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PX4-Autopilot/src/modules/navigator/rtl.cpp
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2021-01-18 16:26:53 +01:00

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/**
* @file rtl.cpp
*
* Helper class to access RTL
*
* @author Julian Oes <julian@oes.ch>
* @author Anton Babushkin <anton.babushkin@me.com>
*/
#include "rtl.h"
#include "navigator.h"
#include <dataman/dataman.h>
#include <climits>
static constexpr float DELAY_SIGMA = 0.01f;
using namespace time_literals;
using namespace math;
RTL::RTL(Navigator *navigator) :
MissionBlock(navigator),
ModuleParams(navigator)
{
}
void RTL::on_inactivation()
{
if (_navigator->get_precland()->is_activated()) {
_navigator->get_precland()->on_inactivation();
}
}
void RTL::on_inactive()
{
// Reset RTL state.
_rtl_state = RTL_STATE_NONE;
find_RTL_destination();
}
void RTL::find_RTL_destination()
{
// don't update RTL destination faster than 1 Hz
if (hrt_elapsed_time(&_destination_check_time) < 1_s) {
return;
}
if (!_navigator->home_position_valid()) {
return;
}
_destination_check_time = hrt_absolute_time();
// get home position:
home_position_s &home_landing_position = *_navigator->get_home_position();
// get global position
const vehicle_global_position_s &global_position = *_navigator->get_global_position();
// set destination to home per default, then check if other valid landing spot is closer
_destination.set(home_landing_position);
// get distance to home position
double dlat = home_landing_position.lat - global_position.lat;
double dlon = home_landing_position.lon - global_position.lon;
double lon_scale = cos(radians(global_position.lat));
auto coord_dist_sq = [lon_scale](double lat_diff, double lon_diff) -> double {
double lon_diff_scaled = lon_scale * matrix::wrap(lon_diff, -180., 180.);
return lat_diff * lat_diff + lon_diff_scaled * lon_diff_scaled;
};
double min_dist_squared = coord_dist_sq(dlat, dlon);
_destination.type = RTL_DESTINATION_HOME;
const bool vtol_in_rw_mode = _navigator->get_vstatus()->is_vtol
&& _navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING;
// consider the mission landing if not RTL_HOME type set
if (rtl_type() != RTL_HOME && _navigator->get_mission_start_land_available()) {
double mission_landing_lat;
double mission_landing_lon;
float mission_landing_alt;
RTLDestinationType destination_type = RTL_DESTINATION_MISSION_LANDING;
if (vtol_in_rw_mode) {
mission_landing_lat = _navigator->get_mission_landing_lat();
mission_landing_lon = _navigator->get_mission_landing_lon();
mission_landing_alt = _navigator->get_mission_landing_alt();
destination_type = RTL_DESTINATION_HOME;
} else {
mission_landing_lat = _navigator->get_mission_landing_start_lat();
mission_landing_lon = _navigator->get_mission_landing_start_lon();
mission_landing_alt = _navigator->get_mission_landing_start_alt();
}
// compare home position to landing position to decide which is closer
dlat = mission_landing_lat - global_position.lat;
dlon = mission_landing_lon - global_position.lon;
double dist_squared = coord_dist_sq(dlat, dlon);
// set destination to mission landing if closest or in RTL_LAND or RTL_MISSION (so not in RTL_CLOSEST)
if (dist_squared < min_dist_squared || rtl_type() != RTL_CLOSEST) {
min_dist_squared = dist_squared;
_destination.lat = mission_landing_lat;
_destination.lon = mission_landing_lon;
_destination.alt = mission_landing_alt;
_destination.type = destination_type;
}
}
// do not consider rally point if RTL type is set to RTL_MISSION, so exit function and use either home or mission landing
if (rtl_type() == RTL_MISSION) {
return;
}
// compare to safe landing positions
mission_safe_point_s closest_safe_point {} ;
