mirror of
https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-07-10 03:50:35 +08:00
1e56d9c219
- remove deprecated actuator_controls[INDEX_FLAPS/SPOILERS/AIRBRAKES] - use new topic normalized_unsigned_setpoint.msg (with instances flaps_setpoint and spoilers_setpoint) to pass into control allocation - remove flaps/spoiler related fields from attitude_setpoint topic - CA: add possibility to map flaps/spoilers to any control surface - move flaps/spoiler pitch trimming to CA (previously called DTRIM_FLAPS/SPOILER) - move manual flaps/spoiler handling from rate to attitude controller FW Position controller: change how negative switch readings are intepreted for flaps/spoilers (considered negative as 0). VTOL: Rework spoiler publishing in hover - pushlish spoiler_setpoint.msg in the VTOL module if in hover - also set spoilers to land configuration if in Descend mode Allocation: add slew rate limit of 0.5 to flaps/spoilers configuration change Instead of doing the flaps/spoilers slew rate limiting in the FW Position Controller (which then only is applied in Auto flight), do it consistently over all flight modes, so also for manual modes. Signed-off-by: Silvan Fuhrer <silvan@auterion.com>
383 lines
14 KiB
C++
383 lines
14 KiB
C++
/****************************************************************************
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*
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* Copyright (C) 2019 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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#include <gtest/gtest.h>
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#include <PositionControl.hpp>
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#include <px4_defines.h>
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using namespace matrix;
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TEST(PositionControlTest, EmptySetpoint)
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{
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PositionControl position_control;
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vehicle_local_position_setpoint_s output_setpoint{};
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position_control.getLocalPositionSetpoint(output_setpoint);
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EXPECT_FLOAT_EQ(output_setpoint.x, 0.f);
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EXPECT_FLOAT_EQ(output_setpoint.y, 0.f);
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EXPECT_FLOAT_EQ(output_setpoint.z, 0.f);
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EXPECT_FLOAT_EQ(output_setpoint.yaw, 0.f);
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EXPECT_FLOAT_EQ(output_setpoint.yawspeed, 0.f);
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EXPECT_FLOAT_EQ(output_setpoint.vx, 0.f);
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EXPECT_FLOAT_EQ(output_setpoint.vy, 0.f);
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EXPECT_FLOAT_EQ(output_setpoint.vz, 0.f);
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EXPECT_EQ(Vector3f(output_setpoint.acceleration), Vector3f(0.f, 0.f, 0.f));
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EXPECT_EQ(Vector3f(output_setpoint.thrust), Vector3f(0, 0, 0));
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vehicle_attitude_setpoint_s attitude{};
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position_control.getAttitudeSetpoint(attitude);
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EXPECT_FLOAT_EQ(attitude.roll_body, 0.f);
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EXPECT_FLOAT_EQ(attitude.pitch_body, 0.f);
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EXPECT_FLOAT_EQ(attitude.yaw_body, 0.f);
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EXPECT_FLOAT_EQ(attitude.yaw_sp_move_rate, 0.f);
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EXPECT_EQ(Quatf(attitude.q_d), Quatf(1.f, 0.f, 0.f, 0.f));
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EXPECT_EQ(Vector3f(attitude.thrust_body), Vector3f(0.f, 0.f, 0.f));
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EXPECT_EQ(attitude.reset_integral, false);
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EXPECT_EQ(attitude.fw_control_yaw_wheel, false);
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}
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class PositionControlBasicTest : public ::testing::Test
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{
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public:
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PositionControlBasicTest()
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{
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_position_control.setPositionGains(Vector3f(1.f, 1.f, 1.f));
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_position_control.setVelocityGains(Vector3f(20.f, 20.f, 20.f), Vector3f(20.f, 20.f, 20.f), Vector3f(20.f, 20.f, 20.f));
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_position_control.setVelocityLimits(1.f, 1.f, 1.f);
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_position_control.setThrustLimits(0.1f, MAXIMUM_THRUST);
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_position_control.setHorizontalThrustMargin(HORIZONTAL_THRUST_MARGIN);
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_position_control.setTiltLimit(1.f);
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_position_control.setHoverThrust(.5f);
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}
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bool runController()
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{
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_position_control.setInputSetpoint(_input_setpoint);
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const bool ret = _position_control.update(.1f);
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_position_control.getLocalPositionSetpoint(_output_setpoint);
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_position_control.getAttitudeSetpoint(_attitude);
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return ret;
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}
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PositionControl _position_control;
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trajectory_setpoint_s _input_setpoint{PositionControl::empty_trajectory_setpoint};
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vehicle_local_position_setpoint_s _output_setpoint{};
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vehicle_attitude_setpoint_s _attitude{};
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static constexpr float MAXIMUM_THRUST = 0.9f;
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static constexpr float HORIZONTAL_THRUST_MARGIN = 0.3f;
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};
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class PositionControlBasicDirectionTest : public PositionControlBasicTest
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{
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public:
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void checkDirection()
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{
