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PX4-Autopilot/src/modules/navigator/rtl_direct.cpp
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2025-05-07 17:42:07 +02:00

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/**
* @file rtl_direct.cpp
*
* Helper class to access RTL
*
* @author Julian Oes <julian@oes.ch>
* @author Anton Babushkin <anton.babushkin@me.com>
* @author Julian Kent <julian@auterion.com>
*/
#include <float.h>
#include "rtl_direct.h"
#include "navigator.h"
#include <px4_platform_common/events.h>
#include <lib/geo/geo.h>
using namespace math;
RtlDirect::RtlDirect(Navigator *navigator) :
MissionBlock(navigator, vehicle_status_s::NAVIGATION_STATE_AUTO_RTL),
ModuleParams(navigator)
{
_destination.lat = static_cast<double>(NAN);
_destination.lon = static_cast<double>(NAN);
_land_approach.lat = static_cast<double>(NAN);
_land_approach.lon = static_cast<double>(NAN);
_land_approach.height_m = NAN;
}
void RtlDirect::on_inactivation()
{
if (_navigator->get_precland()->is_activated()) {
_navigator->get_precland()->on_inactivation();
}
_rtl_state = RTLState::IDLE;
}
void RtlDirect::on_activation()
{
_global_pos_sub.update();
_vehicle_status_sub.update();
parameters_update();
if (_vehicle_status_sub.get().vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROVER) {
_rtl_state = RTLState::LAND;
} else {
_rtl_state = getActivationLandState();
}
// reset cruising speed and throttle to default for RTL
_navigator->reset_cruising_speed();
_navigator->set_cruising_throttle();
set_rtl_item();
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: start return at %d m (%d m above destination)\t",
(int)ceilf(_rtl_alt), (int)ceilf(_rtl_alt - _destination.alt));
events::send<int32_t, int32_t>(events::ID("vrtl_return_at"), events::Log::Info,
"RTL: start return at {1m_v} ({2m_v} above destination)",
(int32_t)ceilf(_rtl_alt), (int32_t)ceilf(_rtl_alt - _destination.alt));
}
void RtlDirect::on_active()
{
_global_pos_sub.update();
_vehicle_status_sub.update();
parameters_update();
if (_rtl_state != RTLState::IDLE && is_mission_item_reached_or_completed()) {
_updateRtlState();
set_rtl_item();
}
if (_rtl_state != RTLState::IDLE && _rtl_state != RTLState::LAND) {
//check for terrain collision and update altitude if needed
// note: it may trigger multiple times during a RTL, as every time the altitude set is reset
updateAltToAvoidTerrainCollisionAndRepublishTriplet(_mission_item);
}
if (_rtl_state == RTLState::LAND && _mission_item.land_precision > 0) {
// Need to update the position and type on the current setpoint triplet.
_navigator->get_precland()->on_active();
} else if (_navigator->get_precland()->is_activated()) {
_navigator->get_precland()->on_inactivation();
}
}
void RtlDirect::on_inactive()
{
_global_pos_sub.update();
_vehicle_status_sub.update();
}
void RtlDirect::setRtlPosition(PositionYawSetpoint rtl_position, loiter_point_s loiter_pos)
{
_home_pos_sub.update();
parameters_update();
// Only allow to set a new approach if the mode is not activated yet.
if (!isActive()) {
_destination = rtl_position;
_force_heading = false;
// Input sanitation
if (!PX4_ISFINITE(_destination.lat) || !PX4_ISFINITE(_destination.lon)) {
// We don't have a valid rtl position, use the home position instead.
_destination.lat = _home_pos_sub.get().lat;
_destination.lon = _home_pos_sub.get().lon;
_destination.alt = _home_pos_sub.get().alt;
_destination.yaw = _home_pos_sub.get().yaw;
}
if (!PX4_ISFINITE(_destination.alt)) {
// Not a valid rtl land altitude. Assume same altitude as home position.
