Jukka Laitinen 532f370e7d Fix implicit float to double conversions
The both results of ?: should be of same type, and some compilers give error
on this:
	" implicit conversion from 'float' to 'double' to match other result of conditional"

Signed-off-by: Jukka Laitinen <jukkax@ssrc.tii.ae>
2021-05-05 09:31:07 +02:00

185 lines
6.6 KiB
C++

/****************************************************************************
*
* Copyright (c) 2013-2016 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/*
* @file LandDetector.cpp
*
* @author Johan Jansen <jnsn.johan@gmail.com>
* @author Julian Oes <julian@oes.ch>
*/
#include "LandDetector.h"
using namespace time_literals;
namespace land_detector
{
LandDetector::LandDetector() :
ModuleParams(nullptr),
ScheduledWorkItem(MODULE_NAME, px4::wq_configurations::nav_and_controllers)
{}
LandDetector::~LandDetector()
{
perf_free(_cycle_perf);
}
void LandDetector::start()
{
ScheduleDelayed(50_ms);
_vehicle_local_position_sub.registerCallback();
}
void LandDetector::Run()
{
// push backup schedule
ScheduleDelayed(50_ms);
perf_begin(_cycle_perf);
if (_parameter_update_sub.updated() || (_land_detected.timestamp == 0)) {
parameter_update_s param_update;
_parameter_update_sub.copy(&param_update);
updateParams();
_update_params();
_total_flight_time = static_cast<uint64_t>(_param_total_flight_time_high.get()) << 32;
_total_flight_time |= static_cast<uint32_t>(_param_total_flight_time_low.get());
}
actuator_armed_s actuator_armed;
if (_actuator_armed_sub.update(&actuator_armed)) {
_armed = actuator_armed.armed;
}
vehicle_acceleration_s vehicle_acceleration;
if (_vehicle_acceleration_sub.update(&vehicle_acceleration)) {
_acceleration = matrix::Vector3f{vehicle_acceleration.xyz};
}
_vehicle_local_position_sub.update(&_vehicle_local_position);
_vehicle_status_sub.update(&_vehicle_status);
_update_topics();
if (!_dist_bottom_is_observable) {
// we consider the distance to the ground observable if the system is using a range sensor
_dist_bottom_is_observable = _vehicle_local_position.dist_bottom_sensor_bitfield &
vehicle_local_position_s::DIST_BOTTOM_SENSOR_RANGE;
}
// Increase land detection time if not close to ground
if (_dist_bottom_is_observable && !_vehicle_local_position.dist_bottom_valid) {
_set_hysteresis_factor(3);
} else {
_set_hysteresis_factor(1);
}
const hrt_abstime now_us = hrt_absolute_time();
_freefall_hysteresis.set_state_and_update(_get_freefall_state(), now_us);
_ground_contact_hysteresis.set_state_and_update(_get_ground_contact_state(), now_us);
_maybe_landed_hysteresis.set_state_and_update(_get_maybe_landed_state(), now_us);
_landed_hysteresis.set_state_and_update(_get_landed_state(), now_us);
_ground_effect_hysteresis.set_state_and_update(_get_ground_effect_state(), now_us);
const bool freefallDetected = _freefall_hysteresis.get_state();
const bool ground_contactDetected = _ground_contact_hysteresis.get_state();
const bool maybe_landedDetected = _maybe_landed_hysteresis.get_state();
const bool landDetected = _landed_hysteresis.get_state();
const float alt_max = _get_max_altitude() > 0.0f ? _get_max_altitude() : (float)INFINITY;
const bool in_ground_effect = _ground_effect_hysteresis.get_state();
// publish at 1 Hz, very first time, or when the result has changed
if ((hrt_elapsed_time(&_land_detected.timestamp) >= 1_s) ||
(_land_detected.landed != landDetected) ||
(_land_detected.freefall != freefallDetected) ||
(_land_detected.maybe_landed != maybe_landedDetected) ||
(_land_detected.ground_contact != ground_contactDetected) ||
(_land_detected.in_ground_effect != in_ground_effect) ||
(fabsf(_land_detected.alt_max - alt_max) > FLT_EPSILON)) {
if (!landDetected && _land_detected.landed && _takeoff_time == 0) { /* only set take off time once, until disarming */
// We did take off
_takeoff_time = now_us;
}
_land_detected.landed = landDetected;
_land_detected.freefall = freefallDetected;
_land_detected.maybe_landed = maybe_landedDetected;
_land_detected.ground_contact = ground_contactDetected;
_land_detected.alt_max = alt_max;
_land_detected.in_ground_effect = in_ground_effect;
_land_detected.in_descend = _get_in_descend();
_land_detected.has_low_throttle = _get_has_low_throttle();
_land_detected.horizontal_movement = _get_horizontal_movement();
_land_detected.vertical_movement = _get_vertical_movement();
_land_detected.close_to_ground_or_skipped_check = _get_close_to_ground_or_skipped_check();
_land_detected.timestamp = hrt_absolute_time();
_vehicle_land_detected_pub.publish(_land_detected);
}
// set the flight time when disarming (not necessarily when landed, because all param changes should
// happen on the same event and it's better to set/save params while not in armed state)
if (_takeoff_time != 0 && !_armed && _previous_armed_state) {
_total_flight_time += now_us - _takeoff_time;
_takeoff_time = 0;
uint32_t flight_time = (_total_flight_time >> 32) & 0xffffffff;
_param_total_flight_time_high.set(flight_time);
_param_total_flight_time_high.commit_no_notification();
flight_time = _total_flight_time & 0xffffffff;
_param_total_flight_time_low.set(flight_time);
_param_total_flight_time_low.commit_no_notification();
}
_previous_armed_state = _armed;
perf_end(_cycle_perf);
if (should_exit()) {
ScheduleClear();
exit_and_cleanup();
}
}
} // namespace land_detector