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Vector3f thrust(_output_setpoint.thrust);
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EXPECT_GT(thrust(0), 0.f);
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EXPECT_GT(thrust(1), 0.f);
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EXPECT_LT(thrust(2), 0.f);
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Vector3f body_z = Quatf(_attitude.q_d).dcm_z();
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EXPECT_LT(body_z(0), 0.f);
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EXPECT_LT(body_z(1), 0.f);
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EXPECT_GT(body_z(2), 0.f);
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}
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};
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TEST_F(PositionControlBasicDirectionTest, PositionDirection)
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{
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Vector3f(.1f, .1f, -.1f).copyTo(_input_setpoint.position);
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EXPECT_TRUE(runController());
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checkDirection();
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}
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TEST_F(PositionControlBasicDirectionTest, VelocityDirection)
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{
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Vector3f(.1f, .1f, -.1f).copyTo(_input_setpoint.velocity);
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EXPECT_TRUE(runController());
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checkDirection();
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}
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TEST_F(PositionControlBasicTest, TiltLimit)
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{
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Vector3f(10.f, 10.f, 0.f).copyTo(_input_setpoint.position);
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EXPECT_TRUE(runController());
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Vector3f body_z = Quatf(_attitude.q_d).dcm_z();
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float angle = acosf(body_z.dot(Vector3f(0.f, 0.f, 1.f)));
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EXPECT_GT(angle, 0.f);
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EXPECT_LE(angle, 1.f);
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_position_control.setTiltLimit(0.5f);
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EXPECT_TRUE(runController());
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body_z = Quatf(_attitude.q_d).dcm_z();
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angle = acosf(body_z.dot(Vector3f(0.f, 0.f, 1.f)));
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EXPECT_GT(angle, 0.f);
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EXPECT_LE(angle, .50001f);
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_position_control.setTiltLimit(1.f); // restore original
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}
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TEST_F(PositionControlBasicTest, VelocityLimit)
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{
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Vector3f(10.f, 10.f, -10.f).copyTo(_input_setpoint.position);
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EXPECT_TRUE(runController());
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Vector2f velocity_xy(_output_setpoint.vx, _output_setpoint.vy);
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EXPECT_LE(velocity_xy.norm(), 1.f);
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EXPECT_LE(abs(_output_setpoint.vz), 1.f);
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}
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TEST_F(PositionControlBasicTest, PositionControlMaxThrustLimit)
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{
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// Given a setpoint that drives the controller into vertical and horizontal saturation
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Vector3f(10.f, 10.f, -10.f).copyTo(_input_setpoint.position);
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// When you run it for one iteration
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runController();
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Vector3f thrust(_output_setpoint.thrust);
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// Then the thrust vector length is limited by the maximum
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EXPECT_FLOAT_EQ(thrust.norm(), MAXIMUM_THRUST);
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// Then the horizontal thrust is limited by its margin
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EXPECT_FLOAT_EQ(thrust(0), HORIZONTAL_THRUST_MARGIN / sqrt(2.f));
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EXPECT_FLOAT_EQ(thrust(1), HORIZONTAL_THRUST_MARGIN / sqrt(2.f));
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EXPECT_FLOAT_EQ(thrust(2),
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-sqrt(MAXIMUM_THRUST * MAXIMUM_THRUST - HORIZONTAL_THRUST_MARGIN * HORIZONTAL_THRUST_MARGIN));
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thrust.print();
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// Then the collective thrust is limited by the maximum
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EXPECT_EQ(_attitude.thrust_body[0], 0.f);
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EXPECT_EQ(_attitude.thrust_body[1], 0.f);
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EXPECT_FLOAT_EQ(_attitude.thrust_body[2], -MAXIMUM_THRUST);
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// Then the horizontal margin results in a tilt with the ratio of: horizontal margin / maximum thrust
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EXPECT_FLOAT_EQ(_attitude.roll_body, asin((HORIZONTAL_THRUST_MARGIN / sqrt(2.f)) / MAXIMUM_THRUST));
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// TODO: add this line back once attitude setpoint generation strategy does not align body yaw with heading all the time anymore
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// EXPECT_FLOAT_EQ(_attitude.pitch_body, -asin((HORIZONTAL_THRUST_MARGIN / sqrt(2.f)) / MAXIMUM_THRUST));
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}
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TEST_F(PositionControlBasicTest, PositionControlMinThrustLimit)
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{
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Vector3f(10.f, 0.f, 10.f).copyTo(_input_setpoint.position);
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runController();
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Vector3f thrust(_output_setpoint.thrust);
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EXPECT_FLOAT_EQ(thrust.length(), 0.1f);
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EXPECT_FLOAT_EQ(_attitude.thrust_body[2], -0.1f);
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EXPECT_FLOAT_EQ(_attitude.roll_body, 0.f);