mission_stats_entry_s stats;
int ret = dm_read(DM_KEY_SAFE_POINTS, 0, &stats, sizeof(mission_stats_entry_s));
int num_safe_points = 0;
if (ret == sizeof(mission_stats_entry_s)) {
num_safe_points = stats.num_items;
}
// check if a safe point is closer than home or landing
int closest_index = 0;
for (int current_seq = 1; current_seq <= num_safe_points; ++current_seq) {
mission_safe_point_s mission_safe_point;
if (dm_read(DM_KEY_SAFE_POINTS, current_seq, &mission_safe_point, sizeof(mission_safe_point_s)) !=
sizeof(mission_safe_point_s)) {
PX4_ERR("dm_read failed");
continue;
}
// TODO: take altitude into account for distance measurement
dlat = mission_safe_point.lat - global_position.lat;
dlon = mission_safe_point.lon - global_position.lon;
double dist_squared = coord_dist_sq(dlat, dlon);
if (dist_squared < min_dist_squared) {
closest_index = current_seq;
min_dist_squared = dist_squared;
closest_safe_point = mission_safe_point;
}
}
if (closest_index > 0) {
_destination.type = RTL_DESTINATION_SAFE_POINT;
// There is a safe point closer than home/mission landing
// TODO: handle all possible mission_safe_point.frame cases
switch (closest_safe_point.frame) {
case 0: // MAV_FRAME_GLOBAL
_destination.lat = closest_safe_point.lat;
_destination.lon = closest_safe_point.lon;
_destination.alt = closest_safe_point.alt;
_destination.yaw = home_landing_position.yaw;
break;
case 3: // MAV_FRAME_GLOBAL_RELATIVE_ALT
_destination.lat = closest_safe_point.lat;
_destination.lon = closest_safe_point.lon;
_destination.alt = closest_safe_point.alt + home_landing_position.alt; // alt of safe point is rel to home
_destination.yaw = home_landing_position.yaw;
break;
default:
mavlink_log_critical(_navigator->get_mavlink_log_pub(), "RTL: unsupported MAV_FRAME");
break;
}
}
// figure out how long the RTL will take
const vehicle_local_position_s &local_pos_s = *_navigator->get_local_position();
matrix::Vector3f local_pos(local_pos_s.x, local_pos_s.y, local_pos_s.z);
matrix::Vector3f local_destination; // TODO
uint8_t vehicle_type = _navigator->get_vstatus()->vehicle_type;
float xy_speed, z_speed;
get_rtl_xy_z_speed(vehicle_type, xy_speed, z_speed);
float time_to_home_s = time_to_home(local_pos, local_destination, get_wind(), xy_speed, z_speed);
float rtl_flight_time_ratio = time_to_home_s / (60 * _param_rtl_flt_time.get());
rtl_flight_time_s rtl_flight_time;
rtl_flight_time.rtl_limit_fraction = rtl_flight_time_ratio;
rtl_flight_time.rtl_time_s = time_to_home_s;
rtl_flight_time.rtl_vehicle_type = vehicle_type;
_rtl_flight_time_pub.publish(rtl_flight_time);
}
void RTL::on_activation()
{
_deny_mission_landing = _navigator->get_vstatus()->is_vtol
&& _navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING;
// output the correct message, depending on where the RTL destination is
switch (_destination.type) {
case RTL_DESTINATION_HOME:
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: landing at home position.");
break;
case RTL_DESTINATION_MISSION_LANDING:
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: landing at mission landing.");
break;
case RTL_DESTINATION_SAFE_POINT:
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: landing at safe landing point.");
break;
}
const vehicle_global_position_s &global_position = *_navigator->get_global_position();
if (_navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING) {
_rtl_alt = calculate_return_alt_from_cone_half_angle((float)_param_rtl_cone_half_angle_deg.get());
} else {
_rtl_alt = max(global_position.alt, max(_destination.alt,
_navigator->get_home_position()->alt + _param_rtl_return_alt.get()));
}
if (_navigator->get_land_detected()->landed) {
// For safety reasons don't go into RTL if landed.
