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568 lines
20 KiB
C++
568 lines
20 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2018 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file FlightTaskAuto.cpp
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*/
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#include "FlightTaskAuto.hpp"
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#include <mathlib/mathlib.h>
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#include <float.h>
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using namespace matrix;
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static constexpr float SIGMA_NORM = 0.001f;
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bool FlightTaskAuto::initializeSubscriptions(SubscriptionArray &subscription_array)
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{
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if (!FlightTask::initializeSubscriptions(subscription_array)) {
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return false;
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}
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if (!subscription_array.get(ORB_ID(position_setpoint_triplet), _sub_triplet_setpoint)) {
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return false;
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}
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if (!subscription_array.get(ORB_ID(home_position), _sub_home_position)) {
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return false;
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}
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return true;
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}
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bool FlightTaskAuto::activate()
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{
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bool ret = FlightTask::activate();
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_position_setpoint = _position;
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_velocity_setpoint = _velocity;
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_yaw_setpoint = _yaw;
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_yawspeed_setpoint = 0.0f;
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_setDefaultConstraints();
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return ret;
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}
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bool FlightTaskAuto::updateInitialize()
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{
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bool ret = FlightTask::updateInitialize();
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// require valid reference and valid target
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ret = ret && _evaluateGlobalReference() && _evaluateTriplets();
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// require valid position
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ret = ret && PX4_ISFINITE(_position(0))
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&& PX4_ISFINITE(_position(1))
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&& PX4_ISFINITE(_position(2))
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&& PX4_ISFINITE(_velocity(0))
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&& PX4_ISFINITE(_velocity(1))
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&& PX4_ISFINITE(_velocity(2));
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return ret;
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}
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bool FlightTaskAuto::_evaluateTriplets()
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{
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// TODO: fix the issues mentioned below
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// We add here some conditions that are only required because:
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// 1. navigator continuously sends triplet during mission due to yaw setpoint. This
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// should be removed in the navigator and only updates if the current setpoint actually has changed.
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//
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// 2. navigator should be responsible to send always three valid setpoints. If there is only one setpoint,
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// then previous will be set to current vehicle position and next will be set equal to setpoint.
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//
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// 3. navigator originally only supports gps guided maneuvers. However, it now also supports some flow-specific features
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// such as land and takeoff. The navigator should use for auto takeoff/land with flow the position in xy at the moment the
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// takeoff/land was initiated. Until then we do this kind of logic here.
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// Check if triplet is valid. There must be at least a valid altitude.
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if (!_sub_triplet_setpoint->get().current.valid || !PX4_ISFINITE(_sub_triplet_setpoint->get().current.alt)) {
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// Best we can do is to just set all waypoints to current state and return false.
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_prev_prev_wp = _triplet_prev_wp = _triplet_target = _triplet_next_wp = _position;
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_type = WaypointType::position;
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return false;
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}
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_type = (WaypointType)_sub_triplet_setpoint->get().current.type;
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// Always update cruise speed since that can change without waypoint changes.
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_mc_cruise_speed = _sub_triplet_setpoint->get().current.cruising_speed;
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if (!PX4_ISFINITE(_mc_cruise_speed) || (_mc_cruise_speed < 0.0f) || (_mc_cruise_speed > _constraints.speed_xy)) {
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// Use default limit.
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_mc_cruise_speed = _constraints.speed_xy;
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}
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// Temporary target variable where we save the local reprojection of the latest navigator current triplet.
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matrix::Vector3f tmp_target;
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if (!PX4_ISFINITE(_sub_triplet_setpoint->get().current.lat)
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|| !PX4_ISFINITE(_sub_triplet_setpoint->get().current.lon)) {
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// No position provided in xy. Lock position
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if (!PX4_ISFINITE(_lock_position_xy(0))) {
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tmp_target(0) = _lock_position_xy(0) = _position(0);
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tmp_target(1) = _lock_position_xy(1) = _position(1);
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} else {
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tmp_target(0) = _lock_position_xy(0);
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tmp_target(1) = _lock_position_xy(1);
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_lock_position_xy *= NAN;
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}
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} else {
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// Convert from global to local frame.
