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273 lines
9.7 KiB
C++
273 lines
9.7 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2022 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* Test the fusion of body frame specific forces for the estimation of wind speed
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*/
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#include <gtest/gtest.h>
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#include "EKF/ekf.h"
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#include "sensor_simulator/sensor_simulator.h"
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#include "sensor_simulator/ekf_wrapper.h"
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#include <lib/atmosphere/atmosphere.h>
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class EkfDragFusionTest : public ::testing::Test
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{
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public:
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EkfDragFusionTest(): ::testing::Test(),
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_ekf{std::make_shared<Ekf>()},
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_sensor_simulator(_ekf),
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_ekf_wrapper(_ekf),
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_quat_sim(Eulerf(0.0f, 0.0f, 0.0f)) {};
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std::shared_ptr<Ekf> _ekf;
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SensorSimulator _sensor_simulator;
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EkfWrapper _ekf_wrapper;
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const Quatf _quat_sim;
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// Setup the Ekf with synthetic measurements
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void SetUp() override
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{
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// run briefly to init, then manually set in air and at rest (default for a real vehicle)
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_ekf->init(0);
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_ekf->set_is_fixed_wing(false);
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_ekf->set_in_air_status(false);
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_ekf->set_vehicle_at_rest(true);
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}
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// Use this method to clean up any memory, network etc. after each test
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void TearDown() override
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{
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}
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};
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TEST_F(EkfDragFusionTest, testForwardMomentumDrag)
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{
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const float pitch = math::radians(10.0f);
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const float roll = math::radians(0.0f);
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const Eulerf euler_angles_sim(roll, pitch, 0.0f);
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const Quatf quat_sim(euler_angles_sim);
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_sensor_simulator.simulateOrientation(quat_sim);
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_ekf_wrapper.enableGpsFusion();
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_sensor_simulator.startGps();
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const float bcoef_x = 0.0f;
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const float bcoef_y = 0.0f;
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const float mcoef = 0.15f;
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_ekf_wrapper.setDragFusionParameters(bcoef_x, bcoef_y, mcoef);
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_ekf_wrapper.enableDragFusion();
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// simulate a vehicle that is hovering and tilting into wind
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_ekf->set_in_air_status(true);
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_ekf->set_vehicle_at_rest(false);
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// Wind estimation is slow when using drag fusion
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_sensor_simulator.runSeconds(90);
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EXPECT_TRUE(_ekf_wrapper.isWindVelocityEstimated());
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const Vector2f vel_wind_earth = _ekf->getWindVelocity();
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// drag acceleration = mcoef * airspeed
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Vector2f predicted_accel;
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predicted_accel(0) = CONSTANTS_ONE_G * sinf(pitch);
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predicted_accel(1) = - CONSTANTS_ONE_G * sinf(roll);
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Vector2f wind_speed = predicted_accel / mcoef;
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EXPECT_NEAR(vel_wind_earth(0), wind_speed(0), fmaxf(1.0f, 0.1f * fabsf(wind_speed(0))));
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EXPECT_NEAR(vel_wind_earth(1), wind_speed(1), fmaxf(1.0f, 0.1f * fabsf(wind_speed(1))));
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};
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TEST_F(EkfDragFusionTest, testLateralMomentumDrag)
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{
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const float pitch = math::radians(0.0f);
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const float roll = math::radians(10.0f);
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const Eulerf euler_angles_sim(roll, pitch, 0.0f);
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const Quatf quat_sim(euler_angles_sim);
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_sensor_simulator.simulateOrientation(quat_sim);
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_ekf_wrapper.enableGpsFusion();
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_sensor_simulator.startGps();
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// Apply parameter changes required to do drag fusion wind estimation
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const float bcoef_x = 0.0f;
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const float bcoef_y = 0.0f;
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const float mcoef = 0.15f;
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_ekf_wrapper.setDragFusionParameters(bcoef_x, bcoef_y, mcoef);
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_ekf_wrapper.enableDragFusion();
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// simulate a vehicle that is hovering and tilting into wind
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_ekf->set_in_air_status(true);
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_ekf->set_vehicle_at_rest(false);
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// Wind estimation is slow when using drag fusion
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_sensor_simulator.runSeconds(90);
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EXPECT_TRUE(_ekf_wrapper.isWindVelocityEstimated());
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const Vector2f vel_wind_earth = _ekf->getWindVelocity();
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// drag acceleration = mcoef * airspeed
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Vector2f predicted_accel;
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predicted_accel(0) = CONSTANTS_ONE_G * sinf(pitch);
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predicted_accel(1) = - CONSTANTS_ONE_G * sinf(roll);
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Vector2f wind_speed = predicted_accel / mcoef;
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// Note that the wind direction is stightly incorrect heading estimate due to a mismatch between
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// the simulated mag field and assumed dectination from the WMM
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EXPECT_NEAR(vel_wind_earth(0), wind_speed(0), fmaxf(1.0f, 0.15f * fabsf(wind_speed.norm())));
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EXPECT_NEAR(vel_wind_earth(1), wind_speed(1), fmaxf(1.0f, 0.15f * fabsf(wind_speed.norm())));
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};
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TEST_F(EkfDragFusionTest, testForwardBluffBodyDrag)
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{
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const float roll = math::radians(0.0f);
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const float pitch = math::radians(-10.0f);
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const Eulerf euler_angles_sim(roll, pitch, 0.0f);
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const Quatf quat_sim(euler_angles_sim);
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_sensor_simulator.simulateOrientation(quat_sim);
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_ekf_wrapper.enableGpsFusion();
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_sensor_simulator.startGps();
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// Apply parameter changes required to do drag fusion wind estimation
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const float bcoef_x = 70.0f;
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const float bcoef_y = 50.0f;
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const float mcoef = 0.0f;
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_ekf_wrapper.setDragFusionParameters(bcoef_x, bcoef_y, mcoef);
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_ekf_wrapper.enableDragFusion();
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// simulate a vehicle that is hovering and tilting into wind
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_ekf->set_in_air_status(true);
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_ekf->set_vehicle_at_rest(false);
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// Wind estimation is slow when using drag fusion
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_sensor_simulator.runSeconds(90);
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EXPECT_TRUE(_ekf_wrapper.isWindVelocityEstimated());
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const Vector2f vel_wind_earth = _ekf->getWindVelocity();
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Vector2f predicted_accel(CONSTANTS_ONE_G * sinf(pitch), 0.0f);
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const float airspeed = sqrtf((2.0f * bcoef_x * predicted_accel.length()) /
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atmosphere::kAirDensitySeaLevelStandardAtmos);
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Vector2f wind_speed(-airspeed, 0.0f);
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// The magnitude of error perpendicular to wind is equivalent to the error in the direction of wind
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// which is why we use the same threshold for each axis.