_rtl_state = RTL_STATE_LANDED;
} else if ((_destination.type == RTL_DESTINATION_MISSION_LANDING) && _navigator->getMissionLandingInProgress()) {
// we were just on a mission landing, set _rtl_state past RTL_STATE_RETURN such that navigator will engage mission mode,
// which will continue executing the landing
_rtl_state = RTL_STATE_DESCEND;
} else if ((global_position.alt < _destination.alt + _param_rtl_return_alt.get()) || _rtl_alt_min) {
// If lower than return altitude, climb up first.
// If rtl_alt_min is true then forcing altitude change even if above.
_rtl_state = RTL_STATE_CLIMB;
} else {
// Otherwise go straight to return
_rtl_state = RTL_STATE_RETURN;
}
setClimbAndReturnDone(_rtl_state > RTL_STATE_RETURN);
set_rtl_item();
}
void RTL::on_active()
{
if (_rtl_state != RTL_STATE_LANDED && is_mission_item_reached()) {
advance_rtl();
set_rtl_item();
}
if (_rtl_state == RTL_STATE_LAND && _param_rtl_pld_md.get() > 0) {
_navigator->get_precland()->on_active();
} else if (_navigator->get_precland()->is_activated()) {
_navigator->get_precland()->on_inactivation();
}
}
void RTL::set_rtl_item()
{
// RTL_TYPE: mission landing.
// Landing using planned mission landing, fly to DO_LAND_START instead of returning _destination.
// After reaching DO_LAND_START, do nothing, let navigator takeover with mission landing.
if (_destination.type == RTL_DESTINATION_MISSION_LANDING) {
if (_rtl_state > RTL_STATE_RETURN) {
if (_navigator->start_mission_landing()) {
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: using mission landing");
return;
} else {
// Otherwise use regular RTL.
mavlink_log_critical(_navigator->get_mavlink_log_pub(), "RTL: unable to use mission landing");
}
}
}
_navigator->set_can_loiter_at_sp(false);
const vehicle_global_position_s &gpos = *_navigator->get_global_position();
position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet();
const float destination_dist = get_distance_to_next_waypoint(_destination.lat, _destination.lon, gpos.lat, gpos.lon);
const float descend_altitude_target = min(_destination.alt + _param_rtl_descend_alt.get(), gpos.alt);
const float loiter_altitude = min(descend_altitude_target, _rtl_alt);
switch (_rtl_state) {
case RTL_STATE_CLIMB: {
// do not use LOITER_TO_ALT for rotary wing mode as it would then always climb to at least MIS_LTRMIN_ALT,
// even if current climb altitude is below (e.g. RTL immediately after take off)
if (_navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING) {
_mission_item.nav_cmd = NAV_CMD_WAYPOINT;
} else {
_mission_item.nav_cmd = NAV_CMD_LOITER_TO_ALT;
}
_mission_item.lat = gpos.lat;
_mission_item.lon = gpos.lon;
_mission_item.altitude = _rtl_alt;
_mission_item.altitude_is_relative = false;
_mission_item.yaw = _navigator->get_local_position()->heading;
_mission_item.acceptance_radius = _navigator->get_acceptance_radius();
_mission_item.time_inside = 0.0f;
_mission_item.autocontinue = true;
_mission_item.origin = ORIGIN_ONBOARD;
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: climb to %d m (%d m above destination)",
(int)ceilf(_rtl_alt), (int)ceilf(_rtl_alt - _destination.alt));
break;
}
case RTL_STATE_RETURN: {
// Don't change altitude.
_mission_item.nav_cmd = NAV_CMD_WAYPOINT;
_mission_item.lat = _destination.lat;
_mission_item.lon = _destination.lon;
_mission_item.altitude = _rtl_alt;
_mission_item.altitude_is_relative = false;
// Use destination yaw if close to _destination.