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EXPECT_FLOAT_EQ(_attitude.pitch_body, -1.f);
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}
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TEST_F(PositionControlBasicTest, FailsafeInput)
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{
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_input_setpoint.acceleration[0] = _input_setpoint.acceleration[1] = 0.f;
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_input_setpoint.velocity[2] = .1f;
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EXPECT_TRUE(runController());
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EXPECT_FLOAT_EQ(_attitude.thrust_body[0], 0.f);
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EXPECT_FLOAT_EQ(_attitude.thrust_body[1], 0.f);
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EXPECT_LT(_output_setpoint.thrust[2], -.1f);
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EXPECT_GT(_output_setpoint.thrust[2], -.5f);
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EXPECT_GT(_attitude.thrust_body[2], -.5f);
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EXPECT_LE(_attitude.thrust_body[2], -.1f);
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}
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TEST_F(PositionControlBasicTest, IdleThrustInput)
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{
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// High downwards acceleration to make sure there's no thrust
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Vector3f(0.f, 0.f, 100.f).copyTo(_input_setpoint.acceleration);
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EXPECT_TRUE(runController());
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EXPECT_FLOAT_EQ(_output_setpoint.thrust[0], 0.f);
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EXPECT_FLOAT_EQ(_output_setpoint.thrust[1], 0.f);
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EXPECT_FLOAT_EQ(_output_setpoint.thrust[2], -.1f); // minimum thrust
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}
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TEST_F(PositionControlBasicTest, InputCombinationsPosition)
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{
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Vector3f(.1f, .2f, .3f).copyTo(_input_setpoint.position);
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EXPECT_TRUE(runController());
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EXPECT_FLOAT_EQ(_output_setpoint.x, .1f);
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EXPECT_FLOAT_EQ(_output_setpoint.y, .2f);
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EXPECT_FLOAT_EQ(_output_setpoint.z, .3f);
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EXPECT_FALSE(isnan(_output_setpoint.vx));
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EXPECT_FALSE(isnan(_output_setpoint.vy));
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EXPECT_FALSE(isnan(_output_setpoint.vz));
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EXPECT_FALSE(isnan(_output_setpoint.thrust[0]));
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EXPECT_FALSE(isnan(_output_setpoint.thrust[1]));
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EXPECT_FALSE(isnan(_output_setpoint.thrust[2]));
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}
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TEST_F(PositionControlBasicTest, InputCombinationsPositionVelocity)
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{
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_input_setpoint.velocity[0] = .1f;
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_input_setpoint.velocity[1] = .2f;
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_input_setpoint.position[2] = .3f; // altitude
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EXPECT_TRUE(runController());
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EXPECT_TRUE(isnan(_output_setpoint.x));
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EXPECT_TRUE(isnan(_output_setpoint.y));
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EXPECT_FLOAT_EQ(_output_setpoint.z, .3f);
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EXPECT_FLOAT_EQ(_output_setpoint.vx, .1f);
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EXPECT_FLOAT_EQ(_output_setpoint.vy, .2f);
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EXPECT_FALSE(isnan(_output_setpoint.vz));
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EXPECT_FALSE(isnan(_output_setpoint.thrust[0]));
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EXPECT_FALSE(isnan(_output_setpoint.thrust[1]));
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EXPECT_FALSE(isnan(_output_setpoint.thrust[2]));
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}
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TEST_F(PositionControlBasicTest, SetpointValiditySimple)
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{
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EXPECT_FALSE(runController());
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_input_setpoint.position[0] = .1f;
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EXPECT_FALSE(runController());
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_input_setpoint.position[1] = .2f;
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EXPECT_FALSE(runController());
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_input_setpoint.acceleration[2] = .3f;
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EXPECT_TRUE(runController());
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}
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TEST_F(PositionControlBasicTest, SetpointValidityAllCombinations)
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{
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// This test runs any combination of set and unset (NAN) setpoints and checks if it gets accepted or rejected correctly
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float *const setpoint_loop_access_map[] = {&_input_setpoint.position[0], &_input_setpoint.velocity[0], &_input_setpoint.acceleration[0],
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&_input_setpoint.position[1], &_input_setpoint.velocity[1], &_input_setpoint.acceleration[1],
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&_input_setpoint.position[2], &_input_setpoint.velocity[2], &_input_setpoint.acceleration[2]
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};
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for (int combination = 0; combination < 512; combination++) {
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_input_setpoint = PositionControl::empty_trajectory_setpoint;
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for (int j = 0; j < 9; j++) {
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if (combination & (1 << j)) {
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// Set arbitrary finite value, some values clearly hit the limits to check these corner case combinations
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*(setpoint_loop_access_map[j]) = static_cast<float>(combination) / static_cast<float>(j + 1);
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}
