PX4-Autopilot/src/modules/land_detector/MulticopterLandDetector.cpp

420 lines
16 KiB
C++

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/**
* @file MulticopterLandDetector.cpp
*
*The MC land-detector goes through 3 states before it will detect landed:
*
*State 1 (=ground_contact):
*ground_contact is detected once the vehicle is not moving along the NED-z direction and has
*a thrust value below 0.3 of the thrust_range (thrust_hover - thrust_min). The condition has to be true
*for GROUND_CONTACT_TRIGGER_TIME_US in order to detect ground_contact
*
*State 2 (=maybe_landed):
*maybe_landed can only occur if the internal ground_contact hysteresis state is true. maybe_landed criteria requires to have no motion in x and y,
*no rotation and a thrust below 0.1 of the thrust_range (thrust_hover - thrust_min). In addition, the mc_pos_control turns off the thrust_sp in
*body frame along x and y which helps to detect maybe_landed. The criteria for maybe_landed needs to be true for MAYBE_LAND_DETECTOR_TRIGGER_TIME_US.
*
*State 3 (=landed)
*landed can only be detected if maybe_landed is true for LAND_DETECTOR_TRIGGER_TIME_US. No farther criteria is tested, but the mc_pos_control goes into
*idle (thrust_sp = 0) which helps to detect landed. By doing this the thrust-criteria of State 2 will always be met, however the remaining criteria of no rotation and no motion still
*have to be valid.
*It is to note that if one criteria is not met, then vehicle exits the state directly without blocking.
*
*If the land-detector does not detect ground_contact, then the vehicle is either flying or falling, where free fall detection heavily relies
*on the acceleration. TODO: verify that free fall is reliable
*
* @author Johan Jansen <jnsn.johan@gmail.com>
* @author Morten Lysgaard <morten@lysgaard.no>
* @author Julian Oes <julian@oes.ch>
*/
#include <cmath>
#include <drivers/drv_hrt.h>
#include <mathlib/mathlib.h>
#include "MulticopterLandDetector.h"
namespace land_detector
{
MulticopterLandDetector::MulticopterLandDetector() :
_paramHandle(),
_params(),
_vehicleLocalPositionSub(-1),
_vehicleLocalPositionSetpointSub(-1),
_actuatorsSub(-1),
_armingSub(-1),
_attitudeSub(-1),
_manualSub(-1),
_ctrl_state_sub(-1),
_vehicle_control_mode_sub(-1),
_battery_sub(-1),
_vehicleLocalPosition{},
_vehicleLocalPositionSetpoint{},
_actuators{},
_arming{},
_vehicleAttitude{},
_manual{},
_ctrl_state{},
_control_mode{},
_battery{},
_min_trust_start(0),
_landed_time(0)
{
_paramHandle.maxRotation = param_find("LNDMC_ROT_MAX");
_paramHandle.maxVelocity = param_find("LNDMC_XY_VEL_MAX");
_paramHandle.maxClimbRate = param_find("LNDMC_Z_VEL_MAX");
_paramHandle.throttleRange = param_find("LNDMC_THR_RANGE");
_paramHandle.minThrottle = param_find("MPC_THR_MIN");
_paramHandle.hoverThrottle = param_find("MPC_THR_HOVER");
_paramHandle.minManThrottle = param_find("MPC_MANTHR_MIN");
_paramHandle.freefall_acc_threshold = param_find("LNDMC_FFALL_THR");
_paramHandle.freefall_trigger_time = param_find("LNDMC_FFALL_TTRI");
_paramHandle.manual_stick_down_threshold = param_find("LNDMC_MAN_DWNTHR");
_paramHandle.altitude_max = param_find("LNDMC_ALT_MAX");
_paramHandle.manual_stick_up_position_takeoff_threshold = param_find("LNDMC_POS_UPTHR");
_paramHandle.landSpeed = param_find("MPC_LAND_SPEED");
// Use Trigger time when transitioning from in-air (false) to landed (true) / ground contact (true).
