub_triplet_setpoint->get().previous.valid) {
map_projection_project(&_reference_position, _sub_triplet_setpoint->get().previous.lat,
_sub_triplet_setpoint->get().previous.lon, &_prev_wp(0), &_prev_wp(1));
_prev_wp(2) = -(_sub_triplet_setpoint->get().previous.alt - _reference_altitude);
} else {
_prev_wp = _position;
}
if (_type == WaypointType::loiter) {
_next_wp = _target;
} else if (_isFinite(_sub_triplet_setpoint->get().next) && _sub_triplet_setpoint->get().next.valid) {
map_projection_project(&_reference_position, _sub_triplet_setpoint->get().next.lat,
_sub_triplet_setpoint->get().next.lon, &_next_wp(0), &_next_wp(1));
_next_wp(2) = -(_sub_triplet_setpoint->get().next.alt - _reference_altitude);
} else {
_next_wp = _target;
}
return true;
}
bool FlightTaskAuto::_isFinite(const position_setpoint_s sp)
{
return (PX4_ISFINITE(sp.lat) && PX4_ISFINITE(sp.lon) && PX4_ISFINITE(sp.alt));
}
bool FlightTaskAuto::_evaluateGlobalReference()
{
// check if reference has changed and update.
// Only update if reference timestamp has changed AND no valid reference altitude
// is available.
// TODO: this needs to be revisited and needs a more clear implementation
if (_sub_vehicle_local_position->get().ref_timestamp != _time_stamp_reference &&
(_sub_vehicle_local_position->get().z_global && !PX4_ISFINITE(_reference_altitude))) {
map_projection_init(&_reference_position,
_sub_vehicle_local_position->get().ref_lat,
_sub_vehicle_local_position->get().ref_lon);
_reference_altitude = _sub_vehicle_local_position->get().ref_alt;
_time_stamp_reference = _sub_vehicle_local_position->get().ref_timestamp;
}
if (PX4_ISFINITE(_reference_altitude)
&& PX4_ISFINITE(_sub_vehicle_local_position->get().ref_lat)
&& PX4_ISFINITE(_sub_vehicle_local_position->get().ref_lat)) {
return true;
} else {
return false;
}
}
void FlightTaskAuto::_setDefaultConstraints()
{
FlightTask::_setDefaultConstraints();
// only adjust limits if the new limit is lower
if (_constraints.speed_xy >= MPC_XY_CRUISE.get()) {
_constraints.speed_xy = MPC_XY_CRUISE.get();
}
}
matrix::Vector2f FlightTaskAuto::_getTargetVelocityXY()
{
// guard against any bad velocity values
const float vx = _sub_triplet_setpoint->get().current.vx;
const float vy = _sub_triplet_setpoint->get().current.vy;
bool velocity_valid = PX4_ISFINITE(vx) && PX4_ISFINITE(vy) &&
_sub_triplet_setpoint->get().current.velocity_valid;
if (velocity_valid) {
return matrix::Vector2f(vx, vy);
} else {
// just return zero speed
return matrix::Vector2f{};
}
}