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159 lines
4.3 KiB
C++
159 lines
4.3 KiB
C++
/*
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* Copyright (C) 2015 Pavel Kirienko <pavel.kirienko@gmail.com>
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*/
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#ifndef UAVCAN_HELPERS_HEAP_BASED_POOL_ALLOCATOR_HPP_INCLUDED
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#define UAVCAN_HELPERS_HEAP_BASED_POOL_ALLOCATOR_HPP_INCLUDED
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#include <cstdlib>
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#include <uavcan/dynamic_memory.hpp>
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namespace uavcan
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{
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/**
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* A special-purpose implementation of a pool allocator that keeps the pool in the heap using malloc()/free().
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* The pool grows dynamically, ad-hoc, thus using as little memory as possible.
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*
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* Allocated blocks will not be freed back automatically, but there are two ways to force their deallocation:
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* - Call @ref shrink() - this method frees all blocks that are unused at the moment.
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* - Destroy the object - the desctructor calls @ref shrink().
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*
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* TODO: notes on thread-safety.
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*/
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template <std::size_t BlockSize, typename RaiiSynchronizer = char>
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class UAVCAN_EXPORT HeapBasedPoolAllocator : public IPoolAllocator, Noncopyable
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{
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union Node
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{
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Node* next;
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private:
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uint8_t data[BlockSize];
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long double _aligner1;
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long long _aligner2;
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};
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Node* volatile cache_;
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const uint16_t capacity_soft_limit_;
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const uint16_t capacity_hard_limit_;
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Node* popCache()
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{
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RaiiSynchronizer lock;
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(void)lock;
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Node* const p = cache_;
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if (p != NULL)
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{
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cache_ = cache_->next;
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}
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return p;
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}
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void pushCache(Node* node)
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{
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RaiiSynchronizer lock;
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(void)lock;
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node->next = cache_;
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cache_ = node;
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}
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public:
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/**
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* The allocator initializes with empty cache, so first allocations will be served from heap.
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*
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* @param block_capacity_soft_limit Block capacity that will be reported via @ref getBlockCapacity().
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*
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* @param block_capacity_hard_limit Real block capacity limit; the number of allocated blocks will never
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* exceed this value. Hard limit should be higher than soft limit.
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* Default value is two times the soft limit.
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*/
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HeapBasedPoolAllocator(uint16_t block_capacity_soft_limit,
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uint16_t block_capacity_hard_limit = 0) :
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cache_(NULL),
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capacity_soft_limit_(block_capacity_soft_limit),
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capacity_hard_limit_((block_capacity_hard_limit > 0) ? block_capacity_hard_limit :
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static_cast<uint16_t>(min(static_cast<uint32_t>(block_capacity_soft_limit) * 2U,
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static_cast<uint32_t>(NumericTraits<uint16_t>::max()))))
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{ }
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/**
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* The destructor de-allocates all blocks that are currently in the cache.
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* BLOCKS THAT ARE CURRENTLY HELD BY THE APPLICATION WILL LEAK.
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*/
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~HeapBasedPoolAllocator() { shrink(); }
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/**
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* Takes a block from the cache, unless it's empty.
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* In the latter case, allocates a new block in the heap.
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*/
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virtual void* allocate(std::size_t size)
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{
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if (size > BlockSize)
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{
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return NULL;
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}
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if (Node* n = popCache())
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{
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return n;
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}
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else
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{
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return std::malloc(sizeof(Node));
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}
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}
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/**
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* Puts the block back to cache.
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* The block will not be free()d automatically; see @ref shrink().
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*/
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virtual void deallocate(const void* ptr)
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{
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if (ptr != NULL)
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{
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pushCache(static_cast<Node*>(const_cast<void*>(ptr)));
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}
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}
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/**
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* The soft limit.
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*/
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virtual uint16_t getBlockCapacity() const { return capacity_soft_limit_; }
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/**
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* The hard limit.
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*/
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uint16_t getBlockCapacityHardLimit() const { return capacity_hard_limit_; }
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/**
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* Frees all blocks that are not in use at the moment.
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*/
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void shrink()
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{
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while (Node* p = popCache())
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{
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std::free(p);
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}
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}
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/**
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* This function naively counts the number of cached blocks.
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* It is not thread-safe and is mostly designed for testing and debugging purposes.
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* Don't use it in production code.
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*/
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unsigned getNumCachedBlocks()
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{
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unsigned out = 0;
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Node* p = cache_;
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while (p != NULL)
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{
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out++;
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p = p->next;
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}
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return out;
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}
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};
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}
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#endif
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