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map_projection_project(&_reference_position,
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_sub_triplet_setpoint->get().current.lat, _sub_triplet_setpoint->get().current.lon, &tmp_target(0), &tmp_target(1));
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}
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tmp_target(2) = -(_sub_triplet_setpoint->get().current.alt - _reference_altitude);
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// Check if anything has changed. We do that by comparing the temporary target
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// to the internal _triplet_target.
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// TODO This is a hack and it would be much better if the navigator only sends out a waypoints once they have changed.
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bool triplet_update = true;
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if (!(fabsf(_triplet_target(0) - tmp_target(0)) > 0.001f || fabsf(_triplet_target(1) - tmp_target(1)) > 0.001f
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|| fabsf(_triplet_target(2) - tmp_target(2)) > 0.001f)) {
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// Nothing has changed: just keep old waypoints.
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triplet_update = false;
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} else {
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_triplet_target = tmp_target;
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if (!PX4_ISFINITE(_triplet_target(0)) || !PX4_ISFINITE(_triplet_target(1))) {
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// Horizontal target is not finite.
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_triplet_target(0) = _position(0);
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_triplet_target(1) = _position(1);
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}
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if (!PX4_ISFINITE(_triplet_target(2))) {
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_triplet_target(2) = _position(2);
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}
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// If _triplet_target has updated, update also _triplet_prev_wp and _triplet_next_wp.
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_prev_prev_wp = _triplet_prev_wp;
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if (_isFinite(_sub_triplet_setpoint->get().previous) && _sub_triplet_setpoint->get().previous.valid) {
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map_projection_project(&_reference_position, _sub_triplet_setpoint->get().previous.lat,
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_sub_triplet_setpoint->get().previous.lon, &_triplet_prev_wp(0), &_triplet_prev_wp(1));
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_triplet_prev_wp(2) = -(_sub_triplet_setpoint->get().previous.alt - _reference_altitude);
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} else {
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_triplet_prev_wp = _position;
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}
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if (_type == WaypointType::loiter) {
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_triplet_next_wp = _triplet_target;
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} else if (_isFinite(_sub_triplet_setpoint->get().next) && _sub_triplet_setpoint->get().next.valid) {
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map_projection_project(&_reference_position, _sub_triplet_setpoint->get().next.lat,
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_sub_triplet_setpoint->get().next.lon, &_triplet_next_wp(0), &_triplet_next_wp(1));
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_triplet_next_wp(2) = -(_sub_triplet_setpoint->get().next.alt - _reference_altitude);
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} else {
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_triplet_next_wp = _triplet_target;
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}
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}
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// set heading
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if (_type == WaypointType::follow_target && _sub_triplet_setpoint->get().current.yawspeed_valid) {
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_yawspeed_setpoint = _sub_triplet_setpoint->get().current.yawspeed;
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_yaw_setpoint = NAN;
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} else {
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if (_sub_triplet_setpoint->get().current.yaw_valid) {
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_yaw_setpoint = _sub_triplet_setpoint->get().current.yaw;
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} else {
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_set_heading_from_mode();
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}
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_yawspeed_setpoint = NAN;
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}
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// Calculate the current vehicle state and check if it has updated.
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State previous_state = _current_state;
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_current_state = _getCurrentState();
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if (triplet_update || (_current_state != previous_state)) {
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_updateInternalWaypoints();
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_updateAvoidanceWaypoints();
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}
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return true;
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}
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void FlightTaskAuto::_set_heading_from_mode()
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{
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matrix::Vector2f v; // Vector that points towards desired location
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switch (MPC_YAW_MODE.get()) {
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case 0: { // Heading points towards the current waypoint.
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v = Vector2f(_target(0), _target(1)) - Vector2f(_position(0), _position(1));
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break;
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}
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case 1: { // Heading points towards home.
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if (_sub_home_position->get().valid_hpos) {
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v = Vector2f(_sub_home_position->get().x, _sub_home_position->get().y) - Vector2f(&_position(0));
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}
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break;
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}
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case 2: { // Heading point away from home.
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if (_sub_home_position->get().valid_hpos) {
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v = Vector2f(&_position(0)) - Vector2f(_sub_home_position->get().x, _sub_home_position->get().y);
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}
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break;
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}
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case 3: { // Along trajectory.
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// The heading depends on the kind of setpoint generation. This needs to be implemented
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// in the subclasses where the velocity setpoints are generated.