_landed_hysteresis.set_hysteresis_time_from(false, LAND_DETECTOR_TRIGGER_TIME_US);
_maybe_landed_hysteresis.set_hysteresis_time_from(false, MAYBE_LAND_DETECTOR_TRIGGER_TIME_US);
_ground_contact_hysteresis.set_hysteresis_time_from(false, GROUND_CONTACT_TRIGGER_TIME_US);
}
void MulticopterLandDetector::_initialize_topics()
{
// subscribe to position, attitude, arming and velocity changes
_vehicleLocalPositionSub = orb_subscribe(ORB_ID(vehicle_local_position));
_vehicleLocalPositionSetpointSub = orb_subscribe(ORB_ID(vehicle_local_position_setpoint));
_attitudeSub = orb_subscribe(ORB_ID(vehicle_attitude));
_actuatorsSub = orb_subscribe(ORB_ID(actuator_controls_0));
_armingSub = orb_subscribe(ORB_ID(actuator_armed));
_parameterSub = orb_subscribe(ORB_ID(parameter_update));
_manualSub = orb_subscribe(ORB_ID(manual_control_setpoint));
_ctrl_state_sub = orb_subscribe(ORB_ID(control_state));
_vehicle_control_mode_sub = orb_subscribe(ORB_ID(vehicle_control_mode));
_battery_sub = orb_subscribe(ORB_ID(battery_status));
}
void MulticopterLandDetector::_update_topics()
{
_orb_update(ORB_ID(vehicle_local_position), _vehicleLocalPositionSub, &_vehicleLocalPosition);
_orb_update(ORB_ID(vehicle_local_position_setpoint), _vehicleLocalPositionSetpointSub, &_vehicleLocalPositionSetpoint);
_orb_update(ORB_ID(vehicle_attitude), _attitudeSub, &_vehicleAttitude);
_orb_update(ORB_ID(actuator_controls_0), _actuatorsSub, &_actuators);
_orb_update(ORB_ID(actuator_armed), _armingSub, &_arming);
_orb_update(ORB_ID(manual_control_setpoint), _manualSub, &_manual);
_orb_update(ORB_ID(control_state), _ctrl_state_sub, &_ctrl_state);
_orb_update(ORB_ID(vehicle_control_mode), _vehicle_control_mode_sub, &_control_mode);
_orb_update(ORB_ID(battery_status), _battery_sub, &_battery);
}
void MulticopterLandDetector::_update_params()
{
param_get(_paramHandle.maxClimbRate, &_params.maxClimbRate);
param_get(_paramHandle.maxVelocity, &_params.maxVelocity);
param_get(_paramHandle.maxRotation, &_params.maxRotation_rad_s);
_params.maxRotation_rad_s = math::radians(_params.maxRotation_rad_s);
param_get(_paramHandle.minThrottle, &_params.minThrottle);
param_get(_paramHandle.hoverThrottle, &_params.hoverThrottle);
param_get(_paramHandle.throttleRange, &_params.throttleRange);
param_get(_paramHandle.minManThrottle, &_params.minManThrottle);
param_get(_paramHandle.freefall_acc_threshold, &_params.freefall_acc_threshold);
param_get(_paramHandle.freefall_trigger_time, &_params.freefall_trigger_time);
_freefall_hysteresis.set_hysteresis_time_from(false, (hrt_abstime)(1e6f * _params.freefall_trigger_time));
param_get(_paramHandle.manual_stick_down_threshold, &_params.manual_stick_down_threshold);
param_get(_paramHandle.altitude_max, &_params.altitude_max);
param_get(_paramHandle.manual_stick_up_position_takeoff_threshold, &_params.manual_stick_up_position_takeoff_threshold);
param_get(_paramHandle.landSpeed, &_params.landSpeed);
}
bool MulticopterLandDetector::_get_freefall_state()
{
if (_params.freefall_acc_threshold < 0.1f
|| _params.freefall_acc_threshold > 10.0f) { //if parameter is set to zero or invalid, disable free-fall detection.
return false;
}
if (_ctrl_state.timestamp == 0) {
// _ctrl_state is not valid yet, we have to assume we're not falling.
return false;
}
float acc_norm = _ctrl_state.x_acc * _ctrl_state.x_acc
+ _ctrl_state.y_acc * _ctrl_state.y_acc
+ _ctrl_state.z_acc * _ctrl_state.z_acc;
acc_norm = sqrtf(acc_norm); //norm of specific force. Should be close to 9.8 m/s^2 when landed.