_destination.alt = _home_pos_sub.get().alt;
}
_land_approach = sanitizeLandApproach(loiter_pos);
const float dist_to_destination{get_distance_to_next_waypoint(_land_approach.lat, _land_approach.lon, _destination.lat, _destination.lon)};
if (dist_to_destination > _navigator->get_acceptance_radius()) {
_force_heading = true;
}
}
}
void RtlDirect::_updateRtlState()
{
// RTL_LAND_DELAY > 0 -> wait seconds, < 0 wait indefinitely
const bool wait_at_rtl_descend_alt = fabsf(_param_rtl_land_delay.get()) > FLT_EPSILON;
const bool is_multicopter = (_vehicle_status_sub.get().vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING);
RTLState new_state{RTLState::IDLE};
switch (_rtl_state) {
case RTLState::CLIMBING:
new_state = RTLState::MOVE_TO_LOITER;
break;
case RTLState::MOVE_TO_LOITER:
if (!is_multicopter || wait_at_rtl_descend_alt) {
new_state = RTLState::LOITER_DOWN;
} else {
new_state = RTLState::LAND;
}
break;
case RTLState::LOITER_DOWN:
new_state = RTLState::LOITER_HOLD;
break;
case RTLState::LOITER_HOLD:
if (_vehicle_status_sub.get().is_vtol
&& _vehicle_status_sub.get().vehicle_type == vehicle_status_s::VEHICLE_TYPE_FIXED_WING) {
new_state = RTLState::MOVE_TO_LAND;
} else {
new_state = RTLState::MOVE_TO_LAND_HOVER;
}
break;
case RTLState::MOVE_TO_LAND:
new_state = RTLState::TRANSITION_TO_MC;
break;
case RTLState::TRANSITION_TO_MC:
new_state = RTLState::MOVE_TO_LAND_HOVER;
break;
case RTLState::MOVE_TO_LAND_HOVER:
new_state = RTLState::LAND;
break;
case RTLState::LAND:
new_state = RTLState::IDLE;
break;
case RTLState::IDLE: // Fallthrough
default:
new_state = RTLState::IDLE;
break;
}
_rtl_state = new_state;
}
void RtlDirect::set_rtl_item()
{
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
const float destination_dist = get_distance_to_next_waypoint(_destination.lat, _destination.lon,
_global_pos_sub.get().lat, _global_pos_sub.get().lon);
const float loiter_altitude = math::min(_land_approach.height_m, _rtl_alt);
const bool is_close_to_destination = destination_dist < _param_rtl_min_dist.get();
float altitude_acceptance_radius = static_cast<float>(NAN);
switch (_rtl_state) {
case RTLState::CLIMBING: {
PositionYawSetpoint pos_yaw_sp {
.lat = _global_pos_sub.get().lat,
.lon = _global_pos_sub.get().lon,
.alt = _rtl_alt,
.yaw = _param_wv_en.get() ? NAN : _navigator->get_local_position()->heading,
};
setLoiterToAltMissionItem(_mission_item, pos_yaw_sp, _navigator->get_loiter_radius());
break;
}
case RTLState::MOVE_TO_LOITER: {
PositionYawSetpoint pos_yaw_sp {
.lat = _land_approach.lat,
.lon = _land_approach.lon,
.alt = _rtl_alt,
};
// For FW flight:set to LOITER_TIME (with 0s loiter time), such that the loiter (orbit) status
// can be displayed on groundstation and the WP is accepted once within loiter radius
if (_vehicle_status_sub.get().vehicle_type == vehicle_status_s::VEHICLE_TYPE_FIXED_WING) {
pos_yaw_sp.yaw = NAN;
setLoiterHoldMissionItem(_mission_item, pos_yaw_sp, 0.f, _land_approach.loiter_radius_m);
} else {
// already set final yaw if close to destination and weather vane is disabled
pos_yaw_sp.yaw = (is_close_to_destination && !_param_wv_en.get()) ? _destination.yaw : NAN;
setMoveToPositionMissionItem(_mission_item, pos_yaw_sp);
}
break;
}
case RTLState::LOITER_DOWN: {
PositionYawSetpoint pos_yaw_sp{
.lat = _land_approach.lat,
.lon = _land_approach.lon,
.alt = loiter_altitude,
.yaw = !_param_wv_en.get() ? _destination.yaw : NAN, // set final yaw if weather vane is disabled
};
setLoiterToAltMissionItem(_mission_item, pos_yaw_sp, _land_approach.loiter_radius_m);
pos_sp_triplet->next.valid = true;
pos_sp_triplet->next.lat = _destination.lat;
pos_sp_triplet->next.lon = _destination.lon;
pos_sp_triplet->next.type = position_setpoint_s::SETPOINT_TYPE_LAND;
if (_force_heading) {
_mission_item.force_heading = true;
}
// Disable previous setpoint to prevent drift.
