Files
PX4-Autopilot/libuavcan/test/can/tx_queue.cpp
T

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6.0 KiB
C++

/*
* Copyright (C) 2014 Pavel Kirienko <pavel.kirienko@gmail.com>
*/
#include <gtest/gtest.h>
#include "common.hpp"
TEST(CanTxQueue, Qos)
{
uavcan::CanTxQueue::Entry e1(makeFrame(100, "", EXT), 1000, uavcan::CanTxQueue::VOLATILE);
uavcan::CanTxQueue::Entry e2(makeFrame(100, "", EXT), 1000, uavcan::CanTxQueue::VOLATILE);
EXPECT_FALSE(e1.qosHigherThan(e2));
EXPECT_FALSE(e2.qosHigherThan(e1));
EXPECT_FALSE(e1.qosLowerThan(e2));
EXPECT_FALSE(e2.qosLowerThan(e1));
e2.qos = uavcan::CanTxQueue::PERSISTENT;
EXPECT_FALSE(e1.qosHigherThan(e2));
EXPECT_TRUE(e2.qosHigherThan(e1));
EXPECT_TRUE(e1.qosLowerThan(e2));
EXPECT_FALSE(e2.qosLowerThan(e1));
e1.qos = uavcan::CanTxQueue::PERSISTENT;
e1.frame.id -= 1;
EXPECT_TRUE(e1.qosHigherThan(e2));
EXPECT_FALSE(e2.qosHigherThan(e1));
EXPECT_FALSE(e1.qosLowerThan(e2));
EXPECT_TRUE(e2.qosLowerThan(e1));
}
TEST(CanTxQueue, TxQueue)
{
using uavcan::CanTxQueue;
using uavcan::CanFrame;
ASSERT_GE(32, sizeof(CanTxQueue::Entry)); // should be true for any platforms, though not required
uavcan::PoolAllocator<32 * 4, 32> pool32;
uavcan::PoolManager<2> poolmgr;
poolmgr.addPool(&pool32);
SystemClockMock clockmock;
CanTxQueue queue(&poolmgr, &clockmock);
EXPECT_TRUE(queue.isEmpty());
// Descending priority
const CanFrame f0 = makeFrame(0, "f0", EXT);
const CanFrame f1 = makeFrame(10, "f1", EXT);
const CanFrame f2 = makeFrame(20, "f2", EXT);
const CanFrame f3 = makeFrame(100, "f3", EXT);
const CanFrame f4 = makeFrame(10000, "f4", EXT);
const CanFrame f5 = makeFrame(99999, "f5", EXT);
const CanFrame f5a = makeFrame(99999, "f5a", EXT);
const CanFrame f6 = makeFrame(999999, "f6", EXT);
/*
* Priority insertion
*/
queue.push(f4, 100, CanTxQueue::PERSISTENT);
EXPECT_FALSE(queue.isEmpty());
EXPECT_EQ(1, pool32.getNumUsedBlocks());
EXPECT_EQ(f4, queue.peek()->frame);
EXPECT_TRUE(queue.topPriorityHigherOrEqual(f5));
EXPECT_TRUE(queue.topPriorityHigherOrEqual(f4)); // Equal
EXPECT_FALSE(queue.topPriorityHigherOrEqual(f3));
queue.push(f3, 200, CanTxQueue::PERSISTENT);
EXPECT_EQ(f3, queue.peek()->frame);
queue.push(f0, 300, CanTxQueue::VOLATILE);
EXPECT_EQ(f0, queue.peek()->frame);
queue.push(f1, 400, CanTxQueue::VOLATILE);
EXPECT_EQ(f0, queue.peek()->frame); // Still f0, since it is highest
EXPECT_TRUE(queue.topPriorityHigherOrEqual(f0)); // Equal
EXPECT_TRUE(queue.topPriorityHigherOrEqual(f1));
// Out of free memory now
EXPECT_EQ(0, queue.getNumRejectedFrames());
EXPECT_EQ(4, getQueueLength(queue));
EXPECT_TRUE(isInQueue(queue, f0));
EXPECT_TRUE(isInQueue(queue, f1));
EXPECT_TRUE(isInQueue(queue, f3));
EXPECT_TRUE(isInQueue(queue, f4));
const CanTxQueue::Entry* p = queue.peek();
while (p)
{
std::cout << p->toString() << std::endl;
