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PX4-Autopilot/src/modules/land_detector/VtolLandDetector.h
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/****************************************************************************
*
* Copyright (c) 2013-2015 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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****************************************************************************/
/**
* @file VtolLandDetector.h
* Land detection algorithm for vtol
*
* @author Roman Bapst <bapstr@gmail.com>
*/
#ifndef __VTOL_LAND_DETECTOR_H__
#define __VTOL_LAND_DETECTOR_H__
#include "MulticopterLandDetector.h"
#include <uORB/topics/airspeed.h>
class VtolLandDetector : public MulticopterLandDetector
{
public:
VtolLandDetector();
private:
/**
* @brief polls all subscriptions and pulls any data that has changed
**/
void updateSubscriptions() override;
/**
* @brief Runs one iteration of the land detection algorithm
**/
bool update() override;
/**
* @brief Initializes the land detection algorithm
**/
void initialize() override;
/**
* @brief download and update local parameter cache
**/
void updateParameterCache(const bool force) override;
/**
* @brief Handles for interesting parameters
**/
struct {
param_t maxAirSpeed;
} _paramHandle;
struct {
float maxAirSpeed;
} _params;
int _airspeedSub;
int _parameterSub;
struct airspeed_s _airspeed;
bool _was_in_air; /**< indicates whether the vehicle was in the air in the previous iteration */
float _airspeed_filtered; /**< low pass filtered airspeed */
};
#endif