Files
PX4-Autopilot/src/modules/navigator/follow_target.cpp
T
2016-03-27 12:10:57 +02:00

292 lines
8.7 KiB
C++

/****************************************************************************
*
* Copyright (c) 2013-2016 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
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* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
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*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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****************************************************************************/
/**
* @file followme.cpp
*
* Helper class to track and follow a given position
*
* @author Jimmy Johnson <catch22@fastmail.net>
*/
#include "follow_target.h"
#include <string.h>
#include <stdlib.h>
#include <stdbool.h>
#include <math.h>
#include <fcntl.h>
#include <mavlink/mavlink_log.h>
#include <systemlib/err.h>
#include <uORB/uORB.h>
#include <uORB/topics/position_setpoint_triplet.h>
#include <uORB/topics/follow_target.h>
#include <lib/geo/geo.h>
#include "navigator.h"
FollowTarget::FollowTarget(Navigator *navigator, const char *name) :
MissionBlock(navigator, name),
_navigator(navigator),
_param_min_alt(this, "MIS_TAKEOFF_ALT", false),
_current_target_state(ACSEND),
_target_motion_position_sub(-1),
_previous_target_gps_pos_valid(false),
_radius_entered(false),
_radius_exited(false),
_last_publish_time(0),
_current_target_motion({0}),
_previous_target_motion({0}),
_dt(0)
{
updateParams();
_current_vel.zero();
_step_vel.zero();
_target_vel.zero();
_target_distance.zero();
}
FollowTarget::~FollowTarget()
{
}
void
FollowTarget::on_inactive()
{
_previous_target_gps_pos_valid = false;
_current_target_state = ACSEND;
}
void
FollowTarget::on_activation()
{
if(_target_motion_position_sub < 0) {
_target_motion_position_sub = orb_subscribe(ORB_ID(follow_target));
}
update_target_motion();
reset_mission_item_reached();
}
void
FollowTarget::loiter() {
math::Vector<3> vel;
_current_vel(0) = 0;
_current_vel(1) = 0;
set_loiter_item(&_mission_item, _param_min_alt.get());
update_position_sp(vel);
_current_target_motion.lat = _navigator->get_global_position()->lat;
_current_target_motion.lon = _navigator->get_global_position()->lon;
}
void
FollowTarget::on_active() {
struct map_projection_reference_s target_ref;
update_target_motion();
// get distance to target
map_projection_init(&target_ref, _navigator->get_global_position()->lat, _navigator->get_global_position()->lon);
map_projection_project(&target_ref, _current_target_motion.lat, _current_target_motion.lon, &_target_distance(0), &_target_distance(1));
// are we within the target acceptance radius?
// give a buffer to exit/enter the radius to give the controller
// a chance to catch up
_radius_entered = (_target_distance.length() < (float) TARGET_ACCEPTANCE_RADIUS_M * 1.5f);
_radius_exited = (_target_distance.length() > (float) TARGET_ACCEPTANCE_RADIUS_M);
switch (_current_target_state) {
case TRACK_POSITION:
{
if (_radius_entered == true) {
_current_target_state = TRACK_VELOCITY;
} else {
track_position();
}
break;
}
case TRACK_VELOCITY:
{
if (_radius_exited == true) {
_current_target_state = TRACK_POSITION;
} else {
track_velocity();
}
break;
}
case ACSEND:
{
// ascend to the minimum altitude
loiter();
_mission_item.nav_cmd = NAV_CMD_WAYPOINT;
if(is_mission_item_reached()) {
_current_target_state = TRACK_POSITION;
}
break;
}
case TARGET_TIMEOUT:
{
// Loiter until signal is regained
loiter();
break;
}
}
update_position_sp(_current_vel);
}
void
FollowTarget::track_position() {
set_follow_target_item(&_mission_item, _param_min_alt.get(), _current_target_motion, NAN);
_mission_item.nav_cmd = NAV_CMD_WAYPOINT;
// keep the current velocity updated
_current_vel(0) = _navigator->get_global_position()->vel_n;
_current_vel(1) = _navigator->get_global_position()->vel_e;
}
void
FollowTarget::track_velocity() {
uint64_t current_time = hrt_absolute_time();
if (_previous_target_gps_pos_valid == false) {
return;
}
set_follow_target_item(&_mission_item, _param_min_alt.get(), _current_target_motion, NAN);
// publish a new velocity every 100 ms
if ((((double) (current_time - _last_publish_time) * 1e-3) >= 100)) {
_current_vel += _step_vel;
_last_publish_time = current_time;
}
}
void
FollowTarget::update_target_motion() {
bool updated;
orb_check(_target_motion_position_sub, &updated);
if (updated) {
// save last known motion topic
_previous_target_motion = _current_target_motion;
orb_copy(ORB_ID(follow_target), _target_motion_position_sub, &_current_target_motion);
update_target_velocity();
if (_previous_target_gps_pos_valid == false) {
_previous_target_motion = _current_target_motion;
_previous_target_gps_pos_valid = true;
}
warnx(" lat %f (%f) lon %f (%f), dist = %f",
_current_target_motion.lat,
(double)_navigator->get_global_position()->lat,
_current_target_motion.lon,
(double)_navigator->get_global_position()->lon,
(double) _target_distance.length());
}
if ((((double)(hrt_absolute_time() - _previous_target_motion.timestamp) * 1e-6) > 10)) {
_current_target_state = TARGET_TIMEOUT;
} else if(_current_target_state == TARGET_TIMEOUT) {
_current_target_state = TRACK_POSITION;
}
}
void
FollowTarget::update_target_velocity() {
struct map_projection_reference_s target_ref;
math::Vector<3> target_position(0,0,0);
_dt = ((double) (_current_target_motion.timestamp - _previous_target_motion.timestamp) * 1e-6);
// get last gps reference for target
map_projection_init(&target_ref, _previous_target_motion.lat, _previous_target_motion.lon);
// calculate distance the target has moved
map_projection_project(&target_ref, _current_target_motion.lat, _current_target_motion.lon, &(target_position(0)), &(target_position(1)));
// update the average velocity of the target
_target_vel = target_position / _dt;
// to keep the velocity increase/decrease smooth
// calculate how many velocity increments/decrements
// it will take to reach the targets velocity
// in 10 steps also add a feed forward input that increases
// velocity as the position gap increases
_step_vel = (_target_vel - _current_vel) + _target_distance * .15f;
_step_vel /= (_dt * 10);
}
void
FollowTarget::update_position_sp(math::Vector<3> & vel) {
/* convert mission item to current setpoint */
struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
// activate line following in pos control
pos_sp_triplet->previous.valid = true;
pos_sp_triplet->previous = pos_sp_triplet->current;
mission_item_to_position_setpoint(&_mission_item, &pos_sp_triplet->current);
pos_sp_triplet->current.vx = vel(0);
pos_sp_triplet->current.vy = vel(1);
pos_sp_triplet->current.velocity_valid = true;
pos_sp_triplet->next.valid = false;
_navigator->set_position_setpoint_triplet_updated();
}