Files
PX4-Autopilot/src/modules/mc_pos_control/PositionControl/PositionControl.hpp
T
bresch 6119b08ef4 mpc: reset integrators when controllers are not used
Starting with a non-zero integrator could appear as a strong disturbance
when engaging position mode.
2024-10-02 10:47:25 -04:00

237 lines
9.4 KiB
C++

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/**
* @file PositionControl.hpp
*
* A cascaded position controller for position/velocity control only.
*/
#pragma once
#include <lib/mathlib/mathlib.h>
#include <matrix/matrix/math.hpp>
#include <uORB/topics/trajectory_setpoint.h>
#include <uORB/topics/vehicle_attitude_setpoint.h>
#include <uORB/topics/vehicle_local_position_setpoint.h>
struct PositionControlStates {
matrix::Vector3f position;
matrix::Vector3f velocity;
matrix::Vector3f acceleration;
float yaw;
};
/**
* Core Position-Control for MC.
* This class contains P-controller for position and
* PID-controller for velocity.
* Inputs:
* vehicle position/velocity/yaw
* desired set-point position/velocity/thrust/yaw/yaw-speed
* constraints that are stricter than global limits
* Output
* thrust vector and a yaw-setpoint
*
* If there is a position and a velocity set-point present, then
* the velocity set-point is used as feed-forward. If feed-forward is
* active, then the velocity component of the P-controller output has
* priority over the feed-forward component.
*
* A setpoint that is NAN is considered as not set.
* If there is a position/velocity- and thrust-setpoint present, then
* the thrust-setpoint is ommitted and recomputed from position-velocity-PID-loop.
*/
class PositionControl
{
public:
PositionControl() = default;
~PositionControl() = default;
/**
* Set the position control gains
* @param P 3D vector of proportional gains for x,y,z axis
*/
void setPositionGains(const matrix::Vector3f &P) { _gain_pos_p = P; }
/**
* Set the velocity control gains
* @param P 3D vector of proportional gains for x,y,z axis
* @param I 3D vector of integral gains
* @param D 3D vector of derivative gains
*/
void setVelocityGains(const matrix::Vector3f &P, const matrix::Vector3f &I, const matrix::Vector3f &D);
/**
* Set the maximum velocity to execute with feed forward and position control
* @param vel_horizontal horizontal velocity limit
* @param vel_up upwards velocity limit
* @param vel_down downwards velocity limit
*/
void setVelocityLimits(const float vel_horizontal, const float vel_up, float vel_down);
/**
* Set the minimum and maximum collective normalized thrust [0,1] that can be output by the controller
* @param min minimum thrust e.g. 0.1 or 0
* @param max maximum thrust e.g. 0.9 or 1
*/
void setThrustLimits(const float min, const float max);
/**
* Set margin that is kept for horizontal control when prioritizing vertical thrust
* @param margin of normalized thrust that is kept for horizontal control e.g. 0.3
*/
void setHorizontalThrustMargin(const float margin);
/**
* Set the maximum tilt angle in radians the output attitude is allowed to have
* @param tilt angle in radians from level orientation
*/
void setTiltLimit(const float tilt) { _lim_tilt = tilt; }
/**
* Set the normalized hover thrust
* @param hover_thrust [HOVER_THRUST_MIN, HOVER_THRUST_MAX] with which the vehicle hovers not accelerating down or up with level orientation
*/
void setHoverThrust(const float hover_thrust) { _hover_thrust = math::constrain(hover_thrust, HOVER_THRUST_MIN, HOVER_THRUST_MAX); }
/**
* Update the hover thrust without immediately affecting the output
* by adjusting the integrator. This prevents propagating the dynamics
* of the hover thrust signal directly to the output of the controller.
*/
void updateHoverThrust(const float hover_thrust_new);
/**
* Pass the current vehicle state to the controller
* @param PositionControlStates structure
*/
void setState(const PositionControlStates &states);
/**
* Pass the desired setpoints
* Note: NAN value means no feed forward/leave state uncontrolled if there's no higher order setpoint.