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v *= NAN;
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}
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}
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if (PX4_ISFINITE(v.length())) {
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// We only adjust yaw if vehicle is outside of acceptance radius. Once we enter acceptance
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// radius, lock yaw to current yaw.
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// This prevents excessive yawing.
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if (v.length() > NAV_ACC_RAD.get()) {
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_compute_heading_from_2D_vector(_yaw_setpoint, v);
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_yaw_lock = false;
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} else {
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if (!_yaw_lock) {
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_yaw_setpoint = _yaw;
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_yaw_lock = true;
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}
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}
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} else {
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_yaw_lock = false;
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_yaw_setpoint = NAN;
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}
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}
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void FlightTaskAuto::_updateAvoidanceWaypoints()
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{
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_desired_waypoint.timestamp = hrt_absolute_time();
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_triplet_target.copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].position);
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Vector3f(NAN, NAN, NAN).copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].velocity);
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Vector3f(NAN, NAN, NAN).copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].acceleration);
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_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].yaw = _yaw_setpoint;
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_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].yaw_speed = _yawspeed_setpoint;
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_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_1].point_valid = true;
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_triplet_next_wp.copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].position);
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Vector3f(NAN, NAN, NAN).copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].velocity);
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Vector3f(NAN, NAN, NAN).copyTo(_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].acceleration);
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_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].yaw = _sub_triplet_setpoint->get().next.yaw;
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_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].yaw_speed =
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_sub_triplet_setpoint->get().next.yawspeed_valid ?
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_sub_triplet_setpoint->get().next.yawspeed : NAN;
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_desired_waypoint.waypoints[vehicle_trajectory_waypoint_s::POINT_2].point_valid = true;
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}
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bool FlightTaskAuto::_isFinite(const position_setpoint_s sp)
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{
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return (PX4_ISFINITE(sp.lat) && PX4_ISFINITE(sp.lon) && PX4_ISFINITE(sp.alt));
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}
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bool FlightTaskAuto::_evaluateGlobalReference()
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{
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// check if reference has changed and update.
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// Only update if reference timestamp has changed AND no valid reference altitude
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// is available.
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// TODO: this needs to be revisited and needs a more clear implementation
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if (_sub_vehicle_local_position->get().ref_timestamp != _time_stamp_reference &&
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(_sub_vehicle_local_position->get().z_global && !PX4_ISFINITE(_reference_altitude))) {
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map_projection_init(&_reference_position,
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_sub_vehicle_local_position->get().ref_lat,
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_sub_vehicle_local_position->get().ref_lon);
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_reference_altitude = _sub_vehicle_local_position->get().ref_alt;
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_time_stamp_reference = _sub_vehicle_local_position->get().ref_timestamp;
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}
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if (PX4_ISFINITE(_reference_altitude)
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&& PX4_ISFINITE(_sub_vehicle_local_position->get().ref_lat)
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&& PX4_ISFINITE(_sub_vehicle_local_position->get().ref_lat)) {
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return true;
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} else {
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return false;
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}
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}
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void FlightTaskAuto::_setDefaultConstraints()
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{
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FlightTask::_setDefaultConstraints();
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// only adjust limits if the new limit is lower
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if (_constraints.speed_xy >= MPC_XY_CRUISE.get()) {
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_constraints.speed_xy = MPC_XY_CRUISE.get();
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}
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}
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matrix::Vector2f FlightTaskAuto::_getTargetVelocityXY()
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{
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// guard against any bad velocity values
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const float vx = _sub_triplet_setpoint->get().current.vx;
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const float vy = _sub_triplet_setpoint->get().current.vy;
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bool velocity_valid = PX4_ISFINITE(vx) && PX4_ISFINITE(vy) &&
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_sub_triplet_setpoint->get().current.velocity_valid;
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if (velocity_valid) {
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return matrix::Vector2f(vx, vy);
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} else {
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// just return zero speed
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return matrix::Vector2f{};
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}
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}
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State FlightTaskAuto::_getCurrentState()
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{
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// Calculate the vehicle current state based on the Navigator triplets and the current position.