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EXPECT_NEAR(vel_wind_earth(0), wind_speed(0), 1.0f);
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EXPECT_NEAR(vel_wind_earth(1), wind_speed(1), 1.0f);
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};
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TEST_F(EkfDragFusionTest, testLateralBluffBodyDrag)
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{
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const float roll = math::radians(10.0f);
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const float pitch = math::radians(0.0f);
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const Eulerf euler_angles_sim(roll, pitch, 0.0f);
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const Quatf quat_sim(euler_angles_sim);
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_sensor_simulator.simulateOrientation(quat_sim);
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_ekf_wrapper.enableGpsFusion();
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_sensor_simulator.startGps();
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// Apply parameter changes required to do drag fusion wind estimation
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const float bcoef_x = 70.0f;
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const float bcoef_y = 50.0f;
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const float mcoef = 0.0f;
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_ekf_wrapper.setDragFusionParameters(bcoef_x, bcoef_y, mcoef);
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_ekf_wrapper.enableDragFusion();
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// simulate a vehicle that is hovering and tilting into wind
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_ekf->set_in_air_status(true);
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_ekf->set_vehicle_at_rest(false);
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// Wind estimation is slow when using drag fusion
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_sensor_simulator.runSeconds(90);
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EXPECT_TRUE(_ekf_wrapper.isWindVelocityEstimated());
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const Vector2f vel_wind_earth = _ekf->getWindVelocity();
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Vector2f predicted_accel(0.0f, - CONSTANTS_ONE_G * sinf(roll));
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const float airspeed = sqrtf((2.0f * bcoef_y * predicted_accel.length()) /
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atmosphere::kAirDensitySeaLevelStandardAtmos);
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Vector2f wind_speed(0.0f, -airspeed);
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// The magnitude of error perpendicular to wind is equivalent to the error in the of wind
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// which is why we use the same threshold for each axis.
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EXPECT_NEAR(vel_wind_earth(0), wind_speed(0), 1.0f);
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EXPECT_NEAR(vel_wind_earth(1), wind_speed(1), 1.0f);
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};
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TEST_F(EkfDragFusionTest, testDiagonalBluffBodyDrag)
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{
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const float roll = math::radians(-10.0f);
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const float pitch = math::radians(-10.0f);
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const Eulerf euler_angles_sim(roll, pitch, 0.f);
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const Quatf quat_sim(euler_angles_sim);
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_sensor_simulator.simulateOrientation(quat_sim);
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_ekf_wrapper.enableGpsFusion();
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_sensor_simulator.startGps();
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// Apply parameter changes required to do drag fusion wind estimation
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const float bcoef_x = 50.0f;
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const float bcoef_y = 50.0f;
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const float mcoef = 0.0f;
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_ekf_wrapper.setDragFusionParameters(bcoef_x, bcoef_y, mcoef);
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_ekf_wrapper.enableDragFusion();
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// simulate a vehicle that is hovering and tilting into wind
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_ekf->set_in_air_status(true);
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_ekf->set_vehicle_at_rest(false);
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// Wind estimation is slow when using drag fusion
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_sensor_simulator.runSeconds(90);
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EXPECT_TRUE(_ekf_wrapper.isWindVelocityEstimated());
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const Vector2f vel_wind_earth = _ekf->getWindVelocity();
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Vector2f predicted_accel = quat_sim.rotateVectorInverse(Vector3f(0.f, 0.f, -CONSTANTS_ONE_G)).xy();
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const float airspeed = sqrtf((2.0f * bcoef_y * predicted_accel.norm()) /
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atmosphere::kAirDensitySeaLevelStandardAtmos);
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Vector2f wind_speed(airspeed * predicted_accel / predicted_accel.norm());
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// The magnitude of error perpendicular to wind is equivalent to the error in the of wind
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// which is why we use the same threshold for each axis.
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EXPECT_NEAR(vel_wind_earth(0), wind_speed(0), 1.0f);
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EXPECT_NEAR(vel_wind_earth(1), wind_speed(1), 1.0f);
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};
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