// Check if we are pretty close to the destination already.
if (destination_dist < _param_rtl_min_dist.get()) {
_mission_item.yaw = _destination.yaw;
} else {
// Use current heading to _destination.
_mission_item.yaw = get_bearing_to_next_waypoint(gpos.lat, gpos.lon, _destination.lat, _destination.lon);
}
_mission_item.acceptance_radius = _navigator->get_acceptance_radius();
_mission_item.time_inside = 0.0f;
_mission_item.autocontinue = true;
_mission_item.origin = ORIGIN_ONBOARD;
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: return at %d m (%d m above destination)",
(int)ceilf(_mission_item.altitude), (int)ceilf(_mission_item.altitude - _destination.alt));
break;
}
case RTL_STATE_TRANSITION_TO_MC: {
set_vtol_transition_item(&_mission_item, vtol_vehicle_status_s::VEHICLE_VTOL_STATE_MC);
break;
}
case RTL_MOVE_TO_LAND_HOVER_VTOL: {
_mission_item.nav_cmd = NAV_CMD_WAYPOINT;
_mission_item.lat = _destination.lat;
_mission_item.lon = _destination.lon;
_mission_item.altitude = loiter_altitude;
_mission_item.altitude_is_relative = false;
_mission_item.yaw = get_bearing_to_next_waypoint(gpos.lat, gpos.lon, _mission_item.lat, _mission_item.lon);
_mission_item.acceptance_radius = _navigator->get_acceptance_radius();
_mission_item.origin = ORIGIN_ONBOARD;
break;
}
case RTL_STATE_DESCEND: {
_mission_item.nav_cmd = NAV_CMD_LOITER_TO_ALT;
_mission_item.lat = _destination.lat;
_mission_item.lon = _destination.lon;
_mission_item.altitude = loiter_altitude;
_mission_item.altitude_is_relative = false;
// Except for vtol which might be still off here and should point towards this location.
const float d_current = get_distance_to_next_waypoint(gpos.lat, gpos.lon, _mission_item.lat, _mission_item.lon);
if (_navigator->get_vstatus()->is_vtol && (d_current > _navigator->get_acceptance_radius())) {
_mission_item.yaw = get_bearing_to_next_waypoint(gpos.lat, gpos.lon, _mission_item.lat, _mission_item.lon);
} else {
_mission_item.yaw = _destination.yaw;
}
_mission_item.acceptance_radius = _navigator->get_acceptance_radius();
_mission_item.time_inside = 0.0f;
_mission_item.autocontinue = true;
_mission_item.origin = ORIGIN_ONBOARD;
// Disable previous setpoint to prevent drift.
pos_sp_triplet->previous.valid = false;
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: descend to %d m (%d m above destination)",
(int)ceilf(_mission_item.altitude), (int)ceilf(_mission_item.altitude - _destination.alt));
break;
}
case RTL_STATE_LOITER: {
const bool autoland = (_param_rtl_land_delay.get() > FLT_EPSILON);
// Don't change altitude.
_mission_item.lat = _destination.lat;
_mission_item.lon = _destination.lon;
_mission_item.altitude = loiter_altitude;
_mission_item.altitude_is_relative = false;
_mission_item.yaw = _destination.yaw;
_mission_item.loiter_radius = _navigator->get_loiter_radius();
_mission_item.acceptance_radius = _navigator->get_acceptance_radius();
_mission_item.time_inside = max(_param_rtl_land_delay.get(), 0.0f);
_mission_item.autocontinue = autoland;
_mission_item.origin = ORIGIN_ONBOARD;
_navigator->set_can_loiter_at_sp(true);
if (autoland) {
_mission_item.nav_cmd = NAV_CMD_LOITER_TIME_LIMIT;
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: loiter %.1fs",
(double)get_time_inside(_mission_item));
} else {
_mission_item.nav_cmd = NAV_CMD_LOITER_UNLIMITED;
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: completed, loitering");
}
break;
}
case RTL_STATE_LAND: {
// Land at destination.