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Vector2f u_prev_to_target = Vector2f(&(_triplet_target - _triplet_prev_wp)(0)).unit_or_zero();
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Vector2f pos_to_target = Vector2f(&(_triplet_target - _position)(0));
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Vector2f prev_to_pos = Vector2f(&(_position - _triplet_prev_wp)(0));
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// Calculate the closest point to the vehicle position on the line prev_wp - target
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_closest_pt = Vector2f(&_triplet_prev_wp(0)) + u_prev_to_target * (prev_to_pos * u_prev_to_target);
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State return_state = State::none;
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if (u_prev_to_target * pos_to_target < 0.0f) {
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// Target is behind.
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return_state = State::target_behind;
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} else if (u_prev_to_target * prev_to_pos < 0.0f && prev_to_pos.length() > _mc_cruise_speed) {
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// Current position is more than cruise speed in front of previous setpoint.
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return_state = State::previous_infront;
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} else if (Vector2f(Vector2f(&_position(0)) - _closest_pt).length() > _mc_cruise_speed) {
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// Vehicle is more than cruise speed off track.
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return_state = State::offtrack;
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}
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return return_state;
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}
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void FlightTaskAuto::_updateInternalWaypoints()
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{
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// The internal Waypoints might differ from _triplet_prev_wp, _triplet_target and _triplet_next_wp.
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// The cases where it differs:
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// 1. The vehicle already passed the target -> go straight to target
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// 2. The vehicle is more than cruise speed in front of previous waypoint -> go straight to previous waypoint
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// 3. The vehicle is more than cruise speed from track -> go straight to closest point on track
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//
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// If a new target is available, then the speed at the target is computed from the angle previous-target-next.
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switch (_current_state) {
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case State::target_behind: {
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_target = _triplet_target;
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_prev_wp = _position;
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_next_wp = _triplet_next_wp;
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//_current_state = State::target_behind;
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(&(_target - _next_wp)(0)).length() > 0.001f &&
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(Vector2f(&(_target - _prev_wp)(0)).length() > NAV_ACC_RAD.get())) {
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angle = Vector2f(&(_target - _prev_wp)(0)).unit_or_zero()
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* Vector2f(&(_target - _next_wp)(0)).unit_or_zero()
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+ 1.0f;
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_speed_at_target = _getVelocityFromAngle(angle);
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}
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}
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break;
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case State::previous_infront: {
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_next_wp = _triplet_target;
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_target = _triplet_prev_wp;
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_prev_wp = _position;
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float angle = 2.0f;
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_speed_at_target = 0.0f;
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// angle = cos(x) + 1.0
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// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
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if (Vector2f(&(_target - _next_wp)(0)).length() > 0.001f &&
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(Vector2f(&(_target - _prev_wp)(0)).length() > NAV_ACC_RAD.get())) {
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angle = Vector2f(&(_target - _prev_wp)(0)).unit_or_zero()
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* Vector2f(&(_target - _next_wp)(0)).unit_or_zero()
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+ 1.0f;
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_speed_at_target = _getVelocityFromAngle(angle);
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}
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}
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break;
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case State::offtrack: {
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_next_wp = _triplet_target;
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_target = matrix::Vector3f(_closest_pt(0), _closest_pt(1), _triplet_target(2));
|
|
_prev_wp = _position;
|
|
|
|
float angle = 2.0f;
|
|
_speed_at_target = 0.0f;
|
|
|
|
// angle = cos(x) + 1.0
|
|
// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
|
|
if (Vector2f(&(_target - _next_wp)(0)).length() > 0.001f &&
|
|
(Vector2f(&(_target - _prev_wp)(0)).length() > NAV_ACC_RAD.get())) {
|
|
|
|
angle = Vector2f(&(_target - _prev_wp)(0)).unit_or_zero()
|
|
* Vector2f(&(_target - _next_wp)(0)).unit_or_zero()
|
|
+ 1.0f;
|
|
_speed_at_target = _getVelocityFromAngle(angle);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case State::none: {
|
|
_target = _triplet_target;
|
|
_prev_wp = _triplet_prev_wp;
|
|
_next_wp = _triplet_next_wp;
|
|
|
|
float angle = 2.0f;
|
|
_speed_at_target = 0.0f;
|
|
|
|
// angle = cos(x) + 1.0
|
|
// angle goes from 0 to 2 with 0 = large angle, 2 = small angle: 0 = PI ; 2 = PI*0
|
|
if (Vector2f(&(_target - _next_wp)(0)).length() > 0.001f &&
|
|
(Vector2f(&(_target - _prev_wp)(0)).length() > NAV_ACC_RAD.get())) {
|
|
|
|
angle =
|
|
Vector2f(&(_target - _prev_wp)(0)).unit_or_zero()
|
|
* Vector2f(&(_target - _next_wp)(0)).unit_or_zero()
|
|
+ 1.0f;
|
|
_speed_at_target = _getVelocityFromAngle(angle);
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool FlightTaskAuto::_compute_heading_from_2D_vector(float &heading, matrix::Vector2f v)
|
|
{
|
|
if (PX4_ISFINITE(v.length()) && v.length() > SIGMA_NORM) {
|
|
v.normalize();
|
|
// To find yaw: take dot product of x = (1,0) and v
|
|
// and multiply by the sign given of cross product of x and v.