pos_sp_triplet->previous.valid = false;
break;
}
case RTLState::LOITER_HOLD: {
PositionYawSetpoint pos_yaw_sp {
.lat = _land_approach.lat,
.lon = _land_approach.lon,
.alt = loiter_altitude,
.yaw = !_param_wv_en.get() ? _destination.yaw : NAN, // set final yaw if weather vane is disabled
};
setLoiterHoldMissionItem(_mission_item, pos_yaw_sp, _param_rtl_land_delay.get(), _land_approach.loiter_radius_m);
if (_param_rtl_land_delay.get() < -FLT_EPSILON) {
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: completed, loitering\t");
events::send(events::ID("rtl_completed_loiter"), events::Log::Info, "RTL: completed, loitering");
} else {
/* Set the altitude tracking to best effort but not strictly enforce it */
altitude_acceptance_radius = FLT_MAX;
if (_force_heading) {
_mission_item.force_heading = true;
}
}
break;
}
case RTLState::MOVE_TO_LAND: {
PositionYawSetpoint pos_yaw_sp{_destination};
pos_yaw_sp.alt = loiter_altitude;
pos_yaw_sp.yaw = NAN;
setMoveToPositionMissionItem(_mission_item, pos_yaw_sp);
// Prepare for transition
_mission_item.vtol_back_transition = true;
_mission_item.force_heading = false;
// set previous item location to loiter location such that vehicle tracks line between loiter
// location and land location after exiting the loiter circle
pos_sp_triplet->previous.lat = _land_approach.lat;
pos_sp_triplet->previous.lon = _land_approach.lon;
pos_sp_triplet->previous.alt = get_absolute_altitude_for_item(_mission_item);
pos_sp_triplet->previous.valid = true;
break;
}
case RTLState::TRANSITION_TO_MC: {
set_vtol_transition_item(&_mission_item, vtol_vehicle_status_s::VEHICLE_VTOL_STATE_MC);
break;
}
case RTLState::MOVE_TO_LAND_HOVER: {
PositionYawSetpoint pos_yaw_sp{_destination};
pos_yaw_sp.alt = loiter_altitude;
pos_yaw_sp.yaw = !_param_wv_en.get() ? _destination.yaw : NAN; // set final yaw if weather vane is disabled
altitude_acceptance_radius = FLT_MAX;
setMoveToPositionMissionItem(_mission_item, pos_yaw_sp);
_navigator->reset_position_setpoint(pos_sp_triplet->previous);
break;
}
case RTLState::LAND: {
PositionYawSetpoint pos_yaw_sp{_destination};
pos_yaw_sp.yaw = !_param_wv_en.get() ? _destination.yaw : NAN; // set final yaw if weather vane is disabled
setLandMissionItem(_mission_item, pos_yaw_sp);
_mission_item.land_precision = _param_rtl_pld_md.get();
if (_mission_item.land_precision > 0) {
startPrecLand(_mission_item.land_precision);
}
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: land at destination\t");
events::send(events::ID("rtl_land_at_destination"), events::Log::Info, "RTL: land at destination");
break;
}
case RTLState::IDLE: {
set_idle_item(&_mission_item);
_navigator->mode_completed(getNavigatorStateId());
break;
}
default:
break;
}
reset_mission_item_reached();
// Execute command if set. This is required for commands like VTOL transition.
if (!MissionBlock::item_contains_position(_mission_item)) {
issue_command(_mission_item);
} else {
// Convert mission item to current position setpoint and make it valid.
