2014-03-10 19:25:28 +04:00

155 lines
4.6 KiB
C++

/*
* Copyright (C) 2014 Pavel Kirienko <pavel.kirienko@gmail.com>
*/
#include <string>
#include <cstdio>
#include <memory>
#include <gtest/gtest.h>
#include <uavcan/internal/map.hpp>
static std::string toString(long x)
{
char buf[80];
std::snprintf(buf, sizeof(buf), "%li", x);
return std::string(buf);
}
static bool oddValuePredicate(const std::string& key, const std::string& value)
{
EXPECT_FALSE(key.empty());
EXPECT_FALSE(value.empty());
const int num = atoi(value.c_str());
return num & 1;
}
TEST(Map, Basic)
{
using uavcan::Map;
static const int POOL_BLOCKS = 3;
uavcan::PoolAllocator<uavcan::MemPoolBlockSize * POOL_BLOCKS, uavcan::MemPoolBlockSize> pool;
uavcan::PoolManager<2> poolmgr;
poolmgr.addPool(&pool);
typedef Map<std::string, std::string, 2> MapType;
std::auto_ptr<MapType> map(new MapType(poolmgr));
// Empty
ASSERT_FALSE(map->access("hi"));
map->remove("foo");
ASSERT_EQ(0, pool.getNumUsedBlocks());
// Static insertion
ASSERT_EQ("a", *map->insert("1", "a"));
ASSERT_EQ("b", *map->insert("2", "b"));
ASSERT_EQ(0, pool.getNumUsedBlocks());
ASSERT_EQ(2, map->getNumStaticPairs());
ASSERT_EQ(0, map->getNumDynamicPairs());
// Dynamic insertion
ASSERT_EQ("c", *map->insert("3", "c"));
ASSERT_EQ(1, pool.getNumUsedBlocks());
ASSERT_EQ("d", *map->insert("4", "d"));
ASSERT_EQ(1, pool.getNumUsedBlocks()); // Assuming that at least 2 items fit one block
ASSERT_EQ(2, map->getNumStaticPairs());
ASSERT_EQ(2, map->getNumDynamicPairs());
// Making sure everything is here
ASSERT_EQ("a", *map->access("1"));
ASSERT_EQ("b", *map->access("2"));
ASSERT_EQ("c", *map->access("3"));
ASSERT_EQ("d", *map->access("4"));
ASSERT_FALSE(map->access("hi"));
// Modifying existing entries
*map->access("1") = "A";
*map->access("2") = "B";
*map->access("3") = "C";
*map->access("4") = "D";
ASSERT_EQ("A", *map->access("1"));
ASSERT_EQ("B", *map->access("2"));
ASSERT_EQ("C", *map->access("3"));
ASSERT_EQ("D", *map->access("4"));
// Removing one static
map->remove("1"); // One of dynamics now migrates to the static storage
map->remove("foo"); // There's no such thing anyway
ASSERT_EQ(1, pool.getNumUsedBlocks());
ASSERT_EQ(2, map->getNumStaticPairs());
ASSERT_EQ(1, map->getNumDynamicPairs());
ASSERT_FALSE(map->access("1"));
ASSERT_EQ("B", *map->access("2"));
ASSERT_EQ("C", *map->access("3"));
ASSERT_EQ("D", *map->access("4"));
// Removing another static
map->remove("2");
ASSERT_EQ(2, map->getNumStaticPairs());
ASSERT_EQ(0, map->getNumDynamicPairs());
ASSERT_EQ(0, pool.getNumUsedBlocks()); // No dynamic entries left
ASSERT_FALSE(map->access("1"));
ASSERT_FALSE(map->access("2"));
ASSERT_EQ("C", *map->access("3"));
ASSERT_EQ("D", *map->access("4"));
// Adding some new dynamics
unsigned int max_key_integer = 0;
for (int i = 0; i < 100; i++)
{
const std::string key = toString(i);
const std::string value = toString(i);
std::string* res = map->insert(key, value); // Will override some from the above
if (res == NULL)
{
ASSERT_LT(2, i);
break;
}
else
{
ASSERT_EQ(value, *res);
}
max_key_integer = i;
}
std::cout << "Max key/value: " << max_key_integer << std::endl;
ASSERT_LT(4, max_key_integer);
// Making sure there is true OOM
ASSERT_EQ(0, pool.getNumFreeBlocks());
ASSERT_FALSE(map->insert("nonexistent", "value"));
ASSERT_FALSE(map->access("nonexistent"));
ASSERT_FALSE(map->access("value"));
// Removing odd values - nearly half of them
ASSERT_EQ(2, map->getNumStaticPairs());
const unsigned int num_dynamics_old = map->getNumDynamicPairs();
map->removeWhere(oddValuePredicate);
ASSERT_EQ(2, map->getNumStaticPairs());
const unsigned int num_dynamics_new = map->getNumDynamicPairs();
std::cout << "Num of dynamic pairs reduced from " << num_dynamics_old << " to " << num_dynamics_new << std::endl;
ASSERT_LT(num_dynamics_new, num_dynamics_old);
// Making sure there's no odd values left
for (unsigned int kv_int = 0; kv_int <= max_key_integer; kv_int++)
{
const std::string* val = map->access(toString(kv_int));
if (val)
{
ASSERT_FALSE(kv_int & 1);
}
else
{
ASSERT_TRUE(kv_int & 1);
}
}
// Making sure the memory will be released
map.reset();
ASSERT_EQ(0, pool.getNumUsedBlocks());
}