|
|
// Dot product: (x(0)*v(0)+(x(1)*v(1)) = v(0)
|
|
// Cross product: x(0)*v(1) - v(0)*x(1) = v(1)
|
|
heading = math::sign(v(1)) * wrap_pi(acosf(v(0)));
|
|
return true;
|
|
}
|
|
|
|
// heading unknown and therefore do not change heading
|
|
return false;
|
|
}
|
|
|
|
|
|
float FlightTaskAuto::_getVelocityFromAngle(const float angle)
|
|
{
|
|
// minimum cruise speed when passing waypoint
|
|
float min_cruise_speed = 0.0f;
|
|
|
|
// make sure that cruise speed is larger than minimum
|
|
if ((_mc_cruise_speed - min_cruise_speed) < SIGMA_NORM) {
|
|
return _mc_cruise_speed;
|
|
}
|
|
|
|
// Middle cruise speed is a number between maximum cruising speed and minimum cruising speed and corresponds to speed at angle of 90degrees.
|
|
// It needs to be always larger than minimum cruise speed.
|
|
float middle_cruise_speed = MPC_CRUISE_90.get();
|
|
|
|
if ((middle_cruise_speed - min_cruise_speed) < SIGMA_NORM) {
|
|
middle_cruise_speed = min_cruise_speed + SIGMA_NORM;
|
|
}
|
|
|
|
if ((_mc_cruise_speed - middle_cruise_speed) < SIGMA_NORM) {
|
|
middle_cruise_speed = (_mc_cruise_speed + min_cruise_speed) * 0.5f;
|
|
}
|
|
|
|
// If middle cruise speed is exactly in the middle, then compute speed linearly.
|
|
bool use_linear_approach = false;
|
|
|
|
if (((_mc_cruise_speed + min_cruise_speed) * 0.5f) - middle_cruise_speed < SIGMA_NORM) {
|
|
use_linear_approach = true;
|
|
}
|
|
|
|
// compute speed sp at target
|
|
float speed_close;
|
|
|
|
if (use_linear_approach) {
|
|
|
|
// velocity close to target adjusted to angle:
|
|
// vel_close = m*x+q
|
|
float slope = -(_mc_cruise_speed - min_cruise_speed) / 2.0f;
|
|
speed_close = slope * angle + _mc_cruise_speed;
|
|
|
|
} else {
|
|
|
|
// Speed close to target adjusted to angle x.
|
|
// speed_close = a *b ^x + c; where at angle x = 0 -> speed_close = cruise; angle x = 1 -> speed_close = middle_cruise_speed (this means that at 90degrees
|
|
// the velocity at target is middle_cruise_speed);
|
|
// angle x = 2 -> speed_close = min_cruising_speed
|
|
|
|
// from maximum cruise speed, minimum cruise speed and middle cruise speed compute constants a, b and c
|
|
float a = -((middle_cruise_speed - _mc_cruise_speed) * (middle_cruise_speed - _mc_cruise_speed))
|
|
/ (2.0f * middle_cruise_speed - _mc_cruise_speed - min_cruise_speed);
|
|
float c = _mc_cruise_speed - a;
|
|
float b = (middle_cruise_speed - c) / a;
|
|
speed_close = a * powf(b, angle) + c;
|
|
}
|
|
|
|
// speed_close needs to be in between max and min
|
|
return math::constrain(speed_close, min_cruise_speed, _mc_cruise_speed);
|
|
}
|