if (mission_item_to_position_setpoint(_mission_item, &pos_sp_triplet->current)) {
pos_sp_triplet->current.alt_acceptance_radius = altitude_acceptance_radius;
_navigator->set_position_setpoint_triplet_updated();
}
}
publish_rtl_direct_navigator_mission_item(); // for logging
}
RtlDirect::RTLState RtlDirect::getActivationLandState()
{
_land_detected_sub.update();
RTLState land_state;
if (_land_detected_sub.get().landed) {
// For safety reasons don't go into RTL if landed.
land_state = RTLState::IDLE;
} else if ((_global_pos_sub.get().alt < _rtl_alt) || _enforce_rtl_alt) {
land_state = RTLState::CLIMBING;
} else {
land_state = RTLState::MOVE_TO_LOITER;
}
return land_state;
}
rtl_time_estimate_s RtlDirect::calc_rtl_time_estimate()
{
_global_pos_sub.update();
_rtl_time_estimator.update();
_rtl_time_estimator.setVehicleType(_vehicle_status_sub.get().vehicle_type);
_rtl_time_estimator.reset();
RTLState start_state_for_estimate;
if (isActive()) {
start_state_for_estimate = _rtl_state;
} else {
start_state_for_estimate = getActivationLandState();
}
// Calculate RTL time estimate only when there is a valid destination
// TODO: Also check if vehicle position is valid
if (PX4_ISFINITE(_destination.lat) && PX4_ISFINITE(_destination.lon) && PX4_ISFINITE(_destination.alt)) {
loiter_point_s land_approach = sanitizeLandApproach(_land_approach);
const float loiter_altitude = min(land_approach.height_m, _rtl_alt);
// Sum up time estimate for various segments of the landing procedure
switch (start_state_for_estimate) {
case RTLState::CLIMBING: {
// Climb segment is only relevant if the drone is below return altitude
if ((_global_pos_sub.get().alt < _rtl_alt) || _enforce_rtl_alt) {
_rtl_time_estimator.addVertDistance(_rtl_alt - _global_pos_sub.get().alt);
}
}
// FALLTHROUGH
case RTLState::MOVE_TO_LOITER: {
matrix::Vector2f direction{};
get_vector_to_next_waypoint(_global_pos_sub.get().lat, _global_pos_sub.get().lon, land_approach.lat,
land_approach.lon, &direction(0), &direction(1));
float move_to_land_dist{get_distance_to_next_waypoint(_global_pos_sub.get().lat, _global_pos_sub.get().lon, land_approach.lat, land_approach.lon)};
if (_vehicle_status_sub.get().vehicle_type == vehicle_status_s::VEHICLE_TYPE_FIXED_WING) {
move_to_land_dist = max(0.f, move_to_land_dist - land_approach.loiter_radius_m);
}
_rtl_time_estimator.addDistance(move_to_land_dist, direction, 0.f);
}
// FALLTHROUGH
case RTLState::LOITER_DOWN: {
// when descending, the target altitude is stored in the current mission item
float initial_altitude = 0.f;
if (start_state_for_estimate == RTLState::LOITER_DOWN) {
// Take current vehicle altitude as the starting point for calculation
initial_altitude = _global_pos_sub.get().alt; // TODO: Check if this is in the right frame
} else {
// Take the return altitude as the starting point for the calculation
initial_altitude = _rtl_alt; // CLIMB and RETURN
}
_rtl_time_estimator.addVertDistance(loiter_altitude - initial_altitude);
}
// FALLTHROUGH
case RTLState::LOITER_HOLD:
// Add land delay (the short pause for deploying landing gear)
_rtl_time_estimator.addWait(_param_rtl_land_delay.get());
if (_param_rtl_land_delay.get() < -FLT_EPSILON) { // Set to loiter infinitely and not land. Stop calculation here
break;
}
// FALLTHROUGH
case RTLState::MOVE_TO_LAND:
case RTLState::TRANSITION_TO_MC:
case RTLState::MOVE_TO_LAND_HOVER: {
// Add cruise segment to home
float move_to_land_dist{0.f};
matrix::Vector2f direction{};
if (start_state_for_estimate >= RTLState::MOVE_TO_LAND) {
move_to_land_dist = get_distance_to_next_waypoint(