return (acc_norm < _params.freefall_acc_threshold); //true if we are currently falling
}
bool MulticopterLandDetector::_get_ground_contact_state()
{
// only trigger flight conditions if we are armed
if (!_arming.armed) {
return true;
}
// If in manual flight mode never report landed if the user has more than idle throttle
// Check if user commands throttle and if so, report no ground contact based on
// the user intent to take off (even if the system might physically still have
// ground contact at this point).
const bool manual_control_idle = (_has_manual_control_present() && _manual.z < _params.manual_stick_down_threshold);
const bool manual_control_idle_or_auto = manual_control_idle || !_control_mode.flag_control_manual_enabled;
// land speed threshold
float land_speed_threshold = 0.9f * math::max(_params.landSpeed, 0.1f);
// Check if we are moving vertically - this might see a spike after arming due to
// throttle-up vibration. If accelerating fast the throttle thresholds will still give
// an accurate in-air indication.
bool verticalMovement;
if (hrt_elapsed_time(&_landed_time) < LAND_DETECTOR_LAND_PHASE_TIME_US) {
// Widen acceptance thresholds for landed state right after arming
// so that motor spool-up and other effects do not trigger false negatives.
verticalMovement = fabsf(_vehicleLocalPosition.vz) > _params.maxClimbRate * 2.5f;
} else {
// Adjust maxClimbRate if land_speed is lower than 2x maxClimbrate
float maxClimbRate = ((land_speed_threshold * 0.5f) < _params.maxClimbRate) ? (0.5f * land_speed_threshold) :
_params.maxClimbRate;
verticalMovement = fabsf(_vehicleLocalPosition.vz) > maxClimbRate;
}
// Check if we are moving horizontally.
bool horizontalMovement = sqrtf(_vehicleLocalPosition.vx * _vehicleLocalPosition.vx
+ _vehicleLocalPosition.vy * _vehicleLocalPosition.vy) > _params.maxVelocity;
// if we have a valid velocity setpoint and the vehicle is demanded to go down but no vertical movement present,
// we then can assume that the vehicle hit ground
bool in_descend = _is_climb_rate_enabled()
&& (_vehicleLocalPositionSetpoint.vz >= land_speed_threshold);
bool hit_ground = in_descend && !verticalMovement;
// If pilots commands down or in auto mode and we are already below minimal thrust and we do not move down we assume ground contact
// TODO: we need an accelerometer based check for vertical movement for flying without GPS
if (manual_control_idle_or_auto && (_has_low_thrust() || hit_ground) && (!horizontalMovement || !_has_position_lock())
&& (!verticalMovement || !_has_altitude_lock())) {
return true;
}
return false;
}
bool MulticopterLandDetector::_get_maybe_landed_state()
{
// Time base for this function
const uint64_t now = hrt_absolute_time();
// only trigger flight conditions if we are armed
if (!_arming.armed) {
return true;
}
// If we control manually and are still landed, we want to stay idle until the pilot rises the throttle for takeoff
if (_state == LandDetectionState::LANDED && _has_manual_control_present()) {
if (_manual.z < _get_takeoff_throttle()) {
return true;
} else {
// Pilot wants to take off, assume no groundcontact anymore and therefore allow thrust
_ground_contact_hysteresis.set_state_and_update(false);
return false;
}
}
if (_has_minimal_thrust()) {
if (_min_trust_start == 0) {
_min_trust_start = now;
}
} else {
_min_trust_start = 0;
}
float landThresholdFactor = 1.0f;
// Widen acceptance thresholds for landed state right after landed
// so that motor spool-up and other effects do not trigger false negatives.
if (hrt_elapsed_time(&_landed_time) < LAND_DETECTOR_LAND_PHASE_TIME_US) {
landThresholdFactor = 2.5f;
}
// Next look if all rotation angles are not moving.
float maxRotationScaled = _params.maxRotation_rad_s * landThresholdFactor;
bool rotating = (fabsf(_vehicleAttitude.rollspeed) > maxRotationScaled) ||
(fabsf(_vehicleAttitude.pitchspeed) > maxRotationScaled) ||
(fabsf(_vehicleAttitude.yawspeed) > maxRotationScaled);
// Return status based on armed state and throttle if no position lock is available.