p = p->getNextListNode();
}
/*
* QoS
*/
EXPECT_FALSE(isInQueue(queue, f2));
queue.push(f2, 100, CanTxQueue::VOLATILE); // Non preempting, will be rejected
EXPECT_FALSE(isInQueue(queue, f2));
queue.push(f2, 500, CanTxQueue::PERSISTENT); // Will override f1 (f3 and f4 are presistent)
EXPECT_TRUE(isInQueue(queue, f2));
EXPECT_FALSE(isInQueue(queue, f1));
EXPECT_EQ(4, getQueueLength(queue));
EXPECT_EQ(2, queue.getNumRejectedFrames());
EXPECT_EQ(f0, queue.peek()->frame); // Check the priority
queue.push(f5, 600, CanTxQueue::PERSISTENT); // Will override f0 (rest are presistent)
EXPECT_TRUE(isInQueue(queue, f5));
EXPECT_FALSE(isInQueue(queue, f0));
EXPECT_EQ(f2, queue.peek()->frame); // Check the priority
// No volatile frames left now
queue.push(f5a, 700, CanTxQueue::PERSISTENT); // Will override f5 (same frame, same QoS)
EXPECT_TRUE(isInQueue(queue, f5a));
EXPECT_FALSE(isInQueue(queue, f5));
queue.push(f6, 700, CanTxQueue::PERSISTENT); // Will be rejected (lowest QoS)
EXPECT_FALSE(isInQueue(queue, f6));
EXPECT_FALSE(queue.topPriorityHigherOrEqual(f0));
EXPECT_TRUE(queue.topPriorityHigherOrEqual(f2)); // Equal
EXPECT_TRUE(queue.topPriorityHigherOrEqual(f5a));
EXPECT_EQ(4, getQueueLength(queue));
EXPECT_EQ(4, pool32.getNumUsedBlocks());
EXPECT_EQ(5, queue.getNumRejectedFrames());
EXPECT_TRUE(isInQueue(queue, f2));
EXPECT_TRUE(isInQueue(queue, f3));
EXPECT_TRUE(isInQueue(queue, f4));
EXPECT_TRUE(isInQueue(queue, f5a));
EXPECT_EQ(f2, queue.peek()->frame); // Check the priority
/*
* Expiration
*/
clockmock.monotonic = 101;
queue.push(f0, 800, CanTxQueue::VOLATILE); // Will replace f4 which is expired now
EXPECT_TRUE(isInQueue(queue, f0));
EXPECT_FALSE(isInQueue(queue, f4));
EXPECT_EQ(6, queue.getNumRejectedFrames());
clockmock.monotonic = 1001;
queue.push(f5, 2000, CanTxQueue::VOLATILE); // Entire queue is expired
EXPECT_TRUE(isInQueue(queue, f5));
EXPECT_EQ(1, getQueueLength(queue)); // Just one entry left - f5
EXPECT_EQ(1, pool32.getNumUsedBlocks()); // Make sure there is no leaks
EXPECT_EQ(10, queue.getNumRejectedFrames());
queue.push(f0, 1000, CanTxQueue::PERSISTENT); // This entry is already expired
EXPECT_EQ(1, getQueueLength(queue));
EXPECT_EQ(1, pool32.getNumUsedBlocks());
EXPECT_EQ(11, queue.getNumRejectedFrames());
/*
* Removing
*/
queue.push(f4, 5000, CanTxQueue::VOLATILE);
EXPECT_EQ(2, getQueueLength(queue));
EXPECT_TRUE(isInQueue(queue, f4));
EXPECT_EQ(f4, queue.peek()->frame);
queue.remove(queue.peek());
EXPECT_FALSE(isInQueue(queue, f4));
EXPECT_TRUE(isInQueue(queue, f5));
queue.remove(queue.peek());
EXPECT_FALSE(isInQueue(queue, f5));
EXPECT_EQ(0, getQueueLength(queue)); // Final state checks
EXPECT_EQ(0, pool32.getNumUsedBlocks());
EXPECT_EQ(11, queue.getNumRejectedFrames());
EXPECT_FALSE(queue.peek());
EXPECT_FALSE(queue.topPriorityHigherOrEqual(f0));
}