_global_pos_sub.get().lat, _global_pos_sub.get().lon, _destination.lat, _destination.lon);
get_vector_to_next_waypoint(_global_pos_sub.get().lat, _global_pos_sub.get().lon, _destination.lat, _destination.lon,
&direction(0), &direction(1));
} else {
move_to_land_dist = get_distance_to_next_waypoint(
land_approach.lat, land_approach.lon, _destination.lat, _destination.lon);
get_vector_to_next_waypoint(land_approach.lat, land_approach.lon, _destination.lat, _destination.lon, &direction(0),
&direction(1));
}
_rtl_time_estimator.addDistance(move_to_land_dist, direction, 0.f);
}
// FALLTHROUGH
case RTLState::LAND: {
float initial_altitude;
// Add land segment (second landing phase) which comes after LOITER
if (start_state_for_estimate == RTLState::LAND) {
// If we are in this phase, use the current vehicle altitude instead
// of the altitude paramteter to get a continous time estimate
initial_altitude = _global_pos_sub.get().alt;
} else {
// If this phase is not active yet, simply use the loiter altitude,
// which is where the LAND phase will start
initial_altitude = loiter_altitude;
}
if (_vehicle_status_sub.get().is_vtol) {
_rtl_time_estimator.setVehicleType(vehicle_status_s::VEHICLE_TYPE_ROTARY_WING);
}
_rtl_time_estimator.addVertDistance(_destination.alt - initial_altitude);
}
break;
case RTLState::IDLE:
// Remaining time is 0
break;
}
}
return _rtl_time_estimator.getEstimate();
}
void RtlDirect::parameters_update()
{
if (_parameter_update_sub.updated()) {
parameter_update_s param_update;
_parameter_update_sub.copy(&param_update);
// If any parameter updated, call updateParams() to check if
// this class attributes need updating (and do so).
updateParams();
}
}
loiter_point_s RtlDirect::sanitizeLandApproach(loiter_point_s land_approach) const
{
loiter_point_s sanitized_land_approach{land_approach};
if (!PX4_ISFINITE(land_approach.lat) || !PX4_ISFINITE(land_approach.lon)) {
sanitized_land_approach.lat = _destination.lat;
sanitized_land_approach.lon = _destination.lon;
}
if (!PX4_ISFINITE(land_approach.height_m)) {
sanitized_land_approach.height_m = _destination.alt + _param_rtl_descend_alt.get();
}
if (!PX4_ISFINITE(land_approach.loiter_radius_m) || fabsf(land_approach.loiter_radius_m) <= FLT_EPSILON) {
sanitized_land_approach.loiter_radius_m = _param_rtl_loiter_rad.get();
}
return sanitized_land_approach;
}
void RtlDirect::publish_rtl_direct_navigator_mission_item()
{
navigator_mission_item_s navigator_mission_item{};
navigator_mission_item.sequence_current = static_cast<uint16_t>(_rtl_state);
navigator_mission_item.nav_cmd = _mission_item.nav_cmd;
navigator_mission_item.latitude = _mission_item.lat;
navigator_mission_item.longitude = _mission_item.lon;
navigator_mission_item.altitude = _mission_item.altitude;
navigator_mission_item.time_inside = get_time_inside(_mission_item);
navigator_mission_item.acceptance_radius = _mission_item.acceptance_radius;
navigator_mission_item.loiter_radius = _mission_item.loiter_radius;
navigator_mission_item.yaw = _mission_item.yaw;
navigator_mission_item.frame = _mission_item.frame;
navigator_mission_item.frame = _mission_item.origin;
navigator_mission_item.loiter_exit_xtrack = _mission_item.loiter_exit_xtrack;
navigator_mission_item.force_heading = _mission_item.force_heading;
navigator_mission_item.altitude_is_relative = _mission_item.altitude_is_relative;
navigator_mission_item.autocontinue = _mission_item.autocontinue;
navigator_mission_item.vtol_back_transition = _mission_item.vtol_back_transition;
navigator_mission_item.timestamp = hrt_absolute_time();
_navigator_mission_item_pub.publish(navigator_mission_item);
}