if (!_has_altitude_lock() && !rotating) {
// The system has minimum trust set (manual or in failsafe)
// if this persists for 8 seconds AND the drone is not
// falling consider it to be landed. This should even sustain
// quite acrobatic flight.
if ((_min_trust_start > 0) &&
(hrt_elapsed_time(&_min_trust_start) > 8000000)) {
return true;
} else {
return false;
}
}
if (_ground_contact_hysteresis.get_state() && _has_minimal_thrust() && !rotating) {
// Ground contact, no thrust and no movement -> landed
return true;
}
return false;
}
bool MulticopterLandDetector::_get_landed_state()
{
// reset the landed_time
if (!_maybe_landed_hysteresis.get_state()) {
_landed_time = 0;
} else if (_landed_time == 0) {
_landed_time = hrt_absolute_time();
}
// if we have maybe_landed, the mc_pos_control goes into idle (thrust_sp = 0.0)
// therefore check if all other condition of the landed state remain true
return _maybe_landed_hysteresis.get_state();
}
float MulticopterLandDetector::_get_takeoff_throttle()
{
/* Position mode */
if (_control_mode.flag_control_manual_enabled && _control_mode.flag_control_altitude_enabled) {
/* Should be above 0.5 because below that we do not gain altitude and won't take off.
* Also it should be quite high such that we don't accidentally take off when using
* a spring loaded throttle and have a useful vertical speed to start with. */
return _params.manual_stick_up_position_takeoff_threshold;
}
/* Manual/attitude mode */
if (_control_mode.flag_control_manual_enabled && _control_mode.flag_control_attitude_enabled) {
/* Should be quite low and certainly below hover throttle because pilot controls throttle manually. */
return 0.15f;
}
/* As default for example in acro mode we do not want to stay landed. */
return 0.0f;
}
float MulticopterLandDetector::_get_max_altitude()
{
/* ToDo: add a meaningful altitude */
float valid_altitude_max = _params.altitude_max;
if (_battery.warning == battery_status_s::BATTERY_WARNING_LOW) {
valid_altitude_max = _params.altitude_max * 0.75f;
}
if (_battery.warning == battery_status_s::BATTERY_WARNING_CRITICAL) {
valid_altitude_max = _params.altitude_max * 0.5f;
}
if (_battery.warning == battery_status_s::BATTERY_WARNING_EMERGENCY) {
valid_altitude_max = _params.altitude_max * 0.25f;
}
return valid_altitude_max;
}
bool MulticopterLandDetector::_has_altitude_lock()
{
return _vehicleLocalPosition.timestamp != 0 &&
hrt_elapsed_time(&_vehicleLocalPosition.timestamp) < 500000 &&
_vehicleLocalPosition.z_valid;
}
bool MulticopterLandDetector::_has_position_lock()
{
return _has_altitude_lock() && _vehicleLocalPosition.xy_valid;
}
bool MulticopterLandDetector::_has_manual_control_present()
{
return _control_mode.flag_control_manual_enabled && _manual.timestamp > 0;
}
bool MulticopterLandDetector::_is_climb_rate_enabled()
{
bool has_updated = (_vehicleLocalPositionSetpoint.timestamp != 0)
&& (hrt_elapsed_time(&_vehicleLocalPositionSetpoint.timestamp) < 500000);
return (_control_mode.flag_control_climb_rate_enabled && has_updated && PX4_ISFINITE(_vehicleLocalPositionSetpoint.vz));
}
bool MulticopterLandDetector::_has_low_thrust()
{
// 30% of throttle range between min and hover
float sys_min_throttle = _params.minThrottle + (_params.hoverThrottle - _params.minThrottle) * 0.3f;
// Check if thrust output is less than the minimum auto throttle param.
return _actuators.control[3] <= sys_min_throttle;
}
bool MulticopterLandDetector::_has_minimal_thrust()
{
// 10% of throttle range between min and hover once we entered ground contact
float sys_min_throttle = _params.minThrottle + (_params.hoverThrottle - _params.minThrottle) * _params.throttleRange;
// Determine the system min throttle based on flight mode
if (!_control_mode.flag_control_altitude_enabled) {
sys_min_throttle = (_params.minManThrottle + 0.01f);
}
// Check if thrust output is less than the minimum auto throttle param.
return _actuators.control[3] <= sys_min_throttle;
}
}