* @param setpoint setpoints including feed-forwards to execute in update()
*/
void setInputSetpoint(const trajectory_setpoint_s &setpoint);
/**
* Apply P-position and PID-velocity controller that updates the member
* thrust, yaw- and yawspeed-setpoints.
* @see _thr_sp
* @see _yaw_sp
* @see _yawspeed_sp
* @param dt time in seconds since last iteration
* @return true if update succeeded and output setpoint is executable, false if not
*/
bool update(const float dt);
/**
* Set the integral term in xy to 0.
* @see _vel_int
*/
void resetIntegral() { _vel_int.setZero(); }
void resetIntegralXY() { _vel_int.xy() = matrix::Vector2f(); }
/**
* If set, the tilt setpoint is computed by assuming no vertical acceleration
*/
void decoupleHorizontalAndVecticalAcceleration(bool val) { _decouple_horizontal_and_vertical_acceleration = val; }
/**
* Get the controllers output local position setpoint
* These setpoints are the ones which were executed on including PID output and feed-forward.
* The acceleration or thrust setpoints can be used for attitude control.
* @param local_position_setpoint reference to struct to fill up
*/
void getLocalPositionSetpoint(vehicle_local_position_setpoint_s &local_position_setpoint) const;
/**
* Get the controllers output attitude setpoint
* This attitude setpoint was generated from the resulting acceleration setpoint after position and velocity control.
* It needs to be executed by the attitude controller to achieve velocity and position tracking.
* @param attitude_setpoint reference to struct to fill up
*/
void getAttitudeSetpoint(vehicle_attitude_setpoint_s &attitude_setpoint) const;
/**
* All setpoints are set to NAN (uncontrolled). Timestampt zero.
*/
static const trajectory_setpoint_s empty_trajectory_setpoint;
private:
// The range limits of the hover thrust configuration/estimate
static constexpr float HOVER_THRUST_MIN = 0.05f;
static constexpr float HOVER_THRUST_MAX = 0.9f;
bool _inputValid();
void _positionControl(); ///< Position proportional control
void _velocityControl(const float dt); ///< Velocity PID control
void _accelerationControl(); ///< Acceleration setpoint processing
// Gains
matrix::Vector3f _gain_pos_p; ///< Position control proportional gain
matrix::Vector3f _gain_vel_p; ///< Velocity control proportional gain
matrix::Vector3f _gain_vel_i; ///< Velocity control integral gain
matrix::Vector3f _gain_vel_d; ///< Velocity control derivative gain
// Limits
float _lim_vel_horizontal{}; ///< Horizontal velocity limit with feed forward and position control
float _lim_vel_up{}; ///< Upwards velocity limit with feed forward and position control
float _lim_vel_down{}; ///< Downwards velocity limit with feed forward and position control
float _lim_thr_min{}; ///< Minimum collective thrust allowed as output [-1,0] e.g. -0.9
float _lim_thr_max{}; ///< Maximum collective thrust allowed as output [-1,0] e.g. -0.1
float _lim_thr_xy_margin{}; ///< Margin to keep for horizontal control when saturating prioritized vertical thrust
float _lim_tilt{}; ///< Maximum tilt from level the output attitude is allowed to have
float _hover_thrust{}; ///< Thrust [HOVER_THRUST_MIN, HOVER_THRUST_MAX] with which the vehicle hovers not accelerating down or up with level orientation
bool _decouple_horizontal_and_vertical_acceleration{true}; ///< Ignore vertical acceleration setpoint to remove its effect on the tilt setpoint
// States
matrix::Vector3f _pos; /**< current position */
matrix::Vector3f _vel; /**< current velocity */
matrix::Vector3f _vel_dot; /**< velocity derivative (replacement for acceleration estimate) */
matrix::Vector3f _vel_int; /**< integral term of the velocity controller */
float _yaw{}; /**< current heading */
// Setpoints
matrix::Vector3f _pos_sp; /**< desired position */
matrix::Vector3f _vel_sp; /**< desired velocity */
matrix::Vector3f _acc_sp; /**< desired acceleration */
matrix::Vector3f _thr_sp; /**< desired thrust */
float _yaw_sp{}; /**< desired heading */
float _yawspeed_sp{}; /** desired yaw-speed */
};