_mission_item.nav_cmd = NAV_CMD_LAND;
_mission_item.lat = _destination.lat;
_mission_item.lon = _destination.lon;
_mission_item.yaw = _destination.yaw;
_mission_item.altitude = _destination.alt;
_mission_item.altitude_is_relative = false;
_mission_item.acceptance_radius = _navigator->get_acceptance_radius();
_mission_item.time_inside = 0.0f;
_mission_item.autocontinue = true;
_mission_item.origin = ORIGIN_ONBOARD;
_mission_item.land_precision = _param_rtl_pld_md.get();
if (_mission_item.land_precision == 1) {
_navigator->get_precland()->set_mode(PrecLandMode::Opportunistic);
_navigator->get_precland()->on_activation();
} else if (_mission_item.land_precision == 2) {
_navigator->get_precland()->set_mode(PrecLandMode::Required);
_navigator->get_precland()->on_activation();
}
mavlink_log_info(_navigator->get_mavlink_log_pub(), "RTL: land at destination");
break;
}
case RTL_STATE_LANDED: {
set_idle_item(&_mission_item);
set_return_alt_min(false);
break;
}
default:
break;
}
reset_mission_item_reached();
// Execute command if set. This is required for commands like VTOL transition.
if (!item_contains_position(_mission_item)) {
issue_command(_mission_item);
}
// Convert mission item to current position setpoint and make it valid.
mission_apply_limitation(_mission_item);
if (mission_item_to_position_setpoint(_mission_item, &pos_sp_triplet->current)) {
_navigator->set_position_setpoint_triplet_updated();
}
}
void RTL::advance_rtl()
{
// determines if the vehicle should loiter above land
const bool descend_and_loiter = _param_rtl_land_delay.get() < -DELAY_SIGMA || _param_rtl_land_delay.get() > DELAY_SIGMA;
// vehicle is a vtol and currently in fixed wing mode
const bool vtol_in_fw_mode = _navigator->get_vstatus()->is_vtol
&& _navigator->get_vstatus()->vehicle_type == vehicle_status_s::VEHICLE_TYPE_FIXED_WING;
switch (_rtl_state) {
case RTL_STATE_CLIMB:
_rtl_state = RTL_STATE_RETURN;
break;
case RTL_STATE_RETURN:
setClimbAndReturnDone(true);
if (vtol_in_fw_mode || descend_and_loiter) {
_rtl_state = RTL_STATE_DESCEND;
} else {
_rtl_state = RTL_STATE_LAND;
}
break;
case RTL_STATE_TRANSITION_TO_MC:
_rtl_state = RTL_MOVE_TO_LAND_HOVER_VTOL;
break;
case RTL_MOVE_TO_LAND_HOVER_VTOL:
if (descend_and_loiter) {
_rtl_state = RTL_STATE_LOITER;
} else {
_rtl_state = RTL_STATE_LAND;
}
break;
case RTL_STATE_DESCEND:
// If the vehicle is a vtol in fixed wing mode, then first transition to hover
if (vtol_in_fw_mode) {
_rtl_state = RTL_STATE_TRANSITION_TO_MC;
} else if (descend_and_loiter) {
_rtl_state = RTL_STATE_LOITER;
} else {
_rtl_state = RTL_STATE_LAND;
}
break;
case RTL_STATE_LOITER:
_rtl_state = RTL_STATE_LAND;
break;
case RTL_STATE_LAND:
_rtl_state = RTL_STATE_LANDED;
break;
default:
break;
}
}
float RTL::calculate_return_alt_from_cone_half_angle(float cone_half_angle_deg)
{
const vehicle_global_position_s &gpos = *_navigator->get_global_position();
// horizontal distance to destination
const float destination_dist = get_distance_to_next_waypoint(_destination.lat, _destination.lon, gpos.lat, gpos.lon);
// minium rtl altitude to use when outside of horizontal acceptance radius of target position.