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}
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// Expect at least one setpoint per axis
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const bool has_x_setpoint = ((combination & 7) != 0);
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const bool has_y_setpoint = (((combination >> 3) & 7) != 0);
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const bool has_z_setpoint = (((combination >> 6) & 7) != 0);
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// Expect xy setpoints to come in pairs
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const bool has_xy_pairs = (combination & 7) == ((combination >> 3) & 7);
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const bool expected_result = has_x_setpoint && has_y_setpoint && has_z_setpoint && has_xy_pairs;
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EXPECT_EQ(runController(), expected_result) << "combination " << combination << std::endl
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<< "input" << std::endl
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<< "position " << _input_setpoint.position[0] << ", "
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<< _input_setpoint.position[1] << ", " << _input_setpoint.position[2] << std::endl
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<< "velocity " << _input_setpoint.velocity[0] << ", "
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<< _input_setpoint.velocity[1] << ", " << _input_setpoint.velocity[2] << std::endl
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<< "acceleration " << _input_setpoint.acceleration[0] << ", "
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<< _input_setpoint.acceleration[1] << ", " << _input_setpoint.acceleration[2] << std::endl
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<< "output" << std::endl
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<< "position " << _output_setpoint.x << ", " << _output_setpoint.y << ", " << _output_setpoint.z << std::endl
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<< "velocity " << _output_setpoint.vx << ", " << _output_setpoint.vy << ", " << _output_setpoint.vz << std::endl
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<< "acceleration " << _output_setpoint.acceleration[0] << ", "
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<< _output_setpoint.acceleration[1] << ", " << _output_setpoint.acceleration[2] << std::endl;
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}
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}
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TEST_F(PositionControlBasicTest, InvalidState)
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{
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Vector3f(.1f, .2f, .3f).copyTo(_input_setpoint.position);
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PositionControlStates states{};
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states.position(0) = NAN;
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_position_control.setState(states);
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EXPECT_FALSE(runController());
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states.velocity(0) = NAN;
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_position_control.setState(states);
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EXPECT_FALSE(runController());
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states.position(0) = 0.f;
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_position_control.setState(states);
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EXPECT_FALSE(runController());
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states.velocity(0) = 0.f;
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states.acceleration(1) = NAN;
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_position_control.setState(states);
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EXPECT_FALSE(runController());
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}
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TEST_F(PositionControlBasicTest, UpdateHoverThrust)
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{
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// GIVEN: some hover thrust and 0 velocity change
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const float hover_thrust = 0.6f;
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_position_control.setHoverThrust(hover_thrust);
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Vector3f(0.f, 0.f, 0.f).copyTo(_input_setpoint.velocity);
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// WHEN: we run the controller
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EXPECT_TRUE(runController());
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// THEN: the output thrust equals the hover thrust
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EXPECT_EQ(_output_setpoint.thrust[2], -hover_thrust);
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// HOWEVER WHEN: we set a new hover thrust through the update function
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const float hover_thrust_new = 0.7f;
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_position_control.updateHoverThrust(hover_thrust_new);
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EXPECT_TRUE(runController());
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// THEN: the integral is updated to avoid discontinuities and
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// the output is still the same
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EXPECT_EQ(_output_setpoint.thrust[2], -hover_thrust);
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}
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TEST_F(PositionControlBasicTest, IntegratorWindupWithInvalidSetpoint)
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{
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// GIVEN: the controller was ran with an invalid setpoint containing some valid values
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_input_setpoint.position[0] = .1f;
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_input_setpoint.position[1] = .2f;
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// all z-axis setpoints stay NAN
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EXPECT_FALSE(runController());
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// WHEN: we run the controller with a valid setpoint
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_input_setpoint = PositionControl::empty_trajectory_setpoint;
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Vector3f(0.f, 0.f, 0.f).copyTo(_input_setpoint.velocity);
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EXPECT_TRUE(runController());
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// THEN: the integral did not wind up and produce unexpected deviation
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EXPECT_FLOAT_EQ(_attitude.roll_body, 0.f);
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EXPECT_FLOAT_EQ(_attitude.pitch_body, 0.f);
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}
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