// We choose the minimum height to be two times the distance from the land position in order to
// avoid the vehicle touching the ground while still moving horizontally.
const float return_altitude_min_outside_acceptance_rad_amsl = _destination.alt + 2.0f *
_navigator->get_acceptance_radius();
float return_altitude_amsl = _destination.alt + _param_rtl_return_alt.get();
if (destination_dist <= _navigator->get_acceptance_radius()) {
return_altitude_amsl = _destination.alt + 2.0f * destination_dist;
} else {
if (cone_half_angle_deg > 0.0f && destination_dist <= _param_rtl_min_dist.get()) {
// constrain cone half angle to meaningful values. All other cases are already handled above.
const float cone_half_angle_rad = radians(constrain(cone_half_angle_deg, 1.0f, 89.0f));
// minimum altitude we need in order to be within the user defined cone
const float cone_intersection_altitude_amsl = destination_dist / tanf(cone_half_angle_rad) + _destination.alt;
return_altitude_amsl = min(cone_intersection_altitude_amsl, return_altitude_amsl);
}
return_altitude_amsl = max(return_altitude_amsl, return_altitude_min_outside_acceptance_rad_amsl);
}
return max(return_altitude_amsl, gpos.alt);
}
void RTL::get_rtl_xy_z_speed(uint8_t vehicle_type, float &xy, float &z)
{
// Caution: here be dragons!
// Use C API to allow this code to be compiled with builds that don't have FW/MC/Rover
if (vehicle_type != _rtl_vehicle_type) {
_rtl_vehicle_type = vehicle_type;
switch (vehicle_type) {
case vehicle_status_s::VEHICLE_TYPE_ROTARY_WING:
_rtl_xy_speed = param_find("MPC_XY_CRUISE");
_rtl_descent_speed = param_find("MPC_Z_VEL_MAX_DN");
break;
case vehicle_status_s::VEHICLE_TYPE_FIXED_WING:
_rtl_xy_speed = param_find("FW_AIRSPD_TRIM");
_rtl_descent_speed = param_find("FW_T_SINK_MAX");
break;
case vehicle_status_s::VEHICLE_TYPE_ROVER:
_rtl_xy_speed = param_find("GND_SPEED_THR_SC");
_rtl_descent_speed = 65535;
break;
}
}
if (param_get(_rtl_xy_speed, &xy) != 0) {
xy = 1e6f;
}
if (param_get(_rtl_descent_speed, &z) != 0) {
z = 1e6f;
}
}
matrix::Vector2f RTL::get_wind()
{
_wind_estimate_sub.update();
matrix::Vector2f wind(_wind_estimate_sub.get().windspeed_north, _wind_estimate_sub.get().windspeed_east);
return wind;
}
float time_to_home(const matrix::Vector3f &vehicle_local_pos,
const matrix::Vector3f &rtl_point_local_pos,
const matrix::Vector2f &wind_velocity, float vehicle_speed_m_s, float vehicle_descent_speed_m_s)
{
const matrix::Vector2f to_home = (rtl_point_local_pos - vehicle_local_pos).xy();
const float alt_change = rtl_point_local_pos(2) - vehicle_local_pos(2);
const matrix::Vector2f to_home_dir = to_home.unit_or_zero();
const float dist_to_home = to_home.norm();
const float wind_towards_home = wind_velocity.dot(to_home_dir);
const float wind_across_home = matrix::Vector2f(wind_velocity - to_home_dir * fabsf(wind_towards_home)).norm();
// Note: use fminf so that we don't _rely_ on wind towards home to make RTL more efficient
const float cruise_speed = sqrtf(vehicle_speed_m_s * vehicle_speed_m_s - wind_across_home * wind_across_home) + fminf(0,
wind_towards_home);
// assume horizontal and vertical motions happen serially, so their time adds
const float time_to_home = dist_to_home / cruise_speed + fabsf(alt_change) / vehicle_descent_speed_m_s;